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Command & Conquer 3 Tiberium Wars Designer Diary #5 - Introducing the Scrin

For the first time ever, EA reveals the name and background of the new alien faction in Command & Conquer 3.

Exclusive Trailer

Learn more about the alien Scrin in this exclusive trailer.

The real-time strategy genre as we know it today--gathering resources, building bases, and massing huge armies to sweep your opponent from the map--owes a lot to Command & Conquer. The original Command & Conquer was one of the first true real-time strategy games, as well as one of the best games ever made. So it's little wonder why strategy fans are looking forward to Command & Conquer 3 Tiberium Wars, which is due out in March. Set in a war-torn future, Tiberium Wars will once again pit the forces of the noble Global Defense Initiative against the evil Brotherhood of Nod. However, developer EA Los Angeles is introducing a new alien faction to really shake things up. The existence of this faction was only recently revealed, but even then, details such as the faction's name and background were kept a secret. That is, until now. In this edition of our designer diaries, executive producer Mike Verdu gives us an introduction. So let's meet the aliens.

Meet the Scrin


By Mike Verdu
Executive Producer, EALA

In the dark future contemplated by Command & Conquer 3 Tiberium Wars, the world has been torn by conflict for almost 50 years as two factions battle for control of the planet. An alliance of advanced nations known as the Global Defense Initiative (GDI) has been locked in a long twilight struggle with the Brotherhood of Nod (Nod), a stateless superpower that is a strange mix of terrorist organization, religion, popular movement, and corporation. Meanwhile, the Earth is being consumed by Tiberium, a green crystal of extraterrestrial origin that is both a gift and a curse. Tiberium is a source of unlimited energy, but it is also the worst environmental disaster in history. Left unchecked, Tiberium would eventually wipe out all life on Earth.

The simmering conflict between GDI and Nod has flared into a global firestorm three times, and it is in 2047, during the third and most violent of these Tiberium Wars, that the world will change forever. Humanity will discover that it's not alone in the universe, and that it's not the only race fighting for Tiberium. With Command & Conquer 3 Tiberium Wars, we are introducing a new faction: an alien race called the Scrin. This is the first time we've officially confirmed the identity of our aliens in print--we've kept the name of the new faction under wraps for months.

The Scrin have actually been in our solar system for many centuries, concealed behind an asteroid beyond the orbit of Neptune, their ships dormant and their crews in suspended animation. They waited quietly as the human race fought its way out of the dark ages and climbed the ladder of civilization. They waited as the first radio waves were broadcast into space, the first nuclear weapon was used in anger, and the first primitive human spacecraft were launched into low Earth orbit. They waited for a signal, a blast of radiation that finally arrives just as the intensity of the Third Tiberium War on Earth reaches its peak. When the signal is confirmed, the onboard artificial intelligence systems begin bringing the huge alien vessels to life, waking up the crews, and setting a course for Earth.

When the Scrin arrive on Earth, they land in the Tiberium-infested wastelands designated as Red Zones by GDI. Vast Scrin armies pour out of the Red Zones and engage GDI and Nod indiscriminately with seemingly overwhelming force. At first, there doesn't seem to be a pattern to the alien assault. Later, GDI realizes that the Scrin aren't really interested in the human race. They're here because of the Tiberium on Earth. The game story will unravel some of the mystery surrounding the arrival of these aliens and their relationship with the green crystal. Many questions will be answered, and others will almost certainly be raised--we've made sure that the mythology surrounding Tiberium and the Scrin runs very deep.

While GDI and Nod have a mix of new and classic units, the Scrin faction is all new. We created them from the ground up to give Command & Conquer players cool new units, structures, and strategies. This new faction is where we've been able to bring some innovations in unit design and gameplay to life.

Basic Scrin units include swarms of flying razor blades called buzzers, which serve as the frontline infantry; hordes of disintegrator drones, which use short-range laser-cutting torches to disassemble enemy units; insect-like shock troopers; and vehicles such as the seeker tank, which fires plasma bursts at vehicles and aircraft. Midgame units like the liquid-Tiberium-spewing corrupter and the Tiberium-guzzling devourer tank make life interesting for GDI and Nod players, as the Scrin player techs up to gain access to his or her powerful late-game units.

The late game is where the Scrin really come to life, fielding advanced units that can dominate the battlefield and are--not coincidentally--totally fun to play with. There's the annihilator tripod, a huge combat walker with three independently targeted beam weapons on flexible Medusa-like stalks. Or, the devastator warship, an enormous flying artillery unit that can blast a base to pieces with its long-range plasma weapons. Or, the planetary assault carrier, a vast flying battle platform with swarms of smaller fighters that can independently engage many targets on the ground.

On the very high end is the mothership. This city-sized ship flies very, very slowly, but if a Scrin player can move it into position over an enemy base, it is game over. Specialized infantry include the assimilator--basically an engineer--and the mastermind, a nasty high-end unit capable of teleporting allied units from place to place and taking over and directing enemy units and structures.

Scrin technology is very advanced. Their base production structures work by bending space and time to allow reinforcements to warp in from other locations, including Scrin ships in orbit and other bases on Earth. This technology finds its highest expression in the rift generator, a superweapon that creates a rift in space-time over a target zone that sucks in enemy units and structures and warps them into orbit. The Scrin also have a very special relationship with Tiberium, and many of their units, weapons, and special abilities rely on the use of the green crystal.

Scrin powers include the ability to project force fields around their units, phase them partly into another dimension to reduce their vulnerability to enemy fire, and summon powerful ion storms. Some of the larger Scrin units like the planetary assault carrier can also summon ion storms, giving buffs to nearby flying units.

We really feel that the third faction in Command & Conquer 3 Tiberium Wars adds tremendous depth to both the fiction and gameplay. The arrival of the Scrin is not just a classic third-act reversal in the game's story, but it's also an event that dramatically expands the Command & Conquer universe. On the battlefield, the Scrin have their own unique style of play that complements that of GDI and Nod. They also have a collection of units and structures that are a blast to play with.

241 Comments

  • Delasemiz

    Posted May 18, 2007 6:53 am PT

    wow, this is game so cool! They say when u finish the nod and the gdı campaıgn scrin campaign opens!!

  • crackshot10

    Posted Apr 2, 2007 4:41 am PT

    I can't wait to get my hands on it!!!

  • Andrew_Wulgaru

    Posted Apr 1, 2007 2:10 pm PT

    I don't know anyone has seen the scrin writing yet, but I have, and I've been having one hell of a time trying to decypher it. Anyone got any hints, or a key, for that matter?
    Scrin looks cool. No doubt about it. If I only were able to understand them.

  • LegionofClouds

    Posted Mar 6, 2007 5:36 pm PT

    The mutants would be an awesome faction to play with But i don't think they will be available any time soon
    They prob worked pretty hard on making a new faction - the scrin those are the first guys im gonna test out when i get it
    o yes...
    hm mutants is a good idea for a mod...

  • armundus

    Posted Mar 6, 2007 10:51 am PT

    I wonder if the "Mutants" make a return in C&C3

  • Adhikar

    Posted Mar 5, 2007 9:20 pm PT

    in C&C renegade (first person shooter one there was a alien space craft) and in tiberium sun there was a blue space ship in one level also, but they didn't have much influence on the game, those this installation explain them?

  • Adhikar

    Posted Mar 5, 2007 9:20 pm PT

    in C&C renegade (first person shooter one there was a alien space craft) and in tiberium sun there was a blue space ship in one level also, but they didn't have much influence on the game, those this installation explain them?

  • AC730

    Posted Feb 27, 2007 3:54 am PT

    Whenever your on a roll of a rampage nothing feels better than crushing those weaker!

    Can't wait for the multi-player network to get up!

  • AC730

    Posted Feb 27, 2007 3:52 am PT

    Whenever your on a roll of a rampage nothing feels better than crushing those weaker!

    Can't wait for the multi-player network to get up!

  • snipercomplete

    Posted Feb 22, 2007 9:12 pm PT

    the reason we dont like unbalanced is because that is GAY!!!!!

    you want a chalenge? go play a pro pnly match in starcraft. those units are balanced, and there is nothing more chalenging than fighting some pros.

    if it is unbalanced, a neoblet can come in as the scrin, and naybe pose a threat to a pro.

    so units need to be balanced, they can make them super powerfull, but maybe give the scrin a smaller amount of people allowed. or make them cost 5 times as much as other units for other factions. and make them build really slowly. that would mean a future nod player(me) could still own up some future scrin player(you).

  • kevin_a380

    Posted Feb 21, 2007 4:52 pm PT

    Even though C&C 3 might be unbalanced wouldnt that be the fun part in some way? I mean if you look at this in a realistic way wouldnt an alien race have an unfair advantage in real life over us? They would be more advanced, more overwhelming, have better strategies, use their resources better, build stuff faster, have shields and warping technology? Why do yall see that if this game were to be inbalanced it means its bad? Wouldnt it feel more realistic and challenging? Dont you want a more challenging experience?

  • Echo_One

    Posted Feb 18, 2007 7:30 pm PT

    The game looks good. I hope the unit balance is just as good.

  • natedogr

    Posted Feb 16, 2007 10:03 am PT

    The Scrin look cool, and Command and Conquer should have a third faction. I hope this game will be at least half as good as Starcraft.

  • rugripper40

    Posted Feb 12, 2007 11:48 pm PT

    everytime i read about this game,i get more and more excited about it...this game just looks so awesome,great color palette.i cant wait for this title.the end of march cant come quick enough for me

  • Goliathvv

    Posted Feb 11, 2007 8:53 am PT

    I also think the carrier idea is good, but it could be made in a different way: maybe a walking alien vehicle that would send out drones, or even a carrier that would send walking devourers or something like that, but the carrier itself the way it is in the game is nice, and I know that I'll use it a lot, the only thing that I don't like is seeing a good, but old formula being used too many times, they can spend some more time trying to find new, original ideas, that were never used before, as in Gears of War: who would think of such an intelligent and intuitive reloading system? That was an innovation! I'm just a little tired of getting a new game, and the first time I play it, there's that unit that I know I've seen before, just can't remember where... I want more of that feeling of when you are playing a game without reading the manual, and then see that strange vehicle, build one, and has got no idea of what it does, just to find out later that it is strategicaly amazing! Well, that is it, don't misunderstand me, I didn't mean to take ou the pride of C&C3, I'm a fan of the series, and every game of the franchise that I played was awesome, so I expect C&C 3 to be!

  • 152389

    Posted Feb 9, 2007 11:05 pm PT

    Honestly the carrier idea can't be considered a ripoff because it is just such a good idea that it would be a waste not to use it more.

  • Goliathvv

    Posted Feb 9, 2007 7:52 pm PT

    Aff... More of the Terran/Zerg/Protoss concept... Why is it that there is always a superpowerful faction? Aeon Illuminate... Protoss... Scrin(wich resembles scream by the way)... They even took that Carrier idea from Star Craft(wich, by the way, is a really great game): a Flying ship that sents ou other small ships to attack multiple oponents, the protoss had those... Well, it's hard to make something reasonably good and that wasn't made before, but, even with those details, the game is looking great and i'm looking foward to getting this one and spreading chaos with the Scrin!

  • Chasgn1

    Posted Feb 9, 2007 6:21 pm PT

    This game will redefine my life. (I hope)

  • wargod53

    Posted Feb 8, 2007 8:42 am PT

    Simbryo,
    Sup Comm is disapointing to say the least, all it is about is flooding the enemy with as many units as poss.
    It is a 10 yr old RTS, with a ncie graphics engine. That is all
    This looks excellent!

  • Simbryo

    Posted Feb 8, 2007 2:42 am PT

    "FrameWalker I doubt there will be a better RTS game than CoH for a long while."

    HA HA HA HA HA HA... You made me laugh! Ever played WarCraft or StarCraft??? NO???? Well don't die before you do!

    Anyways, there is already demo of the game that will bury CoH deep. Download Supreme Commander and see for yourself.

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