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Combat Mission: Shock Force Hands-On

The Combat Mission franchise ditches its World War II roots and sets its sights on a hypothetical war with Syria using modern weapons and tactics.

The Combat Mission games have done a lot to raise the bar for wargames on the PC, thanks to their excellent simulation mechanics and approach to the genre. While most wargames tend to be 2D--acting as computerized versions of board games--the Combat Mission games used to use a (relatively) crude 3D engine to let you see the battle evolve in a realistic manner. Of course, the attention to statistical detail that is the hallmark of serious wargames is also there. With Combat Mission: Shock Force, the series is looking to leap ahead to a modern-day setting and updated technology.

The hypothetical scenario at the heart of Shock Force could almost have been ripped from the headlines. After radioactive "dirty bombs" explode in Western cities, Syria is tied to the act and the US and other nations retaliate. You play from the perspective of the US Army forces, as you can command elements of Task Force Hawk, the invasion force. Task Force Hawk consists of a Stryker Brigade Combat Team as well as supporting armor and mechanized infantry units.

Shock Force will ship with two campaigns, along with stand-alone missions, quick battle functionality, a scenario editor, and multiplayer. While the campaigns are fought from the US perspective, the other modes will let you play from the Syrian perspective, if you choose.

Like its predecessors, Shock Force isn't a large-scale wargame where you'll command hundreds of units over a vast distance. This is very much a tactical-level wargame, focused on platoon and company-level combat. Battles are designed to last 30 minutes in real time, and they generally deal with very narrow objectives. The battles that we played involved conducting a patrol through a very dangerous neighborhood with a platoon (four, in total) of Stryker combat vehicles and their mounted infantry, as well as commanding two platoons of M1 tanks in a mission to locate and destroy armored forces.

There are two ways to play Shock Force: real time and turn based. The former is just how it sounds, as the game continues to play while you issue orders. The turn-based mode pauses the game at one-minute intervals, which lets you issue commands to your units. However, once you've inputted all of your moves, the game unfolds in real time for one minute, letting you watch the consequences of your decisions. After the minute has elapsed, the game pauses again. You can watch a replay of the action and review what went on, or you can skip ahead to the commands section and modify existing orders or issue new ones based on the situation on the ground.

The turn-based mode is the easiest to pick up and learn since it pauses the action, so you shouldn't get overwhelmed by the pressures of combat. You can issue movement and fire orders to individual vehicles or formations of vehicles (which helps cut down on the micromanagement), as well as call out special orders, such as ordering infantry to mount or dismount, deploy heavy weapons, and more. The only hard part is that the camera controls take a while to get used to, as they go against the grain of most strategy games.

If you played the previous Combat Mission games, Shock Force may be a surprise. There's a speed and lethality to modern combat that's a big change from World War II-era weapons and tactics. For example, M1 tanks move a lot faster than their World War II counterparts, can shoot from a longer distance, and are accurate while on the move. Meanwhile, antitank missiles can level the playing field for infantry, particularly in built-up areas such as towns and cities.

While Shock Force does look better than its predecessors, it's still got a fairly rudimentary graphics engine compared to more mainstream games. The intricate detail on vehicles is very impressive, as you can see hatches open and close and infantrymen stick their heads up out of a hatch or scramble off of an armored personnel carrier, but the rest of the battlefield doesn't look as nice in the early version of the game we played. Hopefully, the terrain will be cleaned up and will look better in the final game.

In any case, Shock Force appears to be a very accurate model of modern-day military operations, and that's more important to wargame fans. And with the shift away from World War II, the series may pick up gamers interested in modern warfare. Combat Mission: Shock Force ships next month, so we'll find out soon.

15 Comments

  • amareen18

    Posted Jul 25, 2007 3:24 am PT

    cool looks interesting

  • -V-warder

    Posted May 21, 2007 12:57 pm PT

    ALKATEEB you can see that the tank kept moving, and anyway that pitiful explosion couldn't hurt it, it was not a shaped charge and it wasn't big enough or placed at the right place (i.e under the tank and not to it's side).

  • ALKATEEB

    Posted May 21, 2007 9:59 am PT

    I know that Iraqi Resistance destroyed too many M1A1 Tank and you can see this short movie http://ia350605.us.archive.org/2/items/dbaba/dab.mpg

  • GANGSTA287

    Posted May 21, 2007 7:50 am PT

    Oh that world power Syria...

    I do believe the United States has lost like 3 M1A1s (to enemy fire) in its last 4 wars...

    ...and destroyed enough T-80s/T-72s to go to the moon and back several times...

    And then they could have made it Iran, who has nukes, modern russian/chinese/and european weapons as well as having 1.5 million men in their army (roughly the size of Europe's armies combined)...

  • mooseman721

    Posted May 19, 2007 12:56 pm PT

    Older people, late twenties, lol.

  • Yakuz-A

    Posted May 19, 2007 1:46 am PT

    What you guys need to realize is that this is a wargame, it's not a genre where the majority of the gamers are young people who prioritize graphics, the majority of wargamers are older people(late 20s mostly I'd say) that care far more about the attention to detail and realism rather than the graphics, sure it'd be nice this game had the same kinda graphics as say Armed Assault, but they should prioritize the realistic gameplay over everything, I already have this game on pre-order from Paradox(Whom are responsible, partially atleast, for publishing it here in Europe )

  • rokkuman09

    Posted May 18, 2007 1:15 pm PT

    This actually looks somewhat interesting, could be a pretty good game I think.. But the graphics really need some work, they look really, really dated.. to say the least.

  • rocknshark

    Posted May 18, 2007 5:34 am PT

    not so realstick yet

  • Gyre7

    Posted May 18, 2007 3:56 am PT

    I think it's pathetic that the only scenarios American game developers can come up with are focused on the invasion and illegal occupation of much smaller countries based on a madman's whim.

  • TheProphetD

    Posted May 17, 2007 11:58 pm PT

    I hope it will be very realistic and not arcadish.

  • DirkVDV01

    Posted May 17, 2007 12:58 pm PT

    While it does indeed look like a game that will test your use of tactics, I'll wait for an initial review or friends recommendation before trying it out. By then, a good videocard will be hopefully cheap enough for those who would like to upgrade that part first in order to be able to play this game.

  • jrjcobra

    Posted May 17, 2007 7:38 am PT

    I saw a preview vid awhile ago. Didn't look to good since troops don't really take cover. looks like it was playing like the old combat mission games.

  • Lonelynight

    Posted May 17, 2007 4:04 am PT

    Nice

  • Seipher85

    Posted May 16, 2007 3:03 am PT

    i dont mind if the graphics arn't top notch, means i can run it smoothly on my pc and dont have to upgrade! looks pretty good anyway.

  • jakeboudville

    Posted May 15, 2007 9:28 pm PT

    I'll wait for the review before i decide if i need to play it or not..

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