The Lord of the Rings, The Battle for Middle-earth II, The Rise of the Witch-King Hands-On

This upcoming expansion to The Battle for Middle-earth II will let you battle as an evil faction centuries before Frodo, Aragorn, and all the rest.

Gameplay Footage

Watch armies clash in The Rise of the Witch-King.

The Lord of the Rings, The Battle for Middle-earth II, The Rise of the Witch-King may very well win awards for the longest title in years, but EA hopes that it's the gameplay in this real-time strategy expansion that will garner your attention. Building on the foundation laid by this year's The Battle for Middle-earth II, Rise of the Witch-King could be thought of as a prequel to the events seen in The Lord of the Rings movies and novels. Instead of giving you command of Frodo, Aragorn, and the armies of Gondor, Rohan, or Mordor, the expansion will give you command of an ancient evil faction that is commanded by the Witch-King, the head Nazgul in the movies. We've been playing around with a fairly complete version of Rise of the Witch-King to see how it all fits together before the game's release.

Because most of the ground in Peter Jackson's acclaimed movie trilogy has already been covered, and because EA has the complete J.R.R. Tolkien license, Rise of the Witch-King does something unexpected. Instead of giving us another angle of the events in The Lord of the Rings, the expansion is set thousands of years prior to the movies. If you saw The Fellowship of the Ring, you'll recall the massive battle that opens the movie and sets the stage for all of the events to follow. The dark lord, Sauron, is defeated. Although his One Ring is recovered by Isildur, the ring is lost again after Isildur is killed. Rise of the Witch-King is set years after that event as the Witch-King, Sauron's fearsome lieutenant, must once again rally the forces of evil by establishing a new kingdom in the lands of Angmar. The Witch-King must also wage war against the kingdom of Arnor, which is home to the ancestors of Aragorn.

The most notable new addition in the expansion is the new Angmar faction, which consists of lots of powerful new units. The Angmar have two different types of trolls (hill trolls are used for countering cavalry, while snow trolls are good for everything else), dire wolves, Black Numenoreans (a human infantry unit), Dark Dunedain (a human archer unit), among others. Perhaps the most versatile unit is thrall master. The thrall master is a single unit, but it can summon a battalion of warriors, wolf-riders, spearmen, or axe throwers and then serve as the battalion leader. However, if the thrall master is killed, his battalion will be thrown into chaos. Another interesting new unit is the sorcerer, which is always escorted by acolytes. The sorcerer uses the acolytes to power his spells, so the more powerful the spell, the more acolytes the sorcerer must sacrifice. Angmar heroes include the Witch-King (of course), as well as a bunch of new faces that we've never seen before. There's Rhogash, a troll hero; Hwaldar, a tribal chieftain; and the Whisperer, a corrupted soul that serves the Witch-King.

The existing factions from Battle for Middle-earth II also get new units to even things out with the new faction. The most notable of these are the new minihorde units, which are sort of like heroes in the way they have special powers and can level up, except that they come in groups. So the Men of the West get the knights of Dol Amroth, the elves get Noldor Warriors, Mordor gets black riders, and so on. There are also improved siege weapons for the factions, because one of the goals in the game is to make sieges more significant.

In terms of gameplay, the Angmar faction was designed to be the evil equivalent to the dwarves, and the faction plays pretty much the same as the other factions. An example of this can be seen with resource generation. The Angmar rely on mills, which are equivalent to the mines and farms used for the other factions. Basically, each mill has a radius around it, and if you can build a mill in an empty area, it will work at 100 percent capacity. However, if you cluster your mills too tightly, or the terrain isn't perfectly flat, you will impact the efficiency of the mills. This resource system requires you to expand quickly, which makes it harder to sit behind defenses and wait for your strength to build.

When it comes to battles, the Angmar units are powerful, but they're comparable to the units from the other factions, which makes sense for balance purposes. Still, watching Angmar trolls wade into battle is an impressive sight. The Angmar special powers are also pretty cool. Depending on which powers you unlock, you can summon giants to the battlefield, suck up all the enemy forces in a powerful vortex of wind and them dump them on the ground, or drop a freezing rain on the land to strip enemy units of their leadership bonuses.

The War of the Ring persistent campaign returns improved and enhanced in the expansion. In War of the Ring, you select a faction and then must try to conquer all of Middle-earth. The challenge is that you must balance the turn-based strategic view with the real-time battles. So you can build up a huge army in one province, move it into another province on the strategic map to invade it, and then settle the battle in real time--or you can let the computer automatically generate the results of the fight. The major improvements are geared toward adding more persistence to this mode. One of the weaknesses in the original War of the Ring campaign was that you could build a huge army in one battle, but then it would instantly disappear when you returned to the strategic map. That has now changed because you can now transfer armies from a battle to the strategic map. Keep in mind that these units have upkeep costs, so you will have a limit to the number of armies you can transfer.

With its unique setting, The Rise of the Witch-King should provide Tolkien fans an opportunity to explore an era that has not really been seen or covered in any of the novels or movies. And the expansion looks to add a fair amount of content to the core game. Everything at this stage looks almost complete, and the work-in-progress version of the game that we played was very polished. The expansion should ship later this month.

25 Comments

  • parkurtommo

    Posted Sep 4, 2009 6:42 am PT

    the first game is great, iv had for a year and it hasnt got boring, the second iv got 2, and its even better, this one must be better than starcraft 2!

  • Netkev

    Posted Dec 21, 2006 10:34 am PT

    Hmm, I have the original one, its kewl enough BUT the fact that you make an army on the battlefield and then they dissapear was very annoying... o.O The Lord Of The Rings: The Battle For Middle Earth II Rise of The Witch King

    I Hope they are'nt planning to make an extra expansion, like... The Mountain Rat Strikes Again! or Theextravagantlylongtitlethatsomeonedecidedtorelease OF DOOM!!!

  • -HAC-Oscuro

    Posted Dec 1, 2006 3:06 am PT

    Looks a lot like Total War

  • senan

    Posted Nov 23, 2006 11:34 am PT

    the lord of the rings the battle for middle earth 2 the rise of the witch king
    wow 78 letters with spaces that is LLLLLLLLLLLLLLLLLOOOOOOOOOOOOOOOOONNNNNNNNNNNNNNNNNNNNNNGGGGGGGGGGGGGGGGGGGGGG wow that is how long the name is
    getting this deffo

  • Ratty690

    Posted Nov 22, 2006 5:52 am PT

    Long title.......................anyway i'm definitely getting this

  • saintcarrot

    Posted Nov 15, 2006 6:21 am PT

    hang on will the title fit on the disk??

  • _Sam_

    Posted Nov 11, 2006 10:35 pm PT

    I'm definitely getting this

  • cjcr_alexandru

    Posted Nov 10, 2006 7:14 am PT

    Long title...

  • D_M_172007

    Posted Nov 9, 2006 8:34 am PT

    damn this game look like going to be awsome

  • JaspalJattBFME

    Posted Nov 8, 2006 11:03 am PT

    looks great and awesome campaign im sure to get this for xmas

  • CheddarLimbo

    Posted Nov 6, 2006 10:37 pm PT

    *deep breath*

    TLOTR:BFME2TROTWK! I can't wait!

  • guppieface

    Posted Nov 6, 2006 10:36 am PT

    another thing to buy online eventually, the only thing i have bought in marketplace that was worth the $ was the cod 2 map packs, hopefully this expansion wont be expensive like the other lotr add-ons (two map packs with three or so maps each? i bought one and was insulted) needs a lot of new content to be worth any money

  • The_Tay-Man

    Posted Nov 5, 2006 1:27 pm PT

    More units? A new faction? Better siege? Looks great. Hurry up with the 360 version

  • spoon13

    Posted Nov 5, 2006 11:14 am PT

    cant wait-£17 on amazon!

  • DatLuckyPlaya

    Posted Nov 5, 2006 8:19 am PT

    360 BFME2 pretty much died from what I heard (my disc is broken so gonna get a new one soon....) so the expansion pack, if it comes out, would breathe in some light into the game

  • rodint

    Posted Nov 5, 2006 6:18 am PT

    i'd say that the LOTR strategy games would be better if the game style was like the Total War series when you control a thousend and more units in the battlefield.
    like the last movie when rohan come to help gondor then you see a huge army of the evil attacking the city and the riders of rohan charge at them , that sense of great war can be done in the Total War games , imagine thousand units of rohan attacking thousend orc units in massive battle in huge battlefield then you can feel that you are in a war.

  • swe_hotshot

    Posted Nov 5, 2006 3:14 am PT

    Wonder if they will make a version for the 360. I think that the 360 version worked pretty well, but I would rather have it on my PC.

  • PyleA

    Posted Nov 4, 2006 4:18 pm PT

    To Makingmusic- NEEERRRRDDDDDD

    I agree tho....

  • hengaoxing

    Posted Nov 4, 2006 3:53 pm PT

    cool beans

  • jedimaster815

    Posted Nov 4, 2006 7:44 am PT

    Sounds pretty cool, im really glad their fixing up war of the rings mode.

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