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The Lord of the Rings, The Battle for Middle-earth II Preview - First Look

Take an exclusive first look at this epic strategy sequel, which will combine the scale and scope of the award-winning Lord of the Rings motion pictures with the fantastic lore of author J.R.R. Tolkien's novels.
By Andrew Park, GameSpot
Posted Aug 12, 2005 4:55 pm PT

Official Trailer

Feast your eyes on the very first footage of Battle for Middle-earth II in this jaw-dropping trailer.
Watch | Download

The Academy Award-winning Lord of the Rings motion pictures made novelist J.R.R. Tolkien's classic fantasy novels live again on the big screen. Last year, the team responsible for Command & Conquer: Generals brought the fantasy movies home in the form of an epic real-time strategy game. The team is now back working on a sequel, Battle for Middle-earth II, which will be built out with the full library of lore offered by Tolkien's novels now that publisher EA has secured the rights to the books to go with its movie license. In plain English, this means bigger fortresses, bigger battles, and more spectacular effects.

According to senior producer Mike Verdu, the team is focusing on three major points to improve the sequel: "Unlocking the world of Middle-earth, customization, and depth of strategy." For starters, the entire world of Middle-earth is now available for the team to play with, since both the novels and the movies are fair game to explore. As a result, the game's playable factions have received an overhaul. Yes, the orc hosts of Mordor return, as do the Uruk-hai legions of Isengard. However, there will be several all-new playable factions, including the "goblins and monsters" faction (which includes the diminutive beasties and their ferocious friends, like the easily insulted giant spiders of Mirkwood Forest that vexed Bilbo Baggins in The Hobbit) and separate factions for the elves and the dwarves of Middle-earth. In addition, the factions of Gondor and Rohan, which were two separate groups in the original game (Gondor being the heavily armored fortress defenders, and Rohan being the nomadic horse riders who focused their strategies around powerful "hero" characters like Prince Eomer and the wizard Gandalf), have been combined into a single playable faction that combines the strengths of both.

The sequel will also offer customization in two specific ways. First, instead of being stuck with only the precreated "hero" characters from the movies, you'll actually be able to create your very own hero characters by customizing their appearances, hair colors, and wielded weapons, along with their skills and powers. Like the heroes from the original game, your custom-built heroes can gain experience in battle, gain experience levels, and unlock new powers as they go. The second sort of customization will come in the form of expanded fortress building. Unlike the first game, which required you to build your castles, guard towers, and walls on predetermined spots on the map, the sequel will let you build your fortresses anywhere you please, and you can build as many walls around them as you wish (assuming your faction has walls available). Your bases will start out as central stations (similar to the command centers in Command & Conquer: Generals) that can be upgraded in many different ways, though the concept of "building veterancy" from the first game (buildings would become "better" over time, producing stronger soldiers the more you used them) will not return in the sequel.

Finally, the sequel will attempt to offer more by not only bringing back every unit that appeared in the first game, but by also filling out the ranks with new factions and units and new easy-to-use strategic options. For instance, the game will have smart formations so your troops (whether they be the foot soldiers of Gondor or the Black Riders of Mordor) will fall into ranks that make sense. As a result, your armored troops will automatically shuffle to the front to keep the archers protected in the back. In addition, the game will also introduce the tactical principle of flanking, so you'll receive attack bonuses for sneaking around to your enemies flanks instead of trying to always attack from the front. Players that make good use of flanking will have a strong advantage in even battles, and they'll have a decisive advantage over smaller forces. And while building veterancy is a thing of the past, your armies will still gain experience and become stronger the longer they survive.

However, just like in the first game, all players will be rewarded for aggressive exploration and expansion, since the sequel's resource system will reward you for seeking out new territory. If nothing else, fortresses with farms and other resource-producing buildings that are put too close together won't receive as much of a bonus as buildings that are spread out. Consequently, it'll be within your best interest to capture and hold as much real estate as possible.

In addition to expanded armies, the sequel will also include navies. Ship-to-ship combat will make its debut in Middle-earth with battles on beautifully rendered, shimmering seas that make use of fancy specular lighting effects that sparkle in the sunlight and ebb and flow over shallows. Apparently, all "good" factions (the elves, dwarves, and humans) will have access to elven corsairs, while all "evil" factions (Mordor, Isengard, and the goblins) will have access to the black-sailed warships that appeared in Return of the King. All ships will be manned by archers that can rain arrows onto either enemy ships or enemies on land, though you can also research fire arrow upgrades that let your ships set their enemies ablaze. Even these archery battles will look spectacular thanks to the game's impressive particle effects (which model the fires on flaming arrows) and the growing flames on ships that are set ablaze.

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2 Comments

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hell_bat

really good game, not what i expected but still good

Posted Jan 28, 2008 10:41 am PT
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jakeboudville

looks cool

Posted Sep 12, 2006 5:43 am PT
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