Age of Wonders II: The Wizard's Throne Q&A
We sit down with project lead Lennart Sans to talk about the sequel to Age of Wonders.
Released in late 1999, Triumph Studios' Age of Wonders was met with critical success for the game's ability to blend many elements of traditional gameplay into a cohesive and well-executed turn-based strategy game. Triumph, along with some creative input from Pop Top Software, is now working on the sequel to this fantasy-themed strategy game, which will include aspects of role-playing and empire management, as well as a robust multiplayer component that will let players face off against each other in a number of different modes. We recently had the chance to sit down with Triumph's Lennart Sans, project lead on Age of Wonders II: The Wizard's Throne, to discuss details about this upcoming game.
GameSpot: What's the biggest difference between Age of Wonders II and its predecessor? What will fans of the original enjoy most about the sequel?
Lennart Sas: Age of Wonders II will not be a simple evolutionary sequel with just a beefed-up graphics engine and some new content. We are building a brand new world on top of the Age of Wonders foundation, which basically is a fantasy war game. Enhanced empire building and role-playing features will offer more turn-to-turn excitement, with players getting to experience being an overlord in a fantasy world much more intensely and getting to shape their empire as they like.
GS: Are all the factions from the original game back in Age of Wonders II? How have they changed since the previous game?
LS: Most of the races will return, but their production lists are set up differently because the new sites have multiple build paths. This time, all of a race's units will really be part of the race--the more magical creatures will be summoned by your wizard.
GS: Are there any new factions in Age of Wonders II? Can you describe them?
LS: There will be new races, but the "factions" will work differently. Players are no longer tied to a single race at the start, but they can choose whatever population suits them best, of course keeping in mind racial relations (mixing Halflings and Undead will have volatile results!).
One of the new races is the Draconians, a race of magically created humanoids. The various Draconian units have different dragonlike skills; some have well-developed wings and can fly, while others breathe fire or are skilled in magic.
GS: The original Age of Wonders lets you build your characters and choose from a wide variety of different skills. Are there any new skills in the sequel? Can you give us some examples?
LS: There is a whole new class of skills. With more focus on the main player character, the Wizard, new skills and traits are introduced, and they determine what kind of an overlord the player really is. The skills of the Age of Wonders II wizards are more geared toward magic and leadership, while heroes remain the champions of the battlefield. Skills define a Wizards' personality, allowing them to become a decadent merchant, a dictatorial conqueror, a bureaucratic peacekeeper, etc. Furthermore, magical skills are more diverse, making some wizards better at summoning, while others research faster, and so forth.
Age of Wonders II: The Wizard's Throne Quick Links
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- GameSpot Score8.8great
Images
- Gathering
- Triumph Studios
- Fantasy Turn-Based...
- Release: Jun 12, 2002
- ESRB: Teen
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