Age of Mythology: The Titans Kronos Showcase

Our three-part profile of the playable factions in Age of Mythology: The Titans continues with the Atlantean god Kronos, the leader of the Titans of Greek myth.

Welcome to the second of our Atlantean profiles for The Titans, the upcoming expansion pack for Ensemble Studios' mythology-inspired real-time strategy game Age of Mythology. According to Ensemble's Bruce Shelley, "Kronos is a second-generation Titan born of Gaia and Oranos. With the help of Gaia, Kronos rebelled against Oranos and freed his siblings from their imprisonment on Earth. Kronos then ruled the universe and took his sister Rheia as his wife. Fearing a prophecy that his own children would turn on him as he had turned on his father, Kronos swallowed his children as they were born. Rhea gave birth to her sixth child, Zeus, in the dead of night and fooled Kronos by giving him a stone to swallow. Zeus was then entrusted to Gaia until grown, at which point he returned and forced Kronos to regurgitate the five older children. With the help of his brothers and sisters, and other allies weary of Kronos' rule, Zeus led a war of rebellion, called the Titanomachy, through which the gods of Olympus threw down the Titans and imprisoned them in the underworld. There, Kronos plotted revenge."

The single-player campaign of Age of Mythology: The Titans picks up where the myths left off. In Age of Mythology, the Atlanteans had risen from the sea. But they were godless, and seeing a void waiting to be filled, Kronos quickly insinuated himself among the Atlanteans, offering the Titans as gods for the sea people. Therefore, in the expansion pack's single-player campaign, you'll play as the Atlanteans as they discover the Titans, and then discover the evil agenda of Kronos as he attempts to break free from his prison and exact revenge upon the gods of the world.

The three major gods in Age of Mythology: The Titans will all have tangible and powerful unique abilities. The designers really wanted to exaggerate the differences between the gods this time, and although they couldn't go back and make the existing gods more "unique," so to speak, they could at least guarantee that the Atlantean gods would be very distinctive. This is why Gaia has abilities derived from her status as an Earth goddess. Kronos' unique ability stems from his role as a god of time.

The unique ability, time shift, can be an extremely powerful tactic if used correctly, as Shelley explained: "Select any of your buildings (other than town centers or wonders), and click on the time shift icon. This creates a mirror image of the building that you can move on the map with your cursor. The building can then be placed anywhere else on the map within your line of sight. The building deconstructs from its original location and rebuilds at the new one. This time shift takes time and can be disrupted or even destroyed by enemy attacks, but the ability to move a palace, barrack, or tower quickly to a strategic location can be a powerful weapon. As soon as the building has completed shifting, it can begin producing and fighting, if it has fighting capability. Time shifts do consume resources, and the amount depends on whether the building can attack or not. Buildings such as the palace, which have a good attack, cost more to deconstruct."

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