GC '07: Don't ignore casual gamers, says Age of Empires panel

Developer of Age of Empires series thinks striking a balance between appealing to hardcore and casual gamers was key to success, hinted at space-based installment for franchise.

LEIPZIG, Germany--Making a game which appealed to both the casual and hardcore gamer was what made Age of Empires and the title's follow-ups so successful, according to a Games Convention Developers Conference retrospective on the game.

The panel, made up of Ensemble's Bruce Shelley and Tony Goodman and Iron Lore Entertainment's Brian Sullivan, said that all the decisions they made when designing the game were made with the intention of keeping both groups happy.

Ensemble's Bruce Shelley said that the casual audience was important because, "If you're too focussed on making a hardcore game, you run the risk of dropping off a lot of sales... It shouldn't be too hard to play."

The first Age of Empires game was launched in 1997 on the PC, and numerous sequels and spin-offs followed. Despite now being 10 years old, the panel told the audience that the Age series still has legs left. Tony Goodman said, "We still have more ideas for Age of Empires. The reason we're not working on Age of Empires at the same time as Halo Wars is because we don't want to blend these ideas, and we only have so much creative bandwidth to work on."

The panel laughed as they remembered that at the time fantasy and science-fiction games were all the rage, and no one thought a historical strategy game would work. Looking at the games that were currently on the market, they deliberately decided to make their game different in several ways. Tony Goodman gave as an example, "All of us in the company, we're big fans of bright colours. Games at the time were quite dystopian... I was just wondering why there were no games of places you'd want to be--they all seemed to places you wanted to escape from."

As with any huge project, there were a whole host of features that were meant to be in the game but never made the final cut. Brian Sullivan said, "We had put together a list of all the little features we wanted in Age of Empires one. It was five pages long, and I think we managed to put in half a page's worth."

Bruce Shelley told the audience that the team loved history and had shelves of history books stacked up in their offices. However, "The games aren't so much about history but about the human experience, which is not just what we've done and what we are doing, but what we might do."

He hinted as to which direction future iterations of the game are headed, saying, "So, I think there's a lot of room left for Age games yet. Like going into space. Humans are expected at some point to go into space, so there's possibilities there."

49 Comments

  • Blade8Aus

    Posted Sep 10, 2007 4:07 am PT

    they never said they were ignoring the core gamer

  • cheaterking2

    Posted Sep 2, 2007 10:47 pm PT

    i do think the casual gaming i where the money but that Is no reason to just kick hardcore gaming to the curb

  • Funkyhamster

    Posted Aug 27, 2007 3:58 pm PT

    All of the AOE games are casual-friendly in my opinion... not the online play, but just playing the campaign and doing random maps has always been popular among casuals. That's why AOE games sell so well compared to other RTS games...

  • playa42018

    Posted Aug 27, 2007 3:33 pm PT

    AOE 2+ are all pretty noncasual friendly.

    AOE1 and AOE:ROR were extremely fun and easy to pick up.

  • playstation_wii

    Posted Aug 23, 2007 2:59 pm PT

    I never knew it has been 10 years

  • esmarsu

    Posted Aug 23, 2007 10:42 am PT

    Well, Age of Empire was an excelent "game", I hope the programmers find more original and exciting news.

  • DodgeDuty

    Posted Aug 23, 2007 10:20 am PT

    Its good that they target money from casual gamers, because more sales meen that they can make sequals.

  • Beowulf935

    Posted Aug 23, 2007 10:04 am PT

    If Age of Empires 4 is set in Space, that'll be one of the biggest mistakes they made in their life.

  • bhaskarchatta

    Posted Aug 22, 2007 10:12 pm PT

    It's very true that the casual gamers can't be ignored. Behind a casual gamer a hardcore gamer resides... you can extract them with a good game like AOE....

  • nintendorocks

    Posted Aug 22, 2007 10:01 pm PT

    You know the real reason why you don't ignore the casual gamer? Because that's where the money's at.

  • axia_777

    Posted Aug 22, 2007 9:37 pm PT

    chewygun

    I guess they're trying to do what nintendo is doing, target those that don't play games much, and make more money and become more successful i guess. -----------

    Yah and sell the gamers who have been supporting them for years. Punks I tell you. I will buy nothing made by Nintendo ever again. Or any other company that shills it self for "casual games". it is all BS.

  • Pete5506

    Posted Aug 22, 2007 9:34 pm PT

    Not a big fan of RTS

  • chewygun

    Posted Aug 22, 2007 8:55 pm PT

    I guess they're trying to do what nintendo is doing, target those that don't play games much, and make more money and become more successful i guess.

  • TZG

    Posted Aug 22, 2007 6:19 pm PT

    Money makes the world go round! Bigger audience=more sales! That´s the formula and why should it be different in the game-industry?

  • xcollector

    Posted Aug 22, 2007 5:43 pm PT

    I'm tired of hearing about the "Casual Gamer" like they never existed before the revolutionary Wii came out. These people just like their buzz words and "Casual Gamer" is the latest buzz.

  • glitchgeeman

    Posted Aug 22, 2007 5:07 pm PT

    Well, it makes sense to strike a balance between the two. I mean, games that are too hardcore like Killer 7 and Psychonauts, while appreciated by us hardcore gamers, just don't sell well enough, and honestly, all game developers are out to make money so it does matter to make a game fun for us gamers yet appealing enough to casuals to sell decently.

  • mkurts

    Posted Aug 22, 2007 5:00 pm PT

    Yeah AOE series sucked - and is definitely great for the so called casual gamer.

  • OnlyTbone

    Posted Aug 22, 2007 4:25 pm PT

    Halo Wars!

  • Jebril

    Posted Aug 22, 2007 3:20 pm PT

    Oh and yea AOE2 was the best one in the genre by far, I think it definitely had more to do with the scenery than anything else. I mean who the heck doesn't want to control an army of knights to go raid a base of your opponents?

  • Jebril

    Posted Aug 22, 2007 3:18 pm PT

    Before I ever got into gaming when I was eight I had only two games at the time Tetris for SNES and Age of Empires 1 for my PC it had came preloaded and I loved it, I loved the shiny horse unit......


    But yeah I can see where Ensemble Studios says that they strike a balance between casual and hardcore because there games really DO hit that sweetspot for them, it's too bad that the genre of games they make are Strategy games which not a lot of people can get into.

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