Tiger Woods PGA Tour 2002 Review
Tiger Woods PGA Tour 2002 is a game that's authentic enough for hard-core fans, yet one that even newbies can quickly grasp and enjoy.
Tiger Woods might be the world's most famous golfer, but his real-life success hasn't gone very far toward making serious golf-sim fans embrace the EA Sports line bearing his name. But that could all change with Tiger Woods PGA Tour 2002, and the biggest reason why can be summed up in two words: Headgate Studios. The creator of Sierra's brilliant PGA Championship Golf series, Headgate was tagged by EA Sports to develop the 2001 edition of Tiger Woods PGA Tour--though anyone familiar with both Headgate's previous efforts and the earlier Tiger Woods games could easily see that the developer must have had instructions not to stray too far from the look and feel of earlier PGA Tour installments.
But that sure isn't the case with PGA Tour 2002. It seems that just about every aspect of the game's design has undergone some type of change, from the radically improved swing interface and the use of 3D golfer animations instead of digitized motion-capture footage, to a powerful camera option that gives you unlimited access to the gorgeously rendered courses. EA Sports clearly wanted to move the franchise toward producing a more realistic golfing experience--it even bit the bullet and left Michael Jordan off the roster of golfers--while taking care not to intimidate novice and casual fans with the myriad shot setup options of the Links games. The result? A game that's authentic enough for hard-core fans, yet one that even newbies can quickly grasp and enjoy.
Potential buyers might be disappointed that the game ships with only six courses, but a closer inspection reveals that things aren't as bad as they seem. The half-dozen venues (Pebble Beach, Royal Birkdale, Spyglass Hill, the Prince Course at Princeville, Poppy Hills, and the venerable TPC at Sawgrass) are undisputed classics of course design and cover a broad spectrum of environments. Still, six does seem a bit meager--until you consider you can import not only all the PGA Tour 2001 courses, but also any user-created courses for both PGA Tour 2001 and PGA Championship Golf 2000. Add in a wonderful course architect tool with a friendly "new course wizard" option, and it's obvious that any shortage of links will soon be rectified.
You can compete as 11 PGA Tour pros in addition to Woods, with the field featuring golfing luminaries such as Singh, Janzen, Parnevik, Faxon, Leonard, Montgomerie, Calcavecchia, and Appleby, among others. You'll also find less-famous pros Steve Stricker and Notah Begay III, one of Woods' teammates at Stanford. (It's worth noting these are just the pros rendered with 3D models--choose "PGA Tour" for your opponents and you'll see 134 other PGA golfers on the leaderboard.) You can set the pros to computer control, you can adjust their ability ratings in eight categories, and you can equip human- and computer-controlled golfers with different types of clubs, shafts, and balls.
It's hard to fuss about the selection of pros here, but once you get them out on the course you'll find that some of the faces on the 3D character models could have definitely used a bit more polish. You'll also find that Headgate might have skimped a bit on the number of different character animations, especially for putting--all the models stroke the ball with a somewhat jerky movement that almost makes them look as if they're in pain. The good news is that you'll be able to make this discovery thanks to a flexible camera system. Right-clicking and dragging the mouse will rotate and pan around a scene, while the camera menu lets you change the altitude, angle, and direction of the perspective--if you can't get a good idea of how you should play your next shot with this camera system, chances are you never will. The auto-cam, which kicks in after each shot, seems comparable to a TV-style presentation, but actually it's often better than what you see on the tube because it doesn't zoom in too closely on the ball.
Gamers who want to create their own PGA persona rather than play as one of the tour pros will discover one of the few weak points in the game: There are only a handful of character models to choose from, and three of those are female. It's nice that EA Sports tipped its hat to female fans by including models for them, but surely it doesn't seem like it would have been too tough to add at least two or three additional male models for the guys who'll make up the huge majority of buyers.
A baker's dozen of game types are available when playing a single round. Besides the prerequisite stroke, match, and skins, you'll find Stableford, alternate shot, greensome, bloodsome, scramble, and three varieties of four-ball play. Two interesting additions are skills competition and shoot-out--the first challenges you with specific types of shots, while the other is a "last man standing" affair where the player with the worst score is eliminated before proceeding to the next hole.
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- IGN 8.2 / 10
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