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Blood Bowl Q&A: Games Workshop's Jervis Johnson

We talk to tabletop Blood Bowl creator Jervis Johnson about Cyanide's upcoming videogame adaptations of the fantasy sport.

Perhaps the most brutal fantasy sport ever conceived, Blood Bowl became a popular pastime in Games Workshop's Warhammer universe more than two decades ago. Like many sports, Blood Bowl has benefited from numerous rule changes since its inception, but none so radical as those that will be introduced (and optional) in Cyanide's upcoming Blood Bowl game for the PC, Xbox 360, PSP, and DS. We recently had an opportunity to speak with Jervis Johnson, the Games Workshop game designer credited with the creation of Blood Bowl, and asked him about the upcoming games and how they might impact the future of the sport.

GameSpot: It's been more than 20 years since you created Blood Bowl. Are you surprised that the board game is still popular today?

Jervis Johnson: Surprised and delighted! I recently attended a 'World Cup' for Blood Bowl, where several hundred players from all corners of the globe gathered together to play the game. It was a strange and rather humbling experience to watch them all intently playing the game--it makes you realize that the thing you helped invent now has a life of its own. I have a feeling that people will still be playing BB long after I have gone.

GS: For those of us who played the tabletop game back in the day, can you give us any indication of how much the game has grown and evolved?

JJ: To be honest, there have been very few changes to the game since the third edition came out in 1994. All we've done is to tidy up the rules a bit, add a few new teams to the game, and tweak the original teams to make them more balanced. The only really major change has been to the league rules. The 1994 version of these rules meant that you could get 'run-away-leader' syndrome, so that a team that did well just got better and better until no one could really beat it. To get around this, new league rules allow underdog teams to select special bonuses that help balance a match. But, to be honest, these changes are mainly cosmetic, and in actual play, the latest version of the game feels almost identical to the version released back in '94. If it ain't broke, don't fix it, as the saying goes.

GS: We're told that the game's turn-based mode will use Blood Bowl's current rule set. Will any subsequent changes that you make to the tabletop rules be implemented in the video game after it's released?

JJ: You really need to ask the Cyanide game development team about this rather than me. Having met them, though, I think they'd be keen to keep the turn-based version as close [to] the current rules as possible. That said, I have absolutely no plans at all to modify the board game rules for Blood Bowl, at least for the foreseeable future. I'm very happy with them as they are and really don't feel the need to add or change anything.

GS: What are your impressions of the real-time Blitz mode that Cyanide has implemented? Presumably Games Workshop had some input there?

JJ: I think it's great. It was a very strange experience to see Blood Bowl players actually moving about, throwing the ball, and scoring touchdowns. I had little direct input on this myself--I'm a board game designer, not a computer game designer, after all. But I know that people, like my colleague Nelson, have been closely involved in making sure that the real-time version of the game remains true to the background and imagery we created for the game.

GS: Assuming you've had a chance to check out both, do you prefer to play the old-school turn-based game or the more frantic real-time version?

JJ: I must admit I stick with the turn-based version. I just don't have the twitch factor any longer to play the real-time version with any type of competence.

GS: Star players appear to have become a pretty big part of what Blood Bowl is about nowadays. Are the characters being released as miniatures--Hthark the Unstoppable, for example--likely to find their way into the video game at any point?

JJ: Again, this is something you really need to ask the Cyanide team rather than me. However, I understand that there are plans to release additional content that will be available for download.

GS: Are you at all concerned that the Blood Bowl video game could ultimately replace the board game?

JJ: No, not at all. In my own experience, miniatures games and computer games 'push different hobby buttons' even when based on the same background. Dawn of War certainly hasn't resulted in Warhammer 40,000 being less popular, for example. Quite the reverse, in fact. So I'd say that the two things complement each other nicely, rather than compete with each other in any meaningful way.

GS: Any words of advice you'd like to offer for newcomers to the Blood Bowl sport?

JJ: When in doubt, go for it!

GS: Thanks for your time.

20 Comments

  • DP1130

    Posted Jul 6, 2009 9:41 pm PT

    Blood Bowl is really really good! Can be very fustrating at times, but overall one of the better titles to come out of the gates.

  • RazorBat

    Posted Jul 2, 2009 10:58 pm PT

    Review anytime soon?

  • joet1973

    Posted Jul 2, 2009 10:48 am PT

    I can't believe they did this game right! I was expecting disappointment. I recommend this game to anyone who loves turn-based combat ala Final Fantasy Tactics. See you on the battlefield.

  • osama99

    Posted Jul 2, 2009 10:18 am PT

    So what is GameSpot waiting for to review this game and give it the 9.9 it deserves ?

    GameSpot is quick to review action clones and uninteresting FPS mainstream crap and give it editor medals for t-shirt props, but not all that on the money when it comes to original and actual quality gaming. Staff revision in order, or should we turn to sites with a little more broader scope and review impartiality policies ?

  • majortusk2

    Posted Jul 1, 2009 6:57 am PT

    @Darkreaper_1

    go download the ruleset for the board game from gamesworkshop web site, thats pretty much how it plays.

  • mrbass208

    Posted Jun 29, 2009 2:30 pm PT

    rembo, I mean no disrespect, but do a little bit of homework of before you make such a claim. It's available for download (not for free of course) from the official site as of this past weekend.

  • brackor

    Posted Jun 28, 2009 11:47 pm PT

    I think there's a slight misunderstanding. The game is available for purchase from the official game website. It's the real game, not a crack.

    www.bloodbowl-game.com is the official game website.

  • rembo2006

    Posted Jun 28, 2009 1:27 pm PT

    solomon_kane

    you are sooo funny!! Tell the whole world that you are playing this game for free and maybe in the end you would heave to pay for it. It will cost for I think mmm like 10 times to pay for the cost of this game. How ever, this game is really was spread to the internet but with out crack soo there isn't a way to play for now.

  • ReaversRevenge

    Posted Jun 28, 2009 8:52 am PT

    why isnt it for the Ps3?

  • gaz_atolla

    Posted Jun 28, 2009 3:36 am PT

    they interviewed him because he invented blood bowl

  • Darkreaper_1 posted Jun 28, 2009 2:40 am PT (does not meet display criteria. sign in to show)

    Darkreaper_1

    Posted Jun 28, 2009 2:40 am PT (hide)

    Don't see why they are interviewing somebody from Games Workshop about the game. Surely they should interview somebody who has been working on the game itself to give us more detail about how it plays.

  • brackor

    Posted Jun 28, 2009 12:53 am PT

    Bought it Direct Download from the official site. It tis indeed a thing of beauty. Have not messed with the real time stuff much, but it's got both the blitz and classic 5.0 turn based rules implemented in an apparently flawless fashion (at least in my four or five matches so far).

    Haven't taken the multi-player for a spin yet, have been doing a league. Chaos mutations do show up on the models, btw. It also leaves nice little pools of slick red stuff where injuries occurred on the pitch. The AI's not half bad either and it doesn't cheat the rolls from all appearances. The color commentators have some quirky personality, but they do talk quite a bit. I think you can turn them off if they start to get annoying though.

    Favorite moment so far, the utter disbelieving shock in the commentator's voices when a pair of unskilled Gors managed to pull off a long pass.

  • Huggy_Monster

    Posted Jun 27, 2009 5:44 am PT

    These guys made a game called chaos league a long time ago, it was very simlar to blood bowl so much so games workshop tried to sue them, the game was great tho, which is why games workshop settled a deal with them to make Blood Bowl...... with all that in mind this game should be great now it has official backing

  • gaz_atolla

    Posted Jun 26, 2009 4:18 pm PT

    Jervis Johnson.....what a legend, thank you JJ for the hours of of enjoyment you've provided me with over the past decade and a half

  • ultralesus

    Posted Jun 26, 2009 4:04 pm PT

    Heyyyyy.... a digital version is avaliable to download. £39.99 though. I wouldn't mind £29.99, still might get it in a couple of weeks.

    Anyone played it yet? Any thoughts?

  • ultralesus

    Posted Jun 26, 2009 3:50 pm PT

    Well that told us very little...

    I remember at school I had a few friends that liked Warhammer and 40k. I personally never got into it. However, a mate got me to play a game of Blood Bowl and the very next day I went out and brought it. By far one of my favorite board games. Something about the mix of American Football and pure violience just appeals to me. For that reason I'm getting excited about the turn-based part of this game alone. As long as the turn based part is just a video game version of the board game, dice rolls and all, and I can play it online, I'll be buying this game.

  • Mr_Versipellis posted Jun 26, 2009 8:06 am PT (does not meet display criteria. sign in to show)

    Mr_Versipellis

    Posted Jun 26, 2009 8:06 am PT (hide)

    Yay, geekfest!!!
    :-D

  • Gelugon_baat

    Posted Jun 25, 2009 6:54 pm PT

    While I admire Jervis Johnson, he is not the person that GameSpot should be interviewing. GameSpot ought to be interviewing the actual developers of the game, and not Games Workshop officials, who are likely to do nothing more than to hype up the game. Like they did with Fire Warrior. Like they did with some horrible WH40K mobile games.

  • solomon_kane

    Posted Jun 25, 2009 5:56 pm PT

    What is this TBA fopr the game's release? The game is out now on the game's website for download. I'm playing it.

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