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Star Trek: Legacy Updated Q&A - More on the Story and Ships of This Starship Combat Game

Associate producer Gary Conti returns to give us the latest details regarding this upcoming Star Trek combat game.

Don't worry, in Star Trek: Legacy you won't have to divert power through secondary ODN conduits or spout other technobabble. Instead, in this upcoming tactical combat game you'll be tasked with commanding Federation starships in glorious battle on either the PC or the Xbox 360. (Multiplayer will let you control ships from other factions, such as those of the Klingons.) Legacy is also a game that will tie together the five Star Trek television series, so you'll see ships from every era of the franchise. For the latest details on the game, which is due out later this year, we turned to associate producer Gary Conti of developer Mad Doc Software.

GameSpot: In our last Q&A, we learned that Legacy will have a linear mission structure, which means you'll progress from one mission to another automatically. How much time will we get to spend in each Star Trek era before moving on to the next? Will we be able to get a good feel for each era and have plenty of time to explore the nuances of each one before moving on?

Gary Conti: In each era you'll have enough time to explore the different ships and get a feel for the era through the different mission styles and gameplay objectives. While each era is part of the greater storyline, they each have their own distinct "flavor," owing largely to the capabilities of the ships you are captaining.

As for length, we are looking to develop about 15 hours of gameplay in the campaign. That's pretty evenly broken up amongst the eras. So it's roughly five hours in each era.

GS: Tell us about the game's story--we understand that it ties in to an episode from The Next Generation. Which episode was this, and how does it inform the overarching story? How will it tie all the eras together? Did the team recruit some of the writing talent from the television series?

GC: While I can't delve too far into story-related topics, I will mention that some of the major plot points have changed since we released that info back in January. The episode "Contagion" involving the Iconians is no longer relative to the plot. Our current storyline is much more ingenious in the way we span the eras and cover all of Trek history, and it was written by one of the original Star Trek writers.

GS: How will the gameplay change over the course of the story? Will tactics change as new technologies are introduced? If so, how might you describe the differences between early starship combat and late starship combat and how the gameplay evolves over the course of the game?

GC: The way you captain your fleet will certainly change over the course of the campaign. Early Federation ships were much different than the ones we came to know in the TNG era. The NX-01, while a wonderful ship, was largely unshielded and didn't pack the same punch that later ships did. During the Enterprise era, you may not be best suited to running into a firestorm, phaser banks blazing and screaming Klingon curses. You'll quickly learn it's wise to take advantage of the rich space environment and use nebulas, planets, and stationary defenses to your advantage. In his day, Captain Archer was hunted with only his cunning to protect him! As you progress, the style of play will evolve. You will have more and more powerful ships and weaponry at your disposal, but remember, the enemy will have those too.

GS: Star Trek fans are legendary for their attention to detail, so what are you doing to make sure they'll be happy with how their favorite starships look onscreen? Just how detailed are the ships going to be?

GC: Our ship modelers have been hard at work for a long time, assuring that the 60-plus ships in Legacy are true to canon and, in the case of new ship designs, are respectful to the Star Trek universe. We have been fortunate enough to employ the skills of Rick Knox, one of the biggest names in Trek modeling and a true ship guru. The ships, the weapons they possess, and the way they behave in space are all being closely scrutinized in-house by knowing eyes.

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59 Comments

  • Fraek

    Posted Oct 2, 2006 8:52 am PT

    I spy, with my trekkie eyes...

    One Cardassian starbase in clear site, another possible Cardassian starbase in the distance.
    One Sovereign(?)-class Federation starship.
    One Defiant-class Federation starship.
    One D'deridex-class Romulan Warbird.
    Two Borg Spheres.
    Three D-12-class Klingon Birds-of-Prey.


    Do I qualify for the rank of "Star Trek fan"?

  • jakeboudville

    Posted Sep 21, 2006 7:58 pm PT

    kinda impressive

  • Raucher

    Posted Aug 19, 2006 12:07 am PT

    I'll see you online as the Borg. Getting this game is a must . . . terms are futile, preperations are futile :-p

  • Syn_Valence

    Posted Aug 17, 2006 3:05 am PT

    Is this going to have the same playability as Starfleet Command 1 thru 3 does. Also, will you be able to customize the weapons hardpoints like Starfleet Command 3?

  • danhuling

    Posted Jul 30, 2006 4:38 pm PT

    Graphics look low res. Whats the deal? Are these placeholder screenshots? Engine needs bloom to smooth stuff out. That DS9 model looked horrid.

  • krio_1000

    Posted Jul 30, 2006 7:51 am PT

    i'm wondering if its going to compare to Star Trek Bridge commander!! and is there going to be a instant action mode in the game allow people to do what they want..

  • Dkozina

    Posted Jul 29, 2006 8:13 am PT

    it looks pretty sweet..........

  • halo2maniak

    Posted Jul 26, 2006 5:14 pm PT

    I wonder how this game will be do. And I was wondering how they are going to do this game.

  • saf_jut

    Posted Jul 26, 2006 3:04 pm PT

    being the star trek fan that i am i cant wait for this game ...i mean the graphics look good and i enjoy spaceship games

  • kepper67

    Posted Jul 26, 2006 11:41 am PT

    Sweet! I'm definitely looking forward to this!

  • trouge

    Posted Jul 25, 2006 11:05 pm PT

    Can only hope the game lives up to all the hype it's received, I for one hope it doe's ,star trek could use a winner for a change after some of there stuff ups of late. We {trek fans} need a winner to keep us going on our journey of discovery. OH YEAH

  • the_real_VIP

    Posted Jul 25, 2006 8:43 pm PT

    One thing I hate about the term "canon" is that to be canon it has to be either in the movies or in the TV series ONLY and not the rest of the stuff that are LOGICALLY related.

    Another thing that is more absurd is the mistakes in the movies and TV series are taken into account for being in the Star Trek storyline.

  • Wolverine1701

    Posted Jul 25, 2006 8:27 pm PT

    can't wait for this one.

  • DiscGuru101

    Posted Jul 25, 2006 7:57 pm PT

    IonFizzle05- LMAO

    -Acting Captain Westley Crusher

  • IonFizzle05

    Posted Jul 25, 2006 7:00 am PT

    THERE!!!!!
    ARE!!!!!
    FOUR!!!!!
    LIGHTS!!!!

  • Fate_L

    Posted Jul 25, 2006 1:03 am PT

    This should help tide me over till Star Trek Online.

  • LION90

    Posted Jul 24, 2006 9:40 pm PT

    I'm am totally siked I've been a treky since I was two. and my parents were trekys when the first show came out forever ago. I'm second generation treky can't wait soooOOOO exited!!!! this is awesome DUDE he he he slober =)))

    yes i'm being ovverly dermatic

  • szindragon

    Posted Jul 24, 2006 11:05 am PT

    "I've done far worse than kill you. I've hurt you! And I wish to go on...Hurting You! I shall leave you as you left me, as you left her. Marooned for all eternity in the center of a dead planet. Buried Aliveee...Buried Alive!!!"

  • ejf0256

    Posted Jul 23, 2006 12:45 pm PT

    Hope the game is as good as it's graphics. I have NEVER played a Star Trek game worth a damn yet.....

  • Ponsardin

    Posted Jul 23, 2006 2:23 am PT

    The name of Gary Conti sounds beautiful, but even more beautiful is the game with its gorgeous graphics. The game is now on my tracked games list.

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