Star Trek: Legacy Updated Q&A - More on the Story and Ships of This Starship Combat Game
Associate producer Gary Conti returns to give us the latest details regarding this upcoming Star Trek combat game.
Don't worry, in Star Trek: Legacy you won't have to divert power through secondary ODN conduits or spout other technobabble. Instead, in this upcoming tactical combat game you'll be tasked with commanding Federation starships in glorious battle on either the PC or the Xbox 360. (Multiplayer will let you control ships from other factions, such as those of the Klingons.) Legacy is also a game that will tie together the five Star Trek television series, so you'll see ships from every era of the franchise. For the latest details on the game, which is due out later this year, we turned to associate producer Gary Conti of developer Mad Doc Software.
GameSpot: In our last Q&A, we learned that Legacy will have a linear mission structure, which means you'll progress from one mission to another automatically. How much time will we get to spend in each Star Trek era before moving on to the next? Will we be able to get a good feel for each era and have plenty of time to explore the nuances of each one before moving on?
Gary Conti: In each era you'll have enough time to explore the different ships and get a feel for the era through the different mission styles and gameplay objectives. While each era is part of the greater storyline, they each have their own distinct "flavor," owing largely to the capabilities of the ships you are captaining.
As for length, we are looking to develop about 15 hours of gameplay in the campaign. That's pretty evenly broken up amongst the eras. So it's roughly five hours in each era.
GS: Tell us about the game's story--we understand that it ties in to an episode from The Next Generation. Which episode was this, and how does it inform the overarching story? How will it tie all the eras together? Did the team recruit some of the writing talent from the television series?
GC: While I can't delve too far into story-related topics, I will mention that some of the major plot points have changed since we released that info back in January. The episode "Contagion" involving the Iconians is no longer relative to the plot. Our current storyline is much more ingenious in the way we span the eras and cover all of Trek history, and it was written by one of the original Star Trek writers.
GS: How will the gameplay change over the course of the story? Will tactics change as new technologies are introduced? If so, how might you describe the differences between early starship combat and late starship combat and how the gameplay evolves over the course of the game?
GC: The way you captain your fleet will certainly change over the course of the campaign. Early Federation ships were much different than the ones we came to know in the TNG era. The NX-01, while a wonderful ship, was largely unshielded and didn't pack the same punch that later ships did. During the Enterprise era, you may not be best suited to running into a firestorm, phaser banks blazing and screaming Klingon curses. You'll quickly learn it's wise to take advantage of the rich space environment and use nebulas, planets, and stationary defenses to your advantage. In his day, Captain Archer was hunted with only his cunning to protect him! As you progress, the style of play will evolve. You will have more and more powerful ships and weaponry at your disposal, but remember, the enemy will have those too.
GS: Star Trek fans are legendary for their attention to detail, so what are you doing to make sure they'll be happy with how their favorite starships look onscreen? Just how detailed are the ships going to be?
GC: Our ship modelers have been hard at work for a long time, assuring that the 60-plus ships in Legacy are true to canon and, in the case of new ship designs, are respectful to the Star Trek universe. We have been fortunate enough to employ the skills of Rick Knox, one of the biggest names in Trek modeling and a true ship guru. The ships, the weapons they possess, and the way they behave in space are all being closely scrutinized in-house by knowing eyes.
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- GameSpot Score5.8mediocre
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