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Silent Hunter: Wolves of the Pacific U-Boat Missions Q&A - First Details and Strategic Gameplay

Lead game designer Dan Dimitrescu discusses what you can expect from this expansion pack for Silent Hunter: Wolves of the Pacific.

Submarine simulation games aren't as common anymore as armchair admirals might like, but this year's Silent Hunter: Wolves of the Pacific did a great job of simulating what it might have been like to dive into submarine warfare in the Pacific during World War II. Now, the waters of the Pacific are set to expand with U-Boat Missions, a new add-on due next year that will let you take the helm of a German U-Boat and patrol the Indian Ocean, and it will introduce a brand-new layer of strategic gameplay. For more details, we sat down with lead game designer Dan Dimitrescu.

GameSpot: We understand that the expansion will offer more options than Wolves of the Pacific, such as "strategic support." How does this new system work?

Dan Dimitrescu: With the arrival of the German campaign in U-Boat Missions, players gain control over additional strategic resources other than their own submarines. These resources can be used towards the goal of sinking enemy shipping by either helping the player locate enemies--i.e., the scout planes--or by directly attacking them.

GS: How does strategic support affect the gameplay?

DD: The most important feature is that the units controlled by the strategic gameplay now report contacts and combat the enemy even when away from the player's location. This is a great tool in attacking enemy ships, but on the other hand, the player has to exercise caution and be careful not to cause the indirect loss of said units. In other words, do not direct your armed merchant cruisers to intercept enemy battleship groups--if you care for the lives of those brave sailors, that is.

GS: Where did this feature come from? Was it a real-world consideration from historical battles?

DD: The actual concept of a submarine commander giving direct orders to aircraft or surface warships is admittedly a little stretched from reality, but not by much. In a large-scale war, there's always information flowing to and from submarines, and commanders often reposition their battle groups or divert resources based on feedback from the units in the field. Submarines benefit greatly from sighting reports from scout planes (one needs only to read the memoirs of Grand Admiral Dönitz to see how many times he requested scout planes for support), and it makes perfect sense for a form of collaboration similar to what we've modeled here to take shape.

GS: Is this new feature available only in the new German campaign?

DD: As of now, the strategic-support features are available only for the new German campaign in U-Boat Missions. However, there is nothing stopping enterprising modders from adding it to the U.S. campaign.

GS: Walk us through how strategic support can be used to accomplish a mission. How does this new feature work in practice?

DD: The same steps one takes in hunting a lone submarine apply here. Find the target, position for attack, and then deliver a crushing blow. With scout planes, finding a target is obviously easier since their speed and detection range is much greater than yours. Positioning your cruiser groups is an exercise in the art of interception. The final part, the actual battle, is simply a matter of bringing enough resources to overcome the enemy. Don't take chances and you won't be surprised by the results.

GS: Does the expansion add any new units to the strategic game?

DD: Units available to command include the recon plane (from land bases), the German auxiliary cruiser, the German heavy cruiser, the Japanese carrier group (call recon plane), the Japanese cruiser group, and Japanese taskforce units.

GS: We understand that there are new units and abilities. How do players access them?

DD: Unlocking the auxiliary units is based on the player's rank, and the rank is achieved based on the number of successful patrols and renown that has been gained.

GS: Are the strategic modes optional? Can the game be played without this new feature?

DD: The strategic game cannot be turned off except by modding the game, but there's nothing forcing players to use the new abilities. So, if you prefer a "traditional" Silent Hunter experience, commanding only your own submarine, you can choose to do that.

GS: Thanks, Dan.

30 Comments

  • jamesnorman

    Posted Jul 5, 2009 6:54 am PT

    as a good old limey i think the atlantic theater should b added 2 as well as an option too play as a british submarine commander

  • penpusher

    Posted Feb 22, 2009 1:43 pm PT

    why the daft options? menna be simulating submarine command not bloody fleet command

  • chetram

    Posted Apr 2, 2008 8:21 pm PT

    are the images in game screenshots?.... man they look totally realistic.

  • choote

    Posted Feb 25, 2008 4:28 pm PT

    When will it be released?

  • jcmorgado

    Posted Feb 5, 2008 6:09 am PT

    I was hoping for an Atlantic teater insted of a simple
    Missions pacific teater...

    Its about time that this guys realise that SHIII and the German U-Boat campaigne is far more Followed then this pacific one!

    I guess we have to do that ourselfs !

  • PHeMoX

    Posted Dec 4, 2007 8:17 am PT

    ccgjga wrote:
    In SH3 you shipped out in a slow sub with few torpedoes, and then worked your way into better subs. If SH4 i find most of the subs feels much the same.


    Well, when looking at the different types of subs you have in SH4, they aren't all that different anyways. Sóme are smaller and pack less torpedoes and so on, but overall they are just less different.

    If you do the campaigns you still get to start with one of the weaker subs actually.

    I'm definitely interested to see where this expansion goes. I felt quite disappointed about Battlestations: Midway, but perhaps this expansion does it the right way? (as in: NOT so damn arcade style..)

  • rocco-0007

    Posted Nov 26, 2007 6:03 am PT

    Very realistic game is SH4. I hope that this expansion make it better.

  • ccgjga

    Posted Nov 23, 2007 12:27 pm PT

    earlgrey23 : I'm pretty sure that it is quite possible to make the game turn out feet and yards. Don't remember if it's just configuration or modding, but then again i'm perfectly happy with the more sensible metric system
    What i didn't like about the game was the lack of progress (besides the bugs of course). In SH3 you shipped out in a slow sub with few torpedoes, and then worked your way into better subs. If SH4 i find most of the subs feels much the same.

  • oonge

    Posted Nov 22, 2007 6:24 am PT

    very very intruiging

  • freek87

    Posted Nov 21, 2007 7:04 am PT

    earlgrey23, the game was made by Ubisoft Romania, that is probably why it uses the metric system, also I wouldn't call it close to unplayable, afterall it is a simulator

  • SrTVBR

    Posted Nov 20, 2007 7:35 pm PT

    Very realistic game is SH4. I hope that this expansion make it better.

  • CrystyXp

    Posted Nov 20, 2007 4:10 pm PT

    Cool Game

  • Jaster_DCX

    Posted Nov 20, 2007 4:09 pm PT

    these games are awesome!

  • earlgrey23

    Posted Nov 20, 2007 2:46 pm PT

    Expanding the most broken release ever! Brilliant. SH4 convinced me never to buy anything from Ubi again. What a joke. 2 full patches into SH4 and it was still close to unplayable. I mean how do you ship a game about US subs with every gauge in Meters? So realistic!

  • bhaskarchatta

    Posted Nov 20, 2007 5:32 am PT

    Good One

  • Whermacht02

    Posted Nov 19, 2007 7:46 am PT

    I felt the same way about SH4. It is a better looking game, but it just doesnt "feel right". I guess I never got used to the UI as easily as in SH3. Im still glad to hear about this expanssion and Im looking forward to it.

  • Hellequin85

    Posted Nov 19, 2007 4:33 am PT

    I was a bit disappointed by SH4. SH3 was amazing and I really enjoyed it but there are some features in SH4 that I hate and some that I like. Be interesting to see how the expansion plays out...

  • shlubster

    Posted Nov 18, 2007 1:41 pm PT

    is it just me or is the campaign in the original SH4 really hard to figure out

  • azurik15

    Posted Nov 18, 2007 4:13 am PT

    Silent Hunter 4=Best simulation game of the year.

  • Ariolander

    Posted Nov 18, 2007 12:04 am PT

    I like the idea of naval games. they are hard to come by and hard to do well. There are enough games on land, up in the air, and in outer space but on and under the water? That is win.

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