Silent Hunter 4: Wolves of the Pacific Single-Player Hands-On

The latest version of this acclaimed submarine simulation will let you captain WWII submarines in the war against Japan. We take an exclusive look.

Exclusive Trailer

Go to sea in a US Navy submarine and sink things in Silent Hunter 4.

2005's Silent Hunter III was the most accurate submarine simulation to date. It was pretty much also the last serious submarine simulation. Once a fairly robust genre, the sub genre has dwindled down to Ubisoft's excellent Silent Hunter franchise. So Ubisoft deserves props for keeping the genre alive. Now the company is prepping the next game in the series, Silent Hunter 4: Wolves of the Pacific. As you can probably tell from its name, this one will let you command American submarines during World War II in the campaign against Japan. We got a chance to sink a few merchantmen ourselves while checking it out.

What Silent Hunter III did for Nazi Germany's Kriegsmarine, Silent Hunter 4 will do for the US Navy. Instead of becoming a U-boat captain and prowling the Atlantic for convoys to sink, like you did in the previous game, you'll be able to take charge of a variety of American submarines and patrol the Pacific looking for targets. While the submarine campaign in the Pacific is often overlooked, the fact remains that American submarines played a pivotal role in cutting Japan off from its overseas resources.

The game features a campaign that covers the length of the war. You'll be assigned a sub, as well as a randomly generated crew, and set out to sea on patrol. Where you go will be up to you, but you'll most likely want to head to populated shipping lanes. The campaign isn't fully dynamic, in the sense that the rest of the war is being simulated around you, but there will be a logic to the world. This means that if you submerge yourself outside a Japanese port long enough, you might see an enemy battleship returning home. Or if you put yourself in a shipping lane, odds are you'll encounter an enemy convoy. A neat aspect of the campaign is that the better you do, the more likely you'll be sent on challenging and difficult missions by command.

Like its predecessors, Silent Hunter 4 can be a highly realistic game about submarine warfare, but you can adjust the difficulty and realism settings to make it much easier to learn and play. Micromanagers will appreciate that they have much more control over their crew because you can assign officers and sailors to different compartments of the submarine (such as the engine room or torpedo room), designate a compartment leader, and assign men to different watches. But if you don't want to hassle with any of this and just want to sink submarines, you can do that too. Still, if you want to maximize your submarine's performance, you might want to keep an eye on your men. Each sailor has his own set of skills, and these skills can improve over time. So you might want to station a crewman with excellent watch skills to the tower where he can spot enemy ships or aircraft rather than putting him in the engine room where he can't see a thing.

The business of submarines is to sink enemy vessels, and, again, this can be as realistic a process as you want or as simple as point-and-click. Once you encounter an enemy convoy or ship, you can approach the engagement in different ways. Do you stay submerged and try a surprise attack? If there are no escorts, you could surface and use your deck guns. If there are escorts, you might need to maneuver through their protective screen to get at your targets. Or you could simply sink the escort and pick off its flock afterward.

At its most realistic level, computing a firing solution for a torpedo is very authentic. For instance, using the periscope, you must identify the target by consulting the ship identification books that submarines carry. Once you have the ship class, you can calculate the height of the vessel, which helps determine range and speed. This and various other data get fed into the mechanical torpedo computer, and then you can fire a torpedo. If you're a more casual player, this may seem overwhelming. But at the more casual simulation settings, all you have to do is lock on to the target in your periscope, and the game handles the rest. Then you can fire the torpedo, switch to a third-person view, and watch as it impacts your target.

In addition to the campaign game, Silent Hunter 4 will have the same set of gameplay modes as its predecessor. A battle mode will let you participate in historical battles if you just want to get in and sink ships quickly, while a multiplayer mode will let you play with others online as you sink ships together.

Silent Hunter III was a gorgeous game, and Silent Hunter 4 raises the bar even higher with new features, such as transparent water and postprocessing effects. The latter add a lot of atmosphere and grit to the visuals, and with them turn on it's a big visual leap from Silent Hunter III. The submarines and vessels are also modeled to sharp detail. Watching the waves lap over your periscope while you're locking onto an enemy destroyer is an immersive experience. Battles look even better. We encountered a huge battle between Japanese battleships and American escort carriers in one mission (based on an actual battle during the war) and watched the combat unfold in a cinematic fashion. Silent Hunter 4 looks like a worthy successor to the acclaimed series and is due out in March.

37 Comments

  • raejie

    Posted Jul 14, 2008 7:31 pm PT

    yeah love this game!

  • DrekNaZuhl

    Posted Mar 25, 2007 6:52 am PT

    I think it'll be a great game.Great visuals,interesting gameplay etc. but about that modern day sub-sim....i dunno...I mean in the old ones,people needed to do nearly everything...turn smth here,pull a lever there.Nowadays in the modern subs,most of the things are done by computers.In the old ones,you needed to gather infromation like target speed,lenght etc. and feed the torpedo with this info and launch it so it might hit smth...now,you just launch it and the torpedos computer does the rest...still it would be quite interesting to see what type of concflict the creators would think of in order to send the subs in dangerous missions (like swim near a countrys coast and wham! Launch a nuclear warhead missle from your sub and then watch the enemy burn...) well because of the modern technology the game would be pretty much arcade or it would be to much of stealth in it.Nowadays all that the subs do is just plain "patrol" missions or recon missions and afcourse serious training missions with a "what if scenario"...so most of the time they just swim from point A to point B...ooo sooo exciting ...the old ones atleast get to sink one or two cargo ships

  • MicroUziSMG

    Posted Mar 20, 2007 11:04 am PT

    lol Zone_Red, Silent Service was the last sub sim I played as well. It was a powerhouse of a game, wasn't it It was on the NES, I've still got it in fact! SH4 will have beautifully sculpted, flowing reflective water. In Silent Service the sea was just a dark blue rectangle and ships were black rectangles floating on the blue rectangle.

  • ajsheridan75

    Posted Mar 19, 2007 6:18 am PT

    Just pre-ordered and I can't wait. Loved Silent Hunter III

  • PHeMoX

    Posted Mar 18, 2007 5:24 pm PT

    I can't wait to get my hands dirty with this game!! Great graphics. Check. Simulation & Arcade. Check. Intense submerged battles. Check. Dive to periscope depth!!

    Hiliary is right by the way, i'd love to see a modern age nuclear submarine simulation done by the same team, that would be so awesome!!!

  • Hiliary

    Posted Mar 17, 2007 8:48 pm PT

    I first would like to say that SH3 was and STILL is amazing. I'm very sure that SH4 will be that much better but what I would of love to seen is a modern age sub sim made by these guys. Yes it's fun playing with these old subs and ships but imagine how it would be controling a modern age submarine with all it's new technology. Now that would be AWSOME!

    ((((CROSSING FINGERS))))

  • Zone_Red

    Posted Mar 16, 2007 6:08 pm PT

    Silent Service was the last sub game I ever played.God I loved that game I think it was on Nintendo?

  • ratfast

    Posted Mar 14, 2007 7:16 pm PT

    the best game sub sim, can't wait

  • Hillsy_

    Posted Mar 13, 2007 1:42 am PT

    Played SH3 and was impressed. Hope this one is as good if not better. By what I've read alot of effort has gone into the weather effects and the movement of the waves. Uses Shader Modeler 2, so most people should be able to run this. Fingers-crossed..

  • ickSoldier

    Posted Feb 15, 2007 3:19 pm PT

    dude multiplayer sounds fun i wonder if it will b clan friendly

  • CPUZ

    Posted Feb 12, 2007 5:24 am PT

    I've never played sub sims before but this looks like its going to be amazing!!! I can't wait to get the game!

  • vufor

    Posted Feb 7, 2007 9:44 pm PT

    Silent hunter I think will be one of the greatest sea battle games ever.

  • Thewtfpwner

    Posted Feb 7, 2007 4:31 pm PT

    This is the first time I heard of the Silent Hunter series. It looks pretty cool.

  • erosoft

    Posted Feb 7, 2007 2:25 am PT

    I played Last year Silent Hunter III and it was a great simulation and i enjoied alot... I hope this release keeps the Simulation Level as high as last release with an High Graphic performance...

  • Ace6633

    Posted Feb 6, 2007 1:49 pm PT

    This game is going to be ubisofts greatest gift to humanity. Which says something because I thought SH 3 was their greatest gift to humanity. I pray that it won't be delayed and that its excellence is absolute.

  • Cougar_DK

    Posted Feb 6, 2007 2:28 am PT

    Really looking forward to this game. Loved SHIII.

  • avatar72

    Posted Feb 5, 2007 3:21 pm PT

    I too played SH3 and I'm lookig forward to this one. HOWEVER, after watching the nice 7 minute game play video, I'm a ittle concerend. I felt like I was watching that new Midway Naval combat game. Although the textures are an improvement over SH3, the torpedo hits looked real bad. Just a big fireball and smoke. where's the huge water explosion? Ships moving on the ocean looked very unatural. The waves of the ocean looked weak. Maybe its hard to tell on the small screen but the 'natural' look and feel of SH3 seemed missing. anyone else who plyed SH3 notice anything similar?

  • datniccah187

    Posted Feb 5, 2007 11:45 am PT

    I might check out Silent Hunter 4. Seems like my kind of stealthy combat type game. On top of that, the graphics look very nice.

  • narvetom

    Posted Feb 4, 2007 9:46 pm PT

    It looks beautiful, but is the game play gonna be any good?

  • sidd46

    Posted Feb 4, 2007 7:59 pm PT

    cant wait to play this looking forward for this >>>>>>>>>>>

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