Flight Simulator X Q&A - Missions, Multiplayer, and Vista

Lead program manager Mike Gilbert fills us in on the latest version of Microsoft's venerable flight simulation, which is due out next week.

Flight simulators allow real-life and would-be pilots everywhere to experience the challenges and thrills of flying a plane, whether it's a single-engine propeller aircraft, a short-range shuttle flyer, or a lumbering airliner. Microsoft and its internal ACES Studio are busy putting the final touches on Flight Simulator X, the latest version in the nearly 25-year-old series. This will represent the first update in over three years, and Flight Simulator X features gorgeous new graphics, new multiplayer functionality, and even a wide variety of missions. As always, you'll still be able to take off from thousands of airports and airfields around the world, and you can pretty much fly over every square inch of the planet. To learn more, we caught up with Mike Gilbert, the lead program manager at ACES Studio. Flight Simulator X will be released next week.

GameSpot: Flight Simulator will be 25 years old next year, which makes it pretty much one of the oldest gaming franchises around. In fact, it's Microsoft's oldest continuing product. What does that mean to you, as someone working on Flight Simulator X?

Mike Gilbert: It means that we've been able to continue to build upon the award-winning history of this franchise to release a game of this caliber. Flight Simulator X is the culmination of those 25 years of development, and it is going to provide people with an incredible simulation experience that fans of the franchise have come to appreciate.

We've also added new content that more mainstream gamers will be excited to see, including the addition of missions. Mainstream gamers will appreciate the more adrenaline-pumping ones like Red Bull Air Race, Jet Truck Drag Race, and Loopy Larry, an air show performance. But for longtime customers, we've also included many missions that stay true to Flight Simulator's roots, with activities like airline flying, search-and-rescue missions, and instrument procedures.

GS: How do you explain the longevity of the series? Realistic flight sims were popular in the early days of gaming, but they're all pretty much extinct today, yet Flight Simulator keeps on going.

MG: Yes, it does! We think that's a big testament to the work we've put into the game and the fantastic community behind it. We designed the Flight Simulator franchise to have something for everyone, for players of all ages, types, and skill levels, and that's part of why it's been such a success. We allow aspiring aviators to visit exciting locations around the globe, watch the realistic world around them, and fly planes they've never even seen before. With each new addition, we've immersed our fans further and further in a beautifully rich and dynamic world. As you might expect, Flight Simulator X is pushing that realism to a new edge, while also offering a completely new gaming experience with real missions to complete, awards to earn, and a completely redesigned online experience.

GS: Who are your typical Flight Simulator customers, according to your research? Are they real-life pilots, wannabe pilots, or casual gamers? How does Flight Simulator X appeal to each of those categories?

MG: It's hard to pin down a "typical" customer. Many are interested in the technology and precision aspects of flight. Others enjoy the immersiveness of a busy environment, both in the air and on the ground. Still others simply yearn to explore the world in a very visceral and visual way. One common thread, though, is a passion for flight, be it because of the highly detailed aircraft or the feeling they get soaring above richly modeled and accurate terrain. Flight Simulator X will provide the beautiful, dynamic world our aviation fans have come to love to explore, while introducing new mission-based content and online experiences more-mainstream gamers have come to appreciate.

GS: The visuals have received a huge upgrade in Flight Simulator X, but what about the flight modeling? How realistic does it get? On the flip side, how nonrealistic can you make it if you just want to fly around and enjoy the sights without having to worry about angles of attack or stalling out?

MG: Our goal is to make as realistic a simulation experience as is possible today but with a level of scalability so that novice and more-casual users can still experience the product the way they want to. That's why you can find people who love nothing better than to firewall the throttle on the aerobatic Extra 300 and turn cartwheels in the sky, as well as those who monitor turn rates and fuel burn using the myriad glass panel displays in the Airbus.

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26 Comments

  • johnnoid

    Posted Oct 17, 2006 3:51 am PT

    I am in the Microsoft Flight Simulator since the 2000 game and I was always wondering why there was no Airbus line of aircrafts in up until now. It s nice to get your hands on the most advanced passenger aircrafts but also I would like to see a Tupolev model since they are still flying around. About the more important thinks like hardware requirements I bet that if you want to get the new environment made for this game forget all AGP cards except the top notch of them still out there (maybe two of them that I know?), at least 1.5 GB of RAM, a 2.5GHz processor, and a fast, big, and empty SATA hard drive. I still havent tried the game but I believe the minimum requirements that Microsoft gives would give you a striped game out of any detail. I will stick with XP for the moment to play this game and DirectX 9.0c since they are stable and hardware supported

  • mlberube

    Posted Oct 16, 2006 9:33 am PT

    Can't wait for it although my system will have its hands full until my next upgrade. Although, if the demo is any indication, I should be able to get a reasonable experience on my P4 1.8GHz, 1GB DDR, ATI 6800 card.

  • Thegame1456

    Posted Oct 16, 2006 5:56 am PT

    Do you know some information for the Deluxe Edition???????????

  • Zorched

    Posted Oct 15, 2006 9:46 am PT

    I apparently was accidentally sold a copy of this by a overworked retailer and have had the opportunity to play it.

    The graphics are for the most part better. The program is HUGE, over 15GB for installation from TWO DVD's. However, whoever wrote the specs for the program must have been on some really good drugs. 1GHZ processor, 256 MB ram on XP, and a 32 MB video card would be cripplingly understated. I have a 3000+ athlon xp, 1GB of memory and a Ge-force 6800 GT at 1024x768 res with medium settings and it still hitches and crawls whenever the plane turns. I have to admit I haven't played it much more since the settings necessary to make it run well are low enough to be compareable (to me anyways) to fs 2004 in image quality. The commercial I saw for fsX on TV must have been using some SERIOUS hardware as mine looks only remotely like that.

    In my home in the Midwest, they appreared to have actually done worse about modeling the major city that I live near. I am disappointed in the representation of roads as the major freeways from even 1000 feet look like ghost lines on the texture background.

    On the plus side, I really like that they added ground traffic and full experience (pull up to the gate and equipment runs) type scenarios. Apparently they even have a place where you can be the air traffic controller, but I haven't explored that part yet. They have definitely listened to the people when it came to making the airports more detailed and more alive. The landmark and natural scenery is beautiful, but don't expect much from your small town or your non-chicago or NYC type city. The number of planes included are not a LOT more than fs2004, but definitely an improvement. I would have loved to have the Airbus A380 included though. All in all I would say that this is a much better version than fs2004, but you better either have one powerful machine or a clean xp install on a lesser one or the performance will certainly be disappointing, as it was for me. If you have the extra 10 bucks I would recommend the Deluxe version (which I have) as it has more high detail cities and airports, structured missions, more multiplayer capability, and more airplanes than the regular one.

  • tomdunn21

    Posted Oct 14, 2006 4:36 am PT

    wwwehay! been flying(and crashing) on this game since '98 cant wait till this comes especially for the online mode!!

  • tomdunn21

    Posted Oct 14, 2006 4:35 am PT

    wwwehay! been flying(and crashing) on this game since '98 cant wait till this comes especially for the online mode!!

  • tomdunn21

    Posted Oct 14, 2006 4:28 am PT

    wwwehay! been flying(and crashing) on this game since '98 cant wait till this comes especially for the online mode!!

  • S-M2

    Posted Oct 14, 2006 2:43 am PT

    will the game work for me properlly in one of those video cards? chipest is preferd thanks

    Nvidia GeForce 6600/6600GT
    Nvidia GeForce 6600GT
    Nvidia GeForce 7600GS
    Nvidia GeForce 5950 ULTRA
    Nvidia GeForce 6800 XT/GT
    Nvidia GeForce 6800 ULTRA
    Nvidia GeForce 7800GS

  • _Sam_

    Posted Oct 13, 2006 10:19 pm PT

    I can't wait to play this

  • Iffy350

    Posted Oct 13, 2006 1:52 pm PT

    OMG, was there a leak. I hope not or im goingt to break someones legs LOL@!

  • MasterChiefSF

    Posted Oct 13, 2006 12:08 pm PT

    lmao a kid in my pvt pilot ground school was playing this yesterday during break and i jst realized it isnt out yet lol, it was the full game too

  • motooyl

    Posted Oct 13, 2006 9:54 am PT

    Been With Flight Sim since 1983. I can't believe how much time has passed. What's been consistent is how incredible the sim has been over the years. From the Sim X demo the improvements over 2004 are extraordinary. I have mine on pre-order. Can't wait.

  • MrOverlord

    Posted Oct 13, 2006 9:24 am PT

    "Woohoo im gonna get this just to hit buildings and other people online "
    - And get banned from every normal server.

    Nice to know about the shared aircraft feature, been waiting for that.

  • Tyronecarr2

    Posted Oct 13, 2006 8:36 am PT

    How come he didn't answer the last question about graphics requirements??

  • TintedChimes

    Posted Oct 13, 2006 8:07 am PT

    I wonder if we can do barrel rolls on these things, probably not but it'll be fun.

  • Beymaster1

    Posted Oct 13, 2006 5:14 am PT

    i hope this game would work on my comp

  • tastethechase

    Posted Oct 13, 2006 2:34 am PT

    Woohoo im gonna get this just to hit buildings and other people online

  • cjcr_alexandru

    Posted Oct 13, 2006 2:02 am PT

    I won't be able to play this game cause I have only a keyboard. I should buy a joystick soon so I could be able to enjoy it.

  • etmaul

    Posted Oct 12, 2006 10:18 pm PT

    Wednesday can't come soon enough. I wish I lived in the cities that released it before the street date. FSX is gonna rock!

  • Iffy350

    Posted Oct 12, 2006 9:05 pm PT

    Should I get Windows Vista? I want the best expirence for my alienware supercomputer! Will I have to rewrite my harddrive and copy over all of the files on my XP machine to install.

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