advertisement

E3 06: Microsoft Flight Simulator X Impressions

Don't laugh. Few franchises rival Microsoft Flight Simulator for longevity or success, and the latest version is visually incredible.

LOS ANGELES--Microsoft's venerable Flight Simulator franchise is nearly 25 years old, something very few game franchises can also say. Though it doesn't generate the same buzz as a Halo or a Grand Theft Auto, Flight Simulator has proven to be a very successful and dependable franchise, thanks to its large and dedicated fan base, many of whom are real-life pilots. Yet for the 10th chapter in the series, Microsoft has rethought practically every aspect of Flight Simulator. The result is Flight Simulator X, a game that promises a huge leap in believability and realism for fans of realistic flight sims.

In terms of visuals, the differences between Flight Simulator X and its most immediate predecessor, Flight Simulator 2004, are downright startling. We were shown examples of remote areas on Earth as rendered in Flight Simulator 2004 and then in Flight Simulator X, and it was hard to believe that both products are only two years apart from one another. Microsoft and its internal Aces studio have raised the bar even nearer to photorealism. Texture resolutions have been quadrupled, there's much more accurate definition in terrain letting you see ridges and hills even better than ever, the autogen system can now automatically place 6,000 items per square kilometer to make the world look occupied (Flight Simulator 2004 could only do 600 items per square kilometer), and there are now 24 million accurate roads and highways in the game. Birds fly low in the sky, animals such as giraffes and elephants roam the African plains, traffic flashes by on highways, and there's a real sense that you're flying around a real place.

There are also a ton of new dynamic objects in the world. Land at an airport, and you'll be surrounded by tarmac vehicles such as luggage carts. The world has been divided into 23 zones, so if you fly over a tropical zone you'll see palm trees and other appropriate foliage. And we should mention that the water effects are absolutely photorealistic, thanks to new shader technology (though you'll need DirectX 10 for that). Other new features include an integrated voice-over-IP chat system, which means that you can now talk to your fellow pilots while in multiplayer without having to rely on a third-party system. There's also 5.1 surround sound.

Flight Simulator X will ship this winter with support for DirectX 9, the current standard. However, when Windows Vista is released early next year, Microsoft says it will release a free update to support DirectX 10 hardware, the next standard. Company representatives showed us the difference between DirectX 9 and DirectX 10 in the game, and the DX 9 version looked great, but the DX 10 version was substantially better. There was a much better sense of atmosphere and light, as well as the incredible water noted above.

The game will also introduce "structured experiences," a fancy word for missions. Hard to believe, but Flight Simulator has made it for nearly 25 years without any kind of mission-based gameplay. That will change, and an example of that was shown in a video in which an offshore oil rig is on fire, and you must pilot a helicopter quickly to the scene and evacuate the crew off the burning platform, with things exploding all around you. That'll prove a nice change of pace, but expect that the mainstay Flight Simulator experiences (being able to explore anywhere in the world by air, as well as being able to enjoy an incredibly realistic flying experience) will stay the same. Expect Flight Simulator to ship later this year.

12 Comments

  • Zer0_Pain

    Posted Sep 30, 2006 1:31 pm PT

    Has anyone noticed the fact that you will be able to fly co-op as Captain and FO, that's a feature that will make this a must have for shure !!

  • jakeboudville

    Posted Aug 25, 2006 6:40 pm PT

    very impressive

  • JBiker51

    Posted Aug 19, 2006 7:33 pm PT

    Geon: They already, have, so to speak. It's another, similar company, though.

  • Geon106

    Posted Aug 2, 2006 9:55 am PT

    I am gonna save up for Windows Vista, its gonna cost too much as all Windows OS do, but I want to try DirectX 10 on games such as Flight Simulator X. 2004 was a great Flight Sim, but looks like this ones gonna be fantastic, esp being able to see traffic on roads, something i found odd in 2004, and hopefully they'll have my local bridges in the correct places. What MS should do, is join up with Google Earth, as you fly the aerial imagery below updates in real time, so you really can fly over your house, and for the areas not covered in high-res by Google Earth or if theres no internet, FS should use its own terrain.

  • croc97

    Posted Aug 1, 2006 5:30 am PT

    This game would destroy my PC, I was annoyed enough because 2004 wouldn't work on my system. Then it broke all together. I am getting a new PC specifaclly for this game. I wonder if Squakbox and VATSIM will incorporate the game?

  • ennheinsoo

    Posted Aug 1, 2006 1:53 am PT

    I'm bursting with anxiety. Just reinstalled my FS and am playing to ease the anticipations and thoughts of hours of flying to come with the new sequel, which without a doubt I am going to aquire, one way or another.

    But FSX on XBOX? Sounds odd, you would never get me to play a sophisticated simulator, which is hard to name a game anymore on a console. For those who have not got a proper PC FS experience... try. It will change your mind.

    The simulator appears to be coming way too complex to be run with wimplistic controls. Although yes, you can "swim" around in an Extra 300 with only a joystik, but as for the more sophisticated aircraft you will need all the keyboard and mouse, multiple monitors etc.
    Not to say the mods and configuring the simulator yourself.

    Get a PC.

  • chrismix

    Posted Jul 31, 2006 9:43 pm PT

    can't wait any more to get it. but one thing that i am worriing is can my 9600XT handle that?

  • teh_leeto

    Posted Jul 31, 2006 7:31 pm PT

    I've never really been a flight sim fan, but this I have to get; I can't believe they modeled the entire planet. I wonder how much Hard Disc space it will take.

  • Turisman4

    Posted Jul 31, 2006 6:44 pm PT

    So this is what an early build of DX10 can do... I like it!

  • mzaite

    Posted Jul 31, 2006 7:58 am PT

    I agree with malikmmm. The 360 has a good sized HD, and USB which I would think could easily interface with the standard CH yoke and pedal setup most Flight Sim Spazes like myself have. I'd really rather spend $500 on a 360 than fight and spend and fight and spend to get my PC to look that good when the xbox is already fine tuned for that. C'mon Microsoft, this way you get people to buy the hardware from you too.

  • diablo9601

    Posted Jul 31, 2006 6:09 am PT

    I'm very excited to buy this game..i'm also planning to by a nec computer with windows ista and directx 10...but i don't know what system requirements that you will need for this new flight sim..

  • malikmmm

    Posted Jul 25, 2006 4:18 pm PT

    wow cant waite to play this game on my "360"..... ooppss my pc

Check Prices: $18.45 – 49.99

advertisement
advertisement
Click Here

Game Stats

Games you may like…

Users who looked at content for this game also looked at these games.

See More Similar Games