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Enemy Engaged 2 Q&A: Missions, Aircraft and Performance

We hitch a lift with the head producer of the helicopter combat sim to see how the game is coming along ahead of its summer release.

When the snappily titled Enemy Engaged: KAH-66 Comanche Versus Ka-52 Hokum was released back in 2000, it received some pretty good scores and won GameSpot's simulation of the year award.

Nearly seven years after that game's release, G2 Games is applying the finishing touches to Enemy Engaged 2. In preparation for its planned launch next month, we got together with Uros Rogulja, the head producer for the game.

GameSpot UK: It's been almost seven years since the original Enemy Engaged. Why the long wait?

Uros Rogulja: That is an excellent question, but unfortunately there is no simple answer to it. Some of it has to do with the ownership of the publishing rights, some with the way the original technology was developed, and so on. We completely agree, it has been too long.

GSUK: The original Enemy Engaged won GameSpot's simulation of the year award back in 2000. How are you making sure that Enemy Engaged 2 lives up to its heritage?

UR: Throughout the development, we kept reminding ourselves how high the expectations for this game are. No doubt about it, it is very difficult to live up to the standards Enemy Engaged has set.

We have certainly tried our best to create an exciting game and also fulfil numerous fans' wishes. It is always difficult to balance high goals and fan's wishes with the technology and time constraints every developer has to work with.

Now we can only wait for the fans' reactions to determine if we have succeeded.

GSUK: One of the selling points of the original was the fact that despite being graphically impressive, it didn't need a top-end PC. Is that still the case with Enemy Engaged 2?

UR: Yes, this is still the case. It is sufficient to have an average hardware configuration to play Enemy Engaged 2 at a very high level of performance.

It is important to note that the game does require a lot from the CPU. If you like to play at the highest quality settings and performance, you will need a strong CPU and minimum of 256 RAM VGA.

GSUK: Enemy Engaged was praised at the time for being accessible to all but detailed enough to please hardcore sim fanatics. Is this a philosophy you've continued?

UR: Yes, because this recipe has worked extremely well. Although the emphasis is again on the helicopter simulation, the game has some arcade elements. We hope this combination will make the game interesting to both sim fans and a wider audience.

GSUK: What can you tell us about the campaigns the game will offer?

UR: The game features three complete campaigns. Two of them--Lebanon and Taiwan--are similar to the original campaigns but with some major changes and improvements. The third, set in Korea, is a completely new campaign. We are hoping to release one or two bonus campaigns in the next few months, after the game has been released.

GSUK: Which aircraft will the player be able to fly?

UR: For now, you can fly the improved Comanche RAH66 and Hokum KA52. We are hoping to also enable through add-ons, at the minimum, the Apache and Havok. This will become available in the near future after the game's release.

GSUK: What are the differences between the aircraft?

UR: The most important difference is their flight models. You can really notice that you are piloting two very different kinds of aircraft. Both also have their own specific technological and performance characteristics, which directly influence how the missions play out. For example, Comanche RAH66 has the stealth mode while Hokum KA52 is equipped with more weapon systems.

GSUK: Does the game have any training missions?

UR: No, we have decided not to include any training missions because the game already has the free flight mode, several skirmish missions, and a very detailed game manual. We got feedback from our testers that this was more than sufficient.

In addition to reasons mentioned above, we have kept and improved the dynamic campaign structure. Nonlinear mission plots and non-predefined unit behaviors make the game completely unpredictable, and therefore training missions are somewhat obsolete.

GSUK: You've said you'll take suggestions from gamers for add-on lists. What ideas have you had in-house for add-ons to the game, and what sorts of possibilities are there for new ones?

UR: We have started with, at the time, the latest mod version of the source code (version 1.6.1 build type W5C) dated May 2, 2005. Most improvements made by the community were included in that build, and we have kept most of them.

We hope and believe the gamers will have the same desire to mod this game. It is possible to change the textures, campaigns, and skirmishes with the already-existing tools. We will also release a new set of tools for the custom terrain import, if there is enough interest from the fans.

GSUK: Implementing voice control in games is notoriously problematic--how have you overcome the problems associated with it?

UR: You are right; usually voice-control implementation is extremely difficult and risky. However, in this case it was not as complicated because the main commands in the game are concise and simple.

If you speak clearly, the engine should have no problem recognizing and executing them. We really hope the players will enjoy using this feature to control the gunner and wingman.

GSUK: What are you most proud of in Enemy Engaged 2, so far?

UR: We are most proud of how we have improved the graphics engine. It is important to mention that we have succeeded in creating completely new, more realistic models and textures for all the objects.

In addition, we have made improvements to the game engine and increased the overall stability.

As mentioned, we have also successfully implemented the voice control--which creates a completely new and exciting way to play.

GSUK: Thank you for your time, Uros.

13 Comments

  • sleepdoc

    Posted Apr 29, 2007 6:35 am PT

    I'm concerned by the lack of any mention of important features such as 1. Multiplayer 2. Avionics implementation 3. 3D cockpit

    I guess we will all just have to wait and see. They implied the presence of a good avionics and a 3D cockpit in their intro trailer, but that did not appear to be in game footage. So those features are at best uncertain. At a minimum, I would like to be able to play the campaign (?) missions cooperatively with my freinds against the enemy AI. If it does not have that level of multiplay, I cannot see the sim community embracing the project in any reasonable numbers.

    My guess is that they have not yet finalized what features will make it into the final release, so they are keeping hush hush.

  • guardianlegend7

    Posted Apr 27, 2007 1:53 am PT

    I hope this plays similar to the helicopter action in Battlefield 2. Or at least I hope there's an option to get that kind of gameplay. I enjoyed Janes Longbow 2, but the action of Battlefield 2 helicopter combat was just so much more FUN than Longbow 2. Sims died for a reason: not fun enough

  • Flanker15

    Posted Apr 26, 2007 8:22 am PT

    Arcade elements! Bah! I'm saving my money for LOMAC: Black Shark for my choppa fix.

  • Bauholzwolf

    Posted Apr 26, 2007 7:50 am PT

    Been so long since there was a decent helicopter sim! We won't have to be stuck playing ArmA or Battlefield titles just to get our combat up and down fix!

  • TheRealMopes

    Posted Apr 25, 2007 9:55 pm PT

    Just as an added note, I'd love to see some screenies with FSAA enabled. No jaggies would probably have quite an impact on the reception in todays pretty-driven gaming markets. More interviews too =) Its already done up a good ten places here due to this one.

  • rokkuman09

    Posted Apr 25, 2007 1:08 pm PT

    The graphics look quite bad, seems to be a normal thing in simulation games, but if it has good gameplay it's no biggy. Anyway I don't usually play many sims, but a helicopter simulations seems like a interesting idea to me, I might have to try this out.

  • smghottie

    Posted Apr 25, 2007 12:30 pm PT

    Graphics definitely looked aged but if the gameplay is there it doesn't matter. Microsoft seemed to dominate the sim series, but its the same exact thing every time, landing 747's. Good to see some developers want more than just landing and taking off, put a little action into it.

  • ulvemann

    Posted Apr 24, 2007 7:06 am PT

    Why is it that Helo sims are so ... few.. and when they come out.. they look 4 years older than they should? Anyways look forward to see how this will work.

  • cycoknob

    Posted Apr 24, 2007 5:44 am PT

    Finally! a new sim... A quite dead industry, but something i miss allot.
    especially the HeloSims. graphics are still behind though.. as always.

  • sj420

    Posted Apr 23, 2007 5:48 pm PT

    the gfx look eh, inconsistent at best, but as long as the gameplay is rock solid...

  • srana

    Posted Apr 23, 2007 1:35 pm PT

    what happened to the golden age of sims man...... i still play enemy engaged. i've got my x-52 pro waiting for something worthy to come along. lomac is keeping me satisfied for now.....planning to get falcon 4.0 allied force. those days sims were a dime a dozen and atleast 50% of them were good. anyway.....guess there aint no use going on about this.....but you can see the state of sims on PC's by the number of post on this article.....at the time i'm posting theres only two up....

    cant wait for EE2.....

  • TheRealMopes

    Posted Apr 23, 2007 10:57 am PT

    Can't wait for this one too. No way the screenies or even vids will do it justice. If its anything like the previous titles, it'll look nice, but the gameplay will be something special. Something that needs to be played to be appreciated - and you can be sure I'll be picking this up the moment Its released.

  • crozon

    Posted Apr 23, 2007 9:29 am PT

    wooohoooo can't wait. i remember enemy engaged from way back and its great. Been a while since we have had a military helicopter sim

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