E3 '07: World of Warcraft Content Updated Impressions - The Dungeon of Zul'Aman

We take a sneak peek at some upcoming content for one of the most popular online games in the world.

SANTA MONICA--All the sunshine and sandy beaches in the world couldn't keep us from visiting with Blizzard Entertainment at the E3 2007 media summit in Southern California. The developer was on hand to show off new content updates for its insanely popular massively multiplayer online game, World of Warcraft, including some new gameplay features and a brand-new dungeon area.

The big news is the new Zul'Aman area, an outdoor dungeon in the mid-level Ghostlands area near the blood elves' homeland. The dungeon is inhabited by the forest trolls who first made their debut in Blizzard's real-time strategy game Warcraft II. ("Trolls love the outdoors," explains vice president of game design Rob Pardo.) The vast outdoor zone consists of ruined stone temples that reflect the trolls' shamanic beliefs growing through thick forests of trees. According to the story that Blizzard has penned for the area, Zul'Aman is the home of the troll warriors led by Zul'jin (a character from Warcraft II) and has become a stronghold from which the trolls have begun attacking the blood elves, thanks to a newfound power that a troll witch doctor has discovered. Apparently, this powerful troll spiritualist has somehow managed to steal away the essences of four troll animal gods and confer them to four mighty troll warriors. These avatars act as the early "boss" encounters for the dungeon.

Zul'Aman is a smaller raid dungeon that's better suited for 10-character parties than the full-on 25-character raids that some of the game's larger dungeons demand. Because the dungeon will not require any keys or attunements to enter, the dungeon seems intended to be more accessible to players on tight schedules. Much of the layout will call for methodical clearing of troll enemies who may call for help by beating on nearby war drums, which summon additional troll warriors to fight. Each of the four avatars, which have respectively been infused with the spirits of a bear god, a dragonhawk god, a lynx god, and finally, a god of evil, may also summon help, as well as assume different forms over the course of battle. Once players have defeated each avatar, they'll eventually take on the witch doctor that started the whole mess and finally do battle with Zul'Jin himself. The final troll boss will not only be a powerful foe; he'll also be able to draw upon the ghostly spirits of each of the four liberated animal gods and change his own shape to assume their powers.

In addition to offering challenging encounters against these mighty foes, Zul'Aman is apparently intended to encourage players to tackle it repeatedly to master its content. There will be several characters hanging around just outside the dungeon to give out quests that take place within the dungeon, including hunting for treasure and liberating four different hostages who have been taken captive by the armies of each of the four avatars. The rescue missions will apparently be timed and will yield better rewards if completed early.

Blizzard also plans to release additional, smaller patch updates before then that will add two new features: integrated voice chat and guild banks. Voice chat will be added to the game free of charge, will mute the game slightly whenever someone talks (so that you won't need to talk over any onscreen battles), and will use onscreen icons to indicate who's saying what, so that you'll be able to quickly determine which team member in your party is asking for help. The guild banks, on the other hand, will let guild officers create vaults to store the guild's entire possessions, as well as set permissions to limit access to certain items if they care to do so.

World of Warcraft is still running strong with millions of subscribers worldwide. Unfortunately, there's no set release date planned for the Zul'Aman update, beyond "when it's ready," though we're told that the voice chat and guild bank updates should be coming sooner to the game.

75 Comments

  • Yossi1007

    Posted Sep 3, 2008 1:50 pm PT

    really bad graphics all things are square or hexagon
    just the fingers is right but still square

  • MaxBlaze

    Posted Jul 20, 2007 7:11 pm PT

    Cool. I really wish I had a hyper-barric time chamber for games like this though...

  • ShattyFattmas

    Posted Jul 19, 2007 7:23 pm PT

    "Well, as long as the upcoming patch fixes paladin's retribution, it's great news. If not, shame on you blizzard."

    Their not, infact, they've nerfed pallys in the new patch.

  • garayl

    Posted Jul 19, 2007 5:34 pm PT

    hmm.. am i the only one that thinks blizzard will implement the guild bank half assed. i can see all of the "i quit" threads now when almost every guild that uses the bank from implementation loses all of the items in their bank because of multiple overlooked exploits that allow anyone to access it and remove items from it.

  • spchernandez

    Posted Jul 17, 2007 7:34 pm PT

    Guild Bank cool!

  • Craft2299

    Posted Jul 16, 2007 10:00 pm PT

    FINALY!!!!!!! voice chat, but i hope you can choose to voice chat in whole party or choose from poeple hear you only if there near you.

  • laviathon1992

    Posted Jul 16, 2007 9:35 pm PT

    Lol this kinda reminds me of LOTRO Shadows of Angmar cuz it's one of the things that set it apart from WoW, by that i mean the ingame "team speak/ventrillo type thing. Also the guild bank is a very good upgrade. Sounds Sweet

  • LGAKAgregory

    Posted Jul 16, 2007 8:26 pm PT

    Guild Banks are finally here alot of guilds always want this,the new raiding place looks good more team work and more loot FTW. But come one show a video of what it looks like inside.

  • ZeroGravX

    Posted Jul 16, 2007 8:10 am PT

    Finally, guild banks. You think something like this would have been implemented years ago. I guess it's better than it never coming.

  • GriMGraVe

    Posted Jul 15, 2007 2:57 pm PT

    Well, as long as the upcoming patch fixes paladin's retribution, it's great news. If not, shame on you blizzard.

  • soul_alchemist0

    Posted Jul 15, 2007 1:49 pm PT

    well eimen you dont have to play it all the time, i have it for when im bored with all my games and am waiting for a new big game to come out, until then... i have WoW haha

  • Eimin

    Posted Jul 15, 2007 1:04 pm PT

    Im sorry but, Id rather play a new game every month than spend all my time on an MMOG...

  • jmrwacko

    Posted Jul 15, 2007 7:56 am PT

    what bothers me about this instance is that it's the SAME EXACT THING as zul'gurub. Kill 4 avatars, kill a witch-doctor, and kill a final boss. We've all done this at lvl 60.

  • jmrwacko

    Posted Jul 15, 2007 7:53 am PT

    'NOW JUST BUFF THE PALADINS & Regulate the sharmans power'

    ... are you even lvl 70?

  • Xfire229

    Posted Jul 15, 2007 4:04 am PT

    This is great! no more Vent in the background or Guild Bank AddOns

  • Skater710

    Posted Jul 15, 2007 4:00 am PT

    Wow! Voice chat. That rules!

  • msudude211

    Posted Jul 14, 2007 5:42 pm PT

    I don't play WoW.

  • mikesass117

    Posted Jul 14, 2007 11:51 am PT

    I can't believe they are finally putting voice chat in...Thank god that we dont need to pay for TS or Vent Servers anymore.

  • thefjk

    Posted Jul 14, 2007 9:54 am PT

    This announcement brings back some awesome news... even though I didn't play Wow too much, it was still a unique experience!

  • Warfust

    Posted Jul 14, 2007 7:35 am PT

    Almost enough to pull me back.....but then I would have to find a new wife.

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