Warhammer Online: Age of Reckoning Updated Hands-On - More Player-Versus-Player Impressions

Warhammer Online is a new take on the MMORPG genre, and as the name suggests, it's all about war.

As its title suggests, Warhammer Online is all about combat. At a recent presentation given by Electronic Arts in London, fighting and destruction was the main focus of the day. We were shown how realm-versus-realm combat, rather than the traditional player-versus-player combat, will help form some of the most epic battles yet seen in the massively multiplayer online role-playing game genre. We were also tantalised by large-scale battles that will see entire cities burnt to the ground. We spoke to Mythic about how it intends to differentiate itself in an increasingly crowded genre, and we got a hands-on with what appeared to be an advanced version of the game.

Currently running in closed beta stage, Warhammer Online follows a world in eternal conflict, a place where war permeates every place and character within it. This is a game that takes itself seriously, and the team is passionate about the fact that that there'll be no knitting, no flute-playing dwarves, and absolutely no post-battle dancing. The main idea is that everything you do contributes to the overall war effort, which means that all of the quests that you take part in will assist that in some way. Even characters that have more peaceful origins are involved with the war effort in some way, given that warrior priests will need to go into battle, club their enemies to death, and then help heal other characters in the team. Thankfully, there's a targeting system that lets you have both a hostile target and a friendly target at the same time, so you're able to switch between the two to attack and heal simultaneously.

The Warhammer universe is so rich that the development team had too much source material to include in the game. They were forced to pick the races that made the most sense for launch, so even though some of the team loved the Skaven race, they aren't featured as a playable race. The beauty of creating a persistent online world means that other races may be added postrelease, and the team is intent on supporting Warhammer Online in this way, but the subject isn't something that they're prepared to talk about at this stage. With the game only now approaching open beta, the team is currently focusing on tweaking the content that is already in place. The closed beta programme, which is currently ongoing, has apparently produced a lot of suggestions for changes. The last few months have been spent reacting to these suggestions, and if you preorder the special edition of the game, then you'll be able to enter the open beta later in the year.

With all the core systems in place in the game, the team is now in what it calls the "polish and iteration" stage. They're currently focussed on testing specific sections of the game (for example, levelling up between levels 20 and 30, and burning a city to the ground). The developers see the key to the success of the game online as the realm-versus-realm system; consequently, the need to work with other players in your team is vital to progression. You'll never be able to attack a city without working with other people on a mass scale, and other mass-organised groups may well be working together to put a stop to you accomplishing your goal.

After hearing about Warhammer Online from the team, we were able to dip in for a quick play through a couple of quests. The game uses the same basic mechanics as many other MMORPGs, with a simple left and right mouse-button interface to move about the world, and attack and spell icons located at the bottom of the screen. We started out by using a level 20 warrior character, but even someone with excellent strength and armour didn't last long when faced with the enemies in the game. As we explored the world, we came across a large settlement of human characters, as well as some big spiders that quickly cut us down to size. After respawning back at our base and requesting a little help from Mythic, we were able to use some more effective throwing attacks to destroy enemies from afar, as well as incorporate spells to lower the confidence of our enemies and make them more vulnerable to attack.

One of the other ideas behind combat is that you'll always be rewarded with some sort of cinematic at the end of the battle. If you invade one of the cities, the resulting carnage could last for a long time, but you'll have a reward for completing it in the form of a cinematic that will advance the story. Although we didn't get to see one of the cities in the game, from sketches they look as if they'll boast an impressive amount of scale, considering that they represent the settlements of one of the six factions in the game. From the sounds of it, these city-siege missions will be one of the highlights of the game, and we look forward to seeing them in action in the future.

You can read lots more about the specific races and combat situations in our many other previews on Warhammer Online; this London demonstration was intended as a catch-up on the current status of development. From what we saw, it looks as if it's progressing well for the planned Q3 2008 launch, and although EA will start the open beta only when ready, we're hopeful that fans won't have too long to wait. We hope to bring you more on Warhammer Online in the coming months, so keep an eye on GameSpot for additional information as we get it.

164 Comments

  • S2Ghost

    Posted Aug 15, 2008 6:32 am PT

    WOOT

  • Neo_revolution7

    Posted Aug 7, 2008 8:19 pm PT

    im so used to bg in WoW this will deffinetly be a new exp =D

  • Xiaxx

    Posted Aug 5, 2008 8:40 pm PT

    It sounded exciting when it said it would be combat focused, but then when I read that it would use a simple mouse interface, I can't help but be disappointed. Innovative combat is not just about different background settings and scenarios, its about controls and user interface. The mouse click-fest interface has been done before and is frankly tiring.

  • Applepie565

    Posted Aug 4, 2008 5:06 pm PT

    Yay a game that doesnt caused 1000$ worth of plastic models and use of mesuring tape. This looks much better than whats it based on

  • Bevinsky

    Posted Jul 29, 2008 5:23 am PT

    @RavingBlarg
    Y'know, I could say that Warhammer is a ripoff of all the fantasy that came before it. Everything is derivative, get over it.

  • kalli_bumbo

    Posted Jul 28, 2008 1:14 pm PT

    is there a subscription fee?
    ...
    do u have to pay cash for online?

  • Untainted

    Posted Jul 8, 2008 4:23 am PT

    Fist of all love that pic of the Great Unclean One (,y nickname in college).

    I can't wait for this game, having been a fan of Games workshops universes for a while now. A much dirtier nastier fantasy univers than WoW (which itself is heavily inspired by much of warhammer as starcraft is 'inspired' by warhammer 40k).

    Alos glad to hear that they will be adding other races as well. Vampire Counts, and Skaven are probably on the list as I imagine Bretonnians and Lizardmen will be. (Though not for some time obviously)

  • H3LLF1RE

    Posted Jul 7, 2008 7:17 pm PT

    No matter what game you play your going to get 12 year olds in it, thats the way the world is now buddy, sorry. And this game is going to be so much better then WoW. Warhammer online is supposed to be more brutal and graphic then WoW's "cartoony atmosphere", and if you dont like seeing elves and dwarves again, then dont play fantasy games =/, this game is going to see alot more unique and awesome races later tho, so its no reason not to play it. The Warhammer universe is more unique then anything blizzard can come up with, considering blizzard ripped it off. If you know warhammer then you know this game will have alot more detail and story put into it. I cant wait for this game...

  • tom4000

    Posted Jun 29, 2008 10:40 am PT

    How about we go back to RTS games and RPGs, saves all the crap about mass grinding and chinese farmers etc. WoWs had its day and we will see how much this gets this fall.

  • RavingBlarg

    Posted Jun 26, 2008 2:07 pm PT

    Pfftyou gotta be kidding me. Blizzard innovative? they pretty much took everything good Games workshop made and warped into a much lamer version. Zerg? rip off of tyranids. Entire warcraft universe? ripp off of warhammer fantasty. And although their games have been fun I wouldnt say they were very innovative. Have you done any research into the War? It has unique classes for each race, RvR, new crafting system, and much better lore than any blizazard game out there. i mean they named the holy good enrgy thing that the palladins worship THE LIGHT how orriginal

  • jumalan75

    Posted Jun 24, 2008 12:29 pm PT

    Wow... as in Wow this look lame. I guess since they came out with AoC the world needs a game 12 year olds can play. WoW all over again... no one wants more dwarves and elves. I mean how many times has that been done? Hopefully Blizz's secret MMO will be something new and innovative. Too bad Fallout 3 isn't an MMO... It would piss on everything from a mile away if done right.

  • ANTHOLOGY-X

    Posted Jun 8, 2008 4:28 am PT

    when is this game comeing out i need to now if any knows plz speak up lol anyway cant w8 for this game its gonna take the next step in the evolution of MMORPGS like AoC but in its own style.

  • MidniteShadow

    Posted Jun 4, 2008 6:38 am PT

    reason for buying a new game, exploring different ideas and competition, I simply want to get this jsut because the World seems more lifelike and revolves around what players do,making the world feel real and ever changing. Every MMO or game has a certain group of people that sees appealing to them, and seeing as how WAR looks great and looks smooth (around the same graphics,UI and etc as WoW) means tht more people will find this game more appealing,meaning more people buyin it, AoC had brutal violence, nudity, and blood, and basically everyone loves that jsut look at GTA4 sales, all in all, Sex and Violence sells. but enough of that back to WAR.
    WAR look appealing for all types of players, I am not in CB so I cant say much about the gameplay. Btw any word on when exactly Open BETA opens?

  • RavingBlarg

    Posted May 28, 2008 12:07 pm PT

    OK just because it has some similar things to WOW such as UI, gameplay and fantasy lore we should not play it? Then what is the point of getting any new game? They all borrow stuff from each other. I mean should we just stick with DOOM and not play any new shooters because they have similarities? And Warcraft's lore is more like a cheap inbred offspring of Warhammer. Sorry for ranting.

  • nugXL

    Posted May 28, 2008 3:00 am PT

    from what i've seen i think WoW has asexually reproduced and out came this

  • maximo

    Posted May 14, 2008 6:47 pm PT

    WoW PVP is boring. For that matter PVE is boring too.

    Grind, grind, grind and more grinding. I did this for 3 years! Spending hours a day trying to keep up consumables, repairs etc... to support 4 mights a week raiding. I hope that Warhammer can stir things up a bit. Just don'tmake us grind stuff

  • Jolmer

    Posted May 12, 2008 3:34 pm PT

    My entire WoW universe is dedicated to eradicating the horde stink from Azeroth at the end of my Vengeful Waraxe.... so if this game is anything like it says it will be I will play it, and not WoW, because as stated below me, the 4 BG's are getting very stale.

  • Kashmiro

    Posted May 11, 2008 8:57 pm PT

    yea I want in the beta too, I understand the behind closed doors aspect of it, and all the trust issues that come into play when they have to choose who gets in. I just really want to play this game, the PvP looks awesome and that is all I really care about, everything else is just perks.

  • Kooken58

    Posted May 8, 2008 5:32 pm PT

    Lionbeast, Beta is not a Early chance to get to play the game, Its a time to test how it runs with players in it and report issues and such, and to stress the servers to see how well they can handle mass amounts of people, if you want in BETA so bad Preorder the Collectors Edition of the game, guaranteed spot in the Open Beta. They chose a random 20 players each month that are signed up to newsletter, and there are over 800,000 signed up, very doubtful many will get a chance at closed beta.

  • infinity_

    Posted May 8, 2008 12:21 pm PT

    any new MMO that challenges WoW is more than welcome. had to stop playing due to the pathetic itemization and "fan" base.

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