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Warhammer Online: Age of Reckoning Updated Hands-On - Bright Wizards, Magi, and More Player Versus Player

We try out the Empire and chaos factions in Warhammer Online, and get our hands dirty in updated player-versus-player battles. Read the preview and watch exclusive high-definition gameplay footage of PVP combat.

Exclusive Interview

EA Mythic's development team discusses the Empire, chaos, and player-versus-player battles.

Massively multiplayer games originally captured players' imagination by offering a persistent and dangerous world full of monsters to be slain alongside other players, recovering treasure, and gaining experience levels along the way. But increasingly, players sought the most challenging and exciting quarry of all: other players, in competitive player-versus-player (PVP) battles. This wasn't an accident; games like Mythic Entertainment's Dark Age of Camelot, which focused on team-based "realm versus realm" battles, helped give players a taste for zapping enemy archers with their wizards' magic spells. The studio, now known as EA Mythic, is currently working on its next PVP-focused game, Warhammer Online: Age of Reckoning, a game that will let you take up the standard of the fantastic armies in Games Workshop's Warhammer Fantasy Role-Play universe. We recently had a chance to try out some of the early game for both the chaos and Empire factions, as well as dive into some more rounds of PVP in some down-and-dirty orc-versus-dwarf battles.

The Empire faction is essentially the standard race of humans, though according to Warhammer lore, the Empire represents "humanity on the brink of extinction"--a nation of paranoid people besieged by orcs and dark elves on the outside, but fighting the corrupting influence of chaos (which causes humans to eventually become tentacled, three-eyed lunatics) on the inside. Since the Warhammer universe is all about, well, war, all human characters are being designed to hold their own in battle, even the faction's healer character. The Empire, like the game's other factions, will offer four different character classes when the game launches: the knight of the blazing sun, a heavily armored class that specializes in dishing out (and absorbing) melee damage; the witch hunter, a class that focuses on dealing lots of damage up close; the warpriest, a melee character class that attacks enemies with hammers to earn "faith," a magical energy that can heal nearby teammates; and the bright wizard, the humans' ranged damage-dealing class, which we had a chance to try out for ourselves.

In the early beta version of the game we played, the humans begin their lives in what appears to be a run-down village, the kind you'd see in medieval Europe, including patrolling pikemen in armor, peasants hiding in their hovels, and half of the village on fire. All starting areas will be under siege, and your character's nation will sit right next to your enemies'--so as a new human bright wizard, we found ourselves under attack by the forces of chaos immediately. The starting quests in the Empire zone required our bright wizard to rally peasants to war, rescue them from their burning houses, and slay chaos lieutenants before they could open fire on the village with hellcannons, the fearsome chaos artillery.

We then participated in a "public quest," one of the game's innovative cooperative quests that don't require players to belong to the same adventuring party. Public quests currently bring up a separate quest log in the upper corner of the screen that keeps track of how far along everyone in the area has come. The early public quest in the human area culminates in all players battling a chaos giant, a towering monstrosity that was brought down only after a handful of bright wizards zapped it repeatedly with every spell in their possession. Public quests apparently gain you "influence" with local officials, and with enough influence built up from the various public quests in any given area, you'll be able to select basic, advanced, and eventually, elite quest rewards from that area's magistrate. "Boss" monsters from public quests will also drop exceptionally good loot; exactly who gets that loot will be determined by, among other things, your character's contribution to completing the quest. Public quests will cycle regularly, so if you miss out the first time, you'll be able to stick around and try it again if you care to.

The bright wizard class itself is focused on using magical fire to burn enemies to the ground, using a variety of sorcerous abilities that directly damage enemies or gradually injure them over time. In addition to basic magic spells, bright wizards, like the other classes in the game, can earn "tactics," which provide additional advantages in battle when equipped before the fight, and "morale" abilities, which can be earned in sequence the longer you fight enemies. The game will attempt to deemphasize having characters of a specific level ("level 60 wizards" and such), and will instead give your characters ranks (apprentice, journeyman, expert, and so on) whereby your character will advance through certain tiers, picking up new skills, morale abilities, and tactics. Apparently, instead of grinding away at experience levels, your character will constantly gain new abilities. As we saw later in our PVP matches, your characters will eventually learn more abilities than can be easily readied, so there will be an element of preparation and strategy involved in those as well, which we'll get into later.

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70 Comments

  • PLAYSMMORPG

    Posted Sep 2, 2007 10:54 pm PT

    WAR graphics kick ass now...thats all i got to say :-)

  • troness

    Posted Jul 25, 2007 4:12 pm PT

    The graphics look like ultima online. This game does have some cool elements from what i've seen, I like the fact that your character changes as you get higher in level. But please, I think they can do a little better on the graphics front. Its not asking too much. p.s. Age of Conan ftw!

  • Eararaldor

    Posted Jun 23, 2007 4:20 am PT

    Warhammer Online promises such a great game.

    If your after a guild look for "Shadowsofsin.com" Were going to be a guild for the Destruction side and include the races of ORKs, Dark Elves and Chaos!

  • xGollumx

    Posted Jun 14, 2007 2:27 pm PT

    "natebayne For those of you who think this will blow wow out of the water.... All i can say IS wow.... You cant be serious... Guess what the only thing that is going to dethrone wow.... take a guess.... ok give up? Time itself Or another Wow."

    Soooooo sick of WoW fanboys acting like their retarded cartoon land is the best MMO ever. WoW sucks. Period. One of the rare cases where "millons of people can't be wrong" are in fact, wrong. WoW is nothing more than the N*Sync of MMOs. Sure lots of people like it, but it STILL SUCKS.

  • salgurdar

    Posted Apr 15, 2007 10:54 am PT

    http://www.mcvuk.com/news/25882/THQ-takes-Warhammer-40000-online
    MCV report regarding THQs extension of the WH40K licence to include console, handheld and PC games, including the rights to produce an MMO.

  • natebayne

    Posted Mar 16, 2007 4:52 pm PT

    For those of you who think this will blow wow out of the water.... All i can say IS wow.... You cant be serious... Guess what the only thing that is going to dethrone wow.... take a guess.... ok give up?

    Time itself

    Or another Wow.

    Also on another note... The first MMOG I ever played was DAOC... a fantastic MMOG by non other than Mythic.... I have to say that this game is looking dissapointing.... Hopefully I am wrong... I really wanna play it to prove myself wrong... I have lots of faith in Mythic... I hope its not shattered with this game.

  • overkill1991

    Posted Mar 14, 2007 7:13 am PT

    Im not sure but i read something that a WH40K MMO is being developed.

    I think there was even a post on this site but not sure

    Edit : http://www.gamespot.com/pc/rpg/warhammer40kmmo/index.html

  • Untainted

    Posted Feb 20, 2007 3:55 pm PT

    Can't wait. The Warhammer world is grittier and nastier than WoW- where everyone are 'good guys' - I like tha fact that characters change as they grow- Dwarves get longer beards as they increase in power, Chaos followers mutate, and Orcs get bigger and their skin darker. I'm really hoping that finally someone will come up with an MMORPG that I can get stuck into. Only 1 problem - No skaven!

    Lack of rat-rat men make me sad yes-yess.....

  • Plaxconium17

    Posted Feb 17, 2007 11:34 pm PT

    who can say, im still waitin for a good sci-fi mmo

    World of starcraft!!!.....as if i needed any less of a life >.

  • acej2000

    Posted Feb 12, 2007 3:24 pm PT

    IF YOU DONT PICK UP A WEAPON, AND YOU DON'T FIGHT, YOU WILL DIE

    Classic

  • Francislarsson7

    Posted Feb 11, 2007 12:44 pm PT

    This game will pwn WoW, if not in numbers, in gameplay and the amount of fun you can have playing it This will be the best since DAoC!

  • Spaminal

    Posted Feb 9, 2007 9:34 am PT

    I am eagerly awaiting this game. It is going to blow WoW out of the water, and possibly eliminate the stupid players that WoW seems to have. I have yet to see a bad Games Workshop game. They are like Blizzard they just cant make a bad game.

  • Father_Kit

    Posted Feb 9, 2007 1:38 am PT

    I don't think it will beat WoW as far as sheer numbers are concerned - WoW is too ingrained now for all of those WoW fans to change, but I do think it will be a better game. The RvR will provide a more fulfilling PvP experience, which in the long run with MMOs is what keeps them going. The graphics may seem a little cartooney, which is just the warhammer style, and the scenery may seem a little basic atm, but I'm sure on high end spec PCs and given the time between now and release it'll look better. You have to remember also that there is a large amount of terrain to explore, so it should keep any player busy for a few hours merely exploring the place.
    Personally I'm looking forward to the PvP and the advancement system, it should be a little more balanced and rewarding. I would advise anyone to at least keep a close eye on this game - it has a lot of potential.

  • comedyman

    Posted Feb 8, 2007 6:48 am PT

    I am soooooo freaking excited about this game. I played DAOC for along time and LOVED IT. Screw WoW, bring on warhammer online!

  • DarkRecruit

    Posted Feb 7, 2007 6:17 pm PT

    Probably gona quit WoW for this I hope

  • TheOne72

    Posted Feb 7, 2007 2:32 am PT

    So it seems WOW wasn't easy enough for some so they creat a game where you probably can solo your way to the top withou any "real" interaction with this new public quest system, i mean you might think that people will start and talk about their quest when they hookup but i honostly doubt that.
    Graphic wise i think its a big leap back in time. I don't mind cartoons but been there already with WOW, LotrO is a different story and more looking forward to that game, the animations i have seen already from gameplay movies are so much more detailed then the flat char.look in WOW and i do not even want to start about the way Warhammer looks...atleast at this moment. Hope they improve it but they really need to improve it alott, the scenery wich i saw in some movies of Warhammer did not look one bit interesting, i bet allot of home-amature virtual world builders can outdo them with a heartbeat. Every company can showoff a virtual world to the public, but we need to see how the world reacts, how you travel in that world, is the world alive or are you walking thru wonderful DEAD looking trees. I mean common people a pvp oriented game is nothing more then just your regular online game, its nothing new its the oldest kind of online play possible, developers are getting lazy, yeah they might create new features, give old feature new names, but it keeps being the same old same old. Afcourse this might be the new era of gaming and those young ones think they just witnessed something incredible cool with games like this, but its old, done before, nothing innovative. And i bet this game is gonna be nerved untill every person that can touch a keyboard will be able to play the game, thats what they did with WOW and that is the path some developers will choose to follow...unfortunaly.....

    Afcourse i could be terribly wrong wich i hope i am..but i doubt it

  • GRIMSAGE

    Posted Feb 6, 2007 3:29 pm PT

    This looks like wow. I'll pass.

  • carsonfb

    Posted Feb 6, 2007 1:25 pm PT

    im definitely screwin wow for this

  • spchernandez

    Posted Feb 6, 2007 9:50 am PT

    Looks interesting. Although Im concerned about the "public quests". I mean, you know farmers are going to be glued there getting all the loot. Also the Tome of knowledge seems a nice addition. I always wanted to have a mod that tells me all the mobs i've killed, quests already done, etc.

  • Math_18

    Posted Feb 5, 2007 5:12 pm PT

    i want this game now, i think this will be a really cool and fresh MMO

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