Warhammer Online: Age of Reckoning Updated Hands-On - The Elves, New Mastery System, Region-versus-Region Warfare, and More.

We get a huge update on this big and ambitious massively multiplayer online role-playing game from EA.

Developer Interview

Creative director Paul Barnett fills us in on the latest developments with Warhammer Online.

We hadn't really seen Warhammer Online: Age of Reckoning since EA and studio EA Mythic announced last November that it was delaying the game to mid-2008. The reason, of course, was to get more time for building and polishing the ambitious virtual fantasy world. EA hopes that Warhammer Online will appeal to some of the millions of World of Warcraft subscribers out there, given that this massively multiplayer online role-playing game is set in the colorful universe established by the popular Warhammer Fantasy miniatures game. We recently had a chance to visit EA Mythic's offices in Fairfax, Virginia, to check out never-before-seen aspects of Warhammer Online, including a first glimpse at the high elves and dark elves as well as large-scale, region-versus-region combat.

The last six months have been very busy for the team at EA Mythic. Not only are the developers producing tons of content, but they've also been conducting a lengthy beta test, which highlighted some things that needed altering. But before we get to those, let's kick it off with a look at the elves. In earlier previews of Warhammer Online, the elves were nowhere to be found, mainly because that part of the game wasn't ready yet. Now it is, and as creative director Paul Barnett explained, the elves' conflict will revolve around the idea of civil war. In the distant past more than 10,000 years ago, the elves all lived peacefully in the region of Ulthuan. However, a schism occurred where the dark elves were sent into exile. Elves can essentially live forever, and as such the dark elves have been nursing a grudge for a very long time. Now they're launching an invasion of Ulthuan, landing their gigantic black arks--huge floating cities--on the shore and disgorging armies of warriors, hydras, harpies, and even some dragons.

You'll actually get to see the invasion unfold in the game, which is one of the highlights of the dark-elf campaign. Your job at the beginning of the campaign is to help clear a beachhead for the invading armies. Think of it sort of like the landing scene in Saving Private Ryan, except this isn't France. One of the dark elves' three black arks fills up the horizon; it's basically the size of Manhattan. Meanwhile, your job is to go on a series of quests to clear out some of the defending high elves. This is a task made easier by the map system, which highlights the area of the map you need to run around in to fulfill a quest. Everything ties into the wonderful tome of knowledge, an exhaustive and compressive encyclopedia that also doubles as a quest-tracking system of sorts, as well as a way of tracking achievements in the game.

You won't get very far into the dark-elf campaign before you run into one of the many public quests being built into Warhammer Online. Public quests are one of the highlights of the game; the idea is that you can quickly gather up a group of strangers and embark on a mission together, rather than having to spend a lot of time with your friends and guildmates coordinating a schedule to play together. In this public quest, the mission is to take out the defenders of a high-elf tower, including the noble sun dragon. The dark elves have a dragon of their own, and they're busy battling it out atop the tower, but the high elves aren't making things easy due to their magic users firing spells at the black dragon. Your job: wipe out the high elves, a task that requires you to kill a couple of waves of them within a certain time limit. If you successfully pull that off, you get to face off with the dragon itself. It sounds as if public quests will pop up regularly throughout the campaign. For instance, much deeper on, as the dark elves are literally knocking on one of the towering gates that protect the high elves' inner kingdom, you'll participate in another public quest as you battle in the killing zone in front of the gate.

Although we didn't get to see the high elves' campaign, we understand that it's intertwined with that of the dark elves. For instance, in the dark-elf campaign, you're leading the invasion from one of the black arks. In the high-elf campaign, you'll be battling to stop another black ark from reaching shore. The campaigns will then intersect at various points, letting you see the same event from different perspectives, but they're not going to be mirrors of one another the entire way.

Next up is the character system, which has gotten a big overhaul, particularly with the addition of what are called masteries. Testing showed that players wanted more depth when it came to characters. For instance, take the bright wizard, one of the human classes shown in many of the early previews. The bright wizard lit things on fire, and that was basically it. So the designers went back and revamped all of the classes in the game by adding three mastery paths for each one. Masteries are fields that you can specialize in, with the kicker that you can only level up enough to max out in two out of three masteries. (It will be possible to reallocate your mastery points in the game should you want to explore different fields.)

With masteries, you can customize the gameplay to your style, and it also adds a reward system of sorts, the more you invest in certain masteries. So instead of everyone playing the same type of bright-wizard character, some players can opt to focus on the incineration mastery, which specializes in direct damage spells, or attacks. Meanwhile, the immolation mastery focuses on damage-over-time skills and debuffs (temporarily stripping an opponent of protections and bonuses). Finally, there's the conflagration mastery, which are skills that focus on large scale, area-of-effect spells, such as rain of fire. When you invest in a single mastery, you get most of its abilities automatically. Those abilities become more powerful the more you invest into the mastery, and you can unlock new tactics and abilities.

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175 Comments

  • nick15uk

    Posted Jul 28, 2008 12:16 pm PT

    I will buy it but it's just WOW+. MMO's need to evolve.

  • Abs0Iute_Zer0

    Posted Jul 23, 2008 10:40 pm PT

    I really look forward to this game! cant decide on a class though!!!

  • axxez94

    Posted Jul 22, 2008 3:34 pm PT

    This gonna be amazing have u seen some complete footage they even have put in render 3.0 I was like first I saw this game looks like total bulls**** now i was like the graphics and the lighting really nice ... almost like age of conan =). + No boring grinding and things if u wanna do PvP u do PvP if u wanna do PvE do it or RvR ... cant wait brirb

  • xialon

    Posted Jul 21, 2008 12:30 am PT

    No doubt this will be one of the best games of the year. I cannot wait for this one.

  • tehfireballer

    Posted Apr 25, 2008 11:47 pm PT

    So, everyone who says this is a wow ripoff, it isn't. Camelot was the first successful mmo, which everquest ripped off, which wow ripped off, and now the guys who MADE Camelot are RIPPING THEMSELVES OFF??? I don't get that one at all....

  • Elrax

    Posted Apr 20, 2008 8:54 am PT

    Gah.. So many people debating about these games. Can anyone see that none are rip offs of anything? They may look alike, so? They just do! Saying they're rip offs of a certain game is just like whining like a fan boy/girl. If people hate several games so much, try making one yourselves. I love games for games, some suck than others but no one sees me whining about em. They're JUST games anyway. Some people hate whiners, fan boys/girls. What do some of us call em? "People who don't have lives" Well what I see is gamers who do rant about other games that are rip offs, sound a lot like "People who don't have lives" either. Everyone has their own opinion and I respect whoever reads this. I'm just voicing out mine, I'm not trying to start a fight.

  • Griff152 posted Apr 17, 2008 3:54 am PT (does not meet display criteria. sign in to show)

    Griff152

    Posted Apr 17, 2008 3:54 am PT (hide)

    This game looks terrible. A down graded version of wow... and everyone hates wow.

  • Kooken58

    Posted Apr 17, 2008 2:40 am PT

    Dont want to play a Game YOU THINK is going to be like WOW? Then go play the new mmo coming out known as AoC, you can enjoy mindless lag while you mindlessly try to kill players as they fly across the screen. And if you want the lag to go away spend hundreds of dollars updating your computer, but wait you still lag then you turn settings on low and the game looks worse than WOW, YAY!!!! lol
    Im sorry AoC fanboys, nothing against the game but it looks more like a FPS graphics and pretty games to bad in largescale pvp.

  • own1xon

    Posted Apr 15, 2008 9:43 am PT

    LordReithgar Wow is actually a rip off of warhammer. Blizzard was unable to get the rights to warhammer so they ripped it off. Mythic is just doing what blizzard could not legally do. Make a warhammer game and not some knockoff.

  • tehfireballer

    Posted Apr 12, 2008 12:16 am PT

    Sounds a little guild wars like with the missions.... that is NOT a good thing. The pvp, however, sounds pretty cool. Playing the mmo equivalent of halo's territories, and sieging sounds pretty sick.

  • Egod000e

    Posted Apr 11, 2008 7:59 pm PT

    wow = beetles
    war = led zeppelin you can't beat the beetle but you can still be in the same general, gene as them

    one of the developers said some thing along those lines , just can't remember when, know it was from one of their pod-casts....

    edit: warhammer's story has more depth than warcraft's and is a lot darker

  • Egod000e

    Posted Apr 11, 2008 7:59 pm PT

    wow = beetles
    war = led zeppelin you can't beat the beetle but you can still be in the same general, gene as them

    one of the developers said some thing along those lines , just can't remember when, know it was from one of their pod-casts....

  • LordReithgar

    Posted Apr 6, 2008 4:00 am PT

    adrunselden "wow, reading this kinda makes me sad that other RPG's that could be great in their own element have to rip off WoW like this, I mean A bright wizard is just basically a warlock -Incineration = Destruction tree Immolation = Affliction tree and then Conflagration which is I guess the only one that might be different but still, so far all the spell/mastery names are spells from a warlock. There is such a thing as a thesaurus I suggest they use it."

    And we could say that J.R.R Tolkien / Gary Gygax made teh warlocks the way we know the mtoday, so WoW ripped them off of. Also, Warlocks aren't anything new, there was countless of rpgs before with spell type class warlock (Final Fantasy III someone?!?)

  • Ultimate--Gamer

    Posted Mar 28, 2008 8:52 pm PT

    Wow is just a copy of Warhammer and it always has been, Warhammer has been out longer then Warcraft but then in my opinion because both of them were popular Warhammer tried to do better and make a online game before but then Blizzad made World of Warcaft before they could finish the first Warhammer online game so they stopped it cause they know they wouldn't of had more sales but now Warhammer has came back 10 times better and now the WoW crew is trying to do another expansion to keep popular but it won't do anything cause Warhammer just rules.

  • dylant21

    Posted Mar 14, 2008 2:09 pm PT

    It's obvious WoW will be history by 2009, their new expansion can't save them now. There is some very competitive mmo's coming out in 2008: Warhammer, aion, and AoC hyborian. Question is which one to play, obviously you can't play all 3 unless you live in a basement with no job and no friends...not really then either cause that would cost around 45 dollars a month. So, you tell me, WHICH ONE SHOULD RULE THEM ALL!!

  • tiggerlu

    Posted Mar 14, 2008 12:01 pm PT

    To King_Reaper: It's true warhammer has a rich rich history, but there's also a massive difference between a rich gaming world (you can also say the same thing for the D&D universe), and making a playable game out o fit.

    WoW is the opiate of the MMORPG masses, people love it because it's simple, and works pretty well. Personally i prefer a game with more depth, and I hope Warhammer Online brings that to the table...but let's be honest, in terms of making online games, it's Warhammer that will probably have done more "borrowing" from WoW, not the other way around.

  • pilot-soul

    Posted Mar 10, 2008 11:11 pm PT

    omg do some of you ppl talk much? lol anyways im really realllllly looking forward to this game, i'll see you guys on a server maybe thats where im a viking haha D:

  • King_Reaper

    Posted Mar 4, 2008 5:07 pm PT

    WoW vs WAR. WAR was out far longer than Warcraft. Gamesworkshop basically got jealous and pissed i bet, mainly because warcrafts copy cat idea of warhammer got successful. Now they are fighting to bring back the name Warhammer, that started it all. I have no doubts this will be an impressive new take on MMORPGS. Sure there are similar things, but unless you have played more than just world of warcraft from the time that you got out of elementary school. You should know that WoW has only taken the a small concept and changed it. The interactive environments. WoW is not a huge leap, at all. It is only popular because of its ridiculous dances and dark humor. It grows because many people play it. The more people play, the more it influences people to START playing. WoW did nothing too new, a side from a new take on gameplay, where some amount of skill is involved. Warhammer is taking it to the next level.

  • cyborg100000

    Posted Feb 26, 2008 6:55 pm PT

    "PvE is boring imo, I have WoW, and I feel like I'm forced to do the boring PvE in order to get better for the PvP, that's why I'm really excited for this game bc you can just PvP to level up"

    You obviously haven't played TBC, it's literally the other way around now. You can get tier 6 standard loot PvP standard in 2-3 weeks.

  • smartasalizard

    Posted Feb 26, 2008 6:06 am PT

    ... so many idiots. do people actually realise that wow ripped off every other decent mmo before it? THATS WHAT GAMES DO.. they take all the good aspects of current games in that genre and make them better!!! (or try to ). This sounds a hell of alot better than WoW, less grinding, actually have a deep storyline which people might actually care about for a change, a much better talent tree to wow.. seriously go look up them instead of reading a paragraph summing up the updates, this has a great chance to be the best pvp mmorpg there is.. seriously if you love pve stick to wow. the tome of knowledge is just brilliant and it makes life so much easier for a player.. most new mmo's will have some form of this. Seriously if you think this is like wow.. wow must be the only friggin mmo youve ever played.. live a little and dont be a total sheep and accept whats force fed you. research something and form your own opinion.

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