The Witcher Q&A - Making a Fantasy Role-Playing Game for Grown-Ups

Chief designer Michal Madej discusses this upcoming fantasy role-playing game about a morally ambiguous hero.

Slaying monsters is pretty straightforward in a lot of role-playing games. You play as the good guy, and the monsters are usually completely evil. That's certainly not the case in The Witcher. In this upcoming single-player role-playing game based on the works of Polish fantasy novelist Andrzej Sapkowski, you'll play as the antihero Geralt of Rivia, a magically mutated assassin trained from birth to hunt down and slay monsters in a medieval fantasy world where there are no black-and-white decisions. Polish developer CD Projekt hopes to capture the moral ambiguity of Geralt and his world in the game, which will have you making a myriad of tough decisions that will affect the story. To learn more about the game, which is due out in September, we turned to Michał Madej, chief designer of The Witcher.

GameSpot: Aside from the March update and last year's Leipzig games convention, we haven't seen The Witcher for almost two years. Can you give us an update on where the game's currently at in development, and have there been any major changes in the past year?

Michał Madej: We learned a few lessons about development in the last two or three years. We have learned from our mistakes, but now CD Projekt Red is running like a well-oiled machine; everything goes according to the plan. We gained a lot of experience, and I can say that the game is finally what we wanted it to be.

The Witcher has essentially reached the beta phase, and everything is going well in terms of production. We have tight development schedules, and quality tests are being done both by us and by Atari's quality assurance team. We're now polishing everything and are focused on testing, testing again, and more tests.

GS: This is a very mature role-playing game, and it deals with a lot of adult themes. This is partly because it's based on a popular Polish fantasy series, but how have you approached this in the game?

MM: First of all, we established that we want to treat gamers seriously. We don't want to sell them a cheap story about some great hero saving the world. When we made this decision we didn't realize how serious a step it was going to be. We had to work out every detail that would make our story "mature." In his books, Andrzej Sapkowski never avoided harsh topics like violence or racism. We decided not to change his style, and to make The Witcher a more mature game. We want to get the attention of gamers who are interested in a deep story and the consequences that come along with making tough decisions throughout the game.

GS: How open-ended is the world in The Witcher? Will players be able to go off and explore anywhere you want at any time, or will you tightly restrict where players will go?

MM: As for the gameworld, after some discussion, we came to the conclusion that an entirely free world, as seen in games like Oblivion, wouldn't exactly suit our plans for the game. Hence our decision to somewhat limit the player's freedom, naturally in exchange for huge, original, and intriguing locations full of interesting non-player characters.

Moreover, if you look at some of the games known for their entirely free worlds, you'll find that the dynamic and smooth advancement of the plotline is sometimes difficult. That's why we've focused on creating a world with some limitations to freedom, but with huge locations, where the player will always discover something new to do or see.

A large, free-roaming world is great for massively multiplayer online games, but in single-player RPGs it's better to do something to keep players interested all the time with changes in the story, locations full of interesting NPCs and events, and so on. But, I want to say it once more: The world players will enter in The Witcher is big enough that they'll be able to spend many hours just exploring.

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152 Comments

  • galaxer99

    Posted Sep 17, 2007 8:51 pm PT

    Take a look at some of the new videos and screenshots posted on various gaming sites. They definitely don't look *bad*. The two screenshots here look decent enough for heaven's sake. Anyway, I'm looking forward to the game, I'll wait for a few review though.

  • torresmatt

    Posted Aug 30, 2007 5:47 am PT

    YeaHrzOO, All of us m8's can't read the books because there is only one that's even been translated into English, and that's the Last Wish and it's in UK only. But! If any of you can read Spanish, they have been translated and published in Spain. I've read through a little bit of the first book and it seems pretty good.

  • timma25

    Posted Jun 19, 2007 3:39 pm PT

    Will you lead one person or parties of people?

  • M4spingon

    Posted Jun 6, 2007 5:24 am PT

    Yes it is, like Fallout, BG, P:T, NWN. Now go away.

  • sputnjik

    Posted Jun 6, 2007 1:04 am PT

    is it point 'n' click ? 'cause if it is I'm not gonna play

  • GraveDiggerPL

    Posted Jun 5, 2007 10:25 am PT

    Some ignorant said:
    "This engine sux ass"...

    Michal Madej said:
    "Step by step, we have modified over 70 percent of the engine..."

  • M4spingon

    Posted Jun 5, 2007 12:16 am PT

    Those clips are one year old, so don't whine about graphics and animations

  • seba1984

    Posted Jun 4, 2007 7:27 pm PT

    Ok guys here are some clips from E3 (YouTube links so it's low res). I'll translate some of the important stuff the guy is saying:

    1st clip:
    http://youtube.com/watch?v=9aRlxt424v4

    basically weather effects, water and day/night cicle, all of this will be ONLY calculated by your vid card (NOT the main processor which is important for physics). The weather also affects NPCs (they hide when it's raining), also some monsters come out in the rain. Then he shows the effects of a mixture and alcohol which can enchance your interaction with NPCs. If you get too drunk you fall asleep and you can get robbed.

    2nd clip
    http://www.youtube.com/watch?v=6WR4g30RX0M
    Kaer Morhen the Witchers' stronghold was attacked. There is some tactics involved it's not just hack and slash. You can dodge hits. There are 3 styles to develop, strong against strong enemies , fast for running away enemies, and group for dealing with groups. There are some combos ( you have to click in a special manner to do a whole combo). Archers usually use higher ground in the game. You have the ability to block arrow shots, beacause of inhuman reflex. (Then he uses some magic, but there is nothing special there). You can use a charge attack (like on one of the bowman). In this fight you can not defeat the boss alone, your friend will help you when he finnishes the smaller guys , you stone the boss with a special magic sign (Ard sign) and you friend Berenger finishes him off.

    3rd clip: (about the plot, I'll get in to details cause you know from the interview whats the basic concept)
    http://www.youtube.com/watch?v=k-JHa-HQmb4

    If you relaese the prisoner, he will give you information about the one behind the attack. It's a naive choice. Later in the game your girl dies cause the location of your castle is no longer a secret, but you can rescue your friend Berenger from the one behind the attack.

    You can't just save choose 1 way ,see the outcome and load the save cause the outcome of your choice appears much later in the game (IMO it's a great idea)

    The second choice is to get the other witchers to advise you. The oldest Vezemir wants to give the risoner the serum of truth (it's dangerous and the effects of the serum on humans are unknown), Lambert wants to use torture and Berenger wants to kill him. You choose to kill the prisoner. The longterm effect is that Berenger dies from the hands of the guy that ordered the attack (later in the game) but your girl lives.
    It's worthwhile to play The Witcher 2 or even 3 times because of the longterm effects of your decisions.

    Well it's not an exact translation but i got most of it explained for you guys.

  • SMGrawks

    Posted Jun 4, 2007 6:15 pm PT

    This is the best game I'VE EVER PLAYED.

  • YeaHrzOO

    Posted Jun 4, 2007 4:50 pm PT

    all U m8s should read novels about The Witcher coz it will be very hard 4 U 2 undestand many things included in game pozdro dla twórców

  • yuucom

    Posted Jun 4, 2007 3:46 pm PT

    grey-flood
    I have to agree . This engine sux ass.

  • grey-flood

    Posted Jun 4, 2007 3:13 pm PT

    Aurora will destroy it it will be filled with bugs like NW2

  • ender140

    Posted Jun 4, 2007 2:52 pm PT

    YES! maybe it would be another great game from Poland, after painkiller, chrome and call of juarez!
    Oczywiscie pisze to chlopiec z Polski;D

  • haselyn

    Posted Jun 4, 2007 2:49 pm PT

    This looks very promising! Hopefully it will come through on things mentioned here. Especially like the ideas of the flashbacks if properly implemented.

  • football_legend

    Posted Jun 4, 2007 1:32 pm PT

    Damn...this looks better than first glance which i thought was Oblivion rip-off.

  • luqash

    Posted Jun 4, 2007 12:53 pm PT

    will kicks ass other rpg games...intro to this game is prepared by Baginski , man who was nominated to oscar

  • GraveDiggerPL

    Posted Jun 4, 2007 11:58 am PT

    image no.6 - wow...

  • ldonyo

    Posted Jun 4, 2007 9:25 am PT

    I'm still waiting for an English translation of the novels the game is based upon. I think that reading them would enhance the experience of playing the game. It might also help provide information on how things are likely to work within the game, as well.

  • YoZbaNaToR

    Posted Jun 4, 2007 9:15 am PT

    Interesting. I can't wait to see the game in motion

  • Blu-dolfun

    Posted Jun 4, 2007 7:20 am PT

    Im juiced for this one. =)

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