The Chronicles of Spellborn First Look

We get a look at the upcoming online role-playing game from Europe's Spellborn.

The online role-playing game market has obviously garnered a good deal of attention in the past few years with the release of a number of high-profile games that have brought the genre to the public eye. One of the next wave of games slated to entice players into its unique world is The Chronicles of Spellborn, from European developer Spellborn. This original title aims to offer a unique experience that draws on tried-and-true gameplay elements that are integral to an online role-playing game while doing away with the tedious bits that tend to drive players off. We recently had the chance to get a look at a work-in-progress version of the game to see how it's shaping up.

The game's premise finds you eking out an existence on massive free-floating shards that reside within an expanse known as the Deadspell Storm. The large rocky masses that make up the remnants of a planet known as the Ancestor World contain a population of humans and supernatural creatures, who have become strange bedfellows in the wake of the supernatural apocalypse that resulted in the world shattering. Still, in the wake of the planet's destruction, order has slowly started to creep back. Settlements, which continue to search for other shards that make up pieces of the shattered world, have begun banding together. A new civilization known as the Enclave of the Five Sacrifices has formed from the remnants. You'll play as one of three classes, warrior, mage, or rogue, and set out to explore the remnants of the Ancestor World, eventually discovering more shards.

While this may all sound like a variation on your standard online role-playing game, Chronicles of Spellborn is aiming to offer an experience that hits all the required bullet points but steers clear of the elements that drive players to distraction. The leveling system, grinding, and crafting have all been given a different spin to offer an alternative experience. Leveling will happen as you earn experience from completing quests (not killing X number of fodder), but won't work quite the same as in other online role-playing games. The three classes will level up with roughly the same attributes for the early levels but, after you've hit level 6, you'll find three different specializations for each class. For example, rogues will be able to branch out into trickster, poisoner, or phase dancer. Each specialty will have its own unique set of skills that will differentiate them from each other, even within the same class. Grinding is essentially gone, for both leveling and crafting. The quest-experience system eliminates the basic grinding of role-playing games, while crafting is kept simple by requiring you to bring materials to non-player characters that'll make items for you. Items are the other aspect of the game that's radically different from your typical online role-playing game in that they will be more cosmetic than functional during battle, as skills will determine success in combat.

Your adventuring will alternate between the past and present of the shard worlds as you take on a variety of quests, some of which will be tied in to your character's faction and will help you conquer or discover new shards. Over the course of your exploration, you'll encounter enemies that require some death dealing on your part. However, combat differs quite a bit from the traditional online role-playing game in that there is no lock-on combat. Rather, you'll need to keep your foe in your sights while you cycle through different skills during battle, which gives it a decidedly twitchier approach than the average online role-playing game. You'll gain more skills as you go and can customize your skill deck, which determines what skills will be available to you during combat. As you progress through the game you'll be able to increase the size of your deck, allowing you to access more skills in combat. The interesting twist to combat is that you'll earn buffs as you succeed in battle that will last until you're killed. Though you'll find plenty of cannon fodder on your explorations, you'll really want to worry about the large boss characters that you'll encounter. Besides being suitably menacing, the bosses are a unique, permanent part of the environment that will stay dead after you've killed them. Wiping out the bosses ties in to your faction's attempts to open up new shards which, if you're the first to do it, will yield some bonuses for the effort.

The visuals in the game will rely on the Unreal 2.5 engine, which is churning out some unique MC Escher-esque visuals that represent the twisted landscape of the shards. As far as the character models go, you'll find a fairly detailed character editor that you can log some time with to create a custom character, or you can simply choose to go with a randomly generated one if you want to dive right in. The nice bit on the creation side is that the character types aren't limited by their class as they are in other games, meaning you can have a frail-looking stick be a mighty warrior, or have a burly type serve as your caster.

Based on what we've seen, The Chronicles of the Spellborn is charting a very unique path in the online role-playing genre. While it uses the basic online role-playing framework, the game's unique systems set it apart from the pack. The shard system seems ripe for expansion and the faction mechanics have some decidedly cool elements to them. There's obviously a ways to go before the game ships; a limited beta is currently under way with something more expansive hitting in the near future, but the game is looking like it will be a unique alternative that just might stand as a viable alternative for players hankering for something different in their online role playing.

18 Comments

  • slayer_x911

    Posted Sep 4, 2009 1:11 pm PT

    It's free to play now,, u dont have to pay anymore, and the graphics are the best i've ever seen in a MMO so far

  • TheFallingOne

    Posted Apr 19, 2009 1:03 am PT

    Great game. More people should play it. It's like a mix of Guild Wars, WoW and Oblivion

  • leoleez

    Posted Dec 7, 2008 2:46 pm PT

    really could've been fun, too bad that Spellborn pretty much made it pay to play

  • leoleez

    Posted Dec 7, 2008 9:57 am PT

    its a freemium game.. so once you hit the fame level 7... you cant get any farther without paying...
    but it looks kool.

    Did it come out on Nov 27? or is it coming out in october

  • bodylotion

    Posted Nov 22, 2008 9:59 am PT

    "We get a look at the upcoming online role-playing game from Europe's Spellborn" nice to know USA still sees Europe as if it's one country lol. But on topic; i do hope this one will be a succes because it's from dutch developers but besides that the game just looks pretty good and interesting.

  • aeatyes

    Posted Aug 29, 2008 11:23 am PT

    I'm intrigued by the ideas this game wants to implement, although some of them have already been done, in a manner, by Guild Wars. Hopefully, it can better Guild Wars, which, while good, was a tad disappointing in the long run.

  • Vasot

    Posted Aug 7, 2008 12:01 pm PT

    An ΜΜΟ ??

    No thanks i am not interested

  • morbid_man_guy

    Posted Jul 22, 2008 6:21 pm PT

    I too am somewhat surprised that this game has not been getting better coverage on the site. This article above was posted over 2 years ago. That may be because of Gamespot giving priority to games with more hype and hence more pull via advertising, or it may be because the developer is just working on making the game great before hyping it. Either way, I won't point any fingers. I'll just say that this game looks to have huge potential in the fun gameplay regime, and I hope it'll succeed at being what the developers want it to be.

  • DeadlyOnez

    Posted May 20, 2008 6:04 am PT

    Visual are better then any mmo I seen by far. My only concern is the storyline and the gameplay.

    ONLY 3 CLASSES? WARRIOR, MAGE, and ROGUE

    The branching out of classes seems new and refreshing thou

  • Cerebyss

    Posted Feb 12, 2008 3:51 pm PT

    I have to say, MMORPGs have never caught my interest... until now. This game looks unique and refreshing... think I might just check it out. For anyone interested in more info on the game, just do a google search elsewhere. Chernnunos most likely hit the nail on the head- there's much better (and *ahem* more recent) information to be found elsewhere about this gem.

  • thingta42

    Posted Oct 18, 2007 11:27 pm PT

    Yeh looks nice!

  • Chernnunos

    Posted Oct 17, 2007 6:48 am PT

    This game probably hasn't been covered, because the Gamespot.com social moneymaking engine hasn't received any financial kickbacks from the game's developers for it to be posted on the main page.

  • Gwarpup

    Posted Oct 15, 2007 9:22 pm PT

    This was a very interesting quote I found from on of the designers that blows my mind. All my MMO dreams have been answered I believe at last..

    Of course level matters, since a higher level player will have more hitpoints and higher damage, so it will be a very intense fight. Yet, a very important part of the combat lies in the fact that there are absolutely no dice rolls or random statistics where the enemy would dodge, resist, evade or crit. If you aim at the enemy and are in range, you hit, always; if you have good movement control over your toon, you can manually evade attacks from opponents. We designed the entire combat system with the following idea in mind: no “unfair” mechanics, no reduced hit chances or damage modifiers.

    Also this:
    I’ve been playing Asheron’s Call on Darktide, and I’m full well aware of what open and unrestricted PvP is, and I do love this system myself. I do hear the wishes of the players on the MMORPG.com boards regarding the Open PvP, but for now, PvP will be limited to the zones I mentioned in the first answer. PK is indeed hardcore, but, don’t worry, we might come up with some concepts which could very well fulfill the wishes of the Open PvP aficionados

  • Gwarpup

    Posted Oct 15, 2007 7:04 pm PT

    Gamespot have seriously not done their job on following up on this game. I just learned about it today and my jaw just dropped. I can't believe how amazing this looks. Best graphics, music, design style, and real time graphics engine Ive ever seen in an MMO. Asheron's Call fans will be very happy to find out about this one. And really I just dont know how they've done it, its so far beyond any other MMOs in the works, I cant believe its so polished looking. Check out this video interview from mmorpg.com which really give an indepth look at game.
    http://mmorpg.com/gamelist.cfm/setView/videos/gameID/207/videoId/1107

  • Tollers

    Posted Sep 4, 2007 6:05 am PT

    Gamespot please get off your as@! and get some good coverage of this game...it's brilliant!

  • Andersioh

    Posted Sep 4, 2007 4:22 am PT

    The Chronicles of Spellborn will be one of the greatest MMORPGs I have ever seen. I am sure of this.

    Other than what the page here says it is planned for release on Q4-2007.

    I have just never seen anything this unique. The developers are not afraid of breaking with traditions and they are coming up with very unique and very playable ideas. I myself cannot wait untill I can play!...

    See http://www.tcos.com for info

  • Chonsie

    Posted Mar 21, 2007 9:18 am PT

    I hope it works out. It will be a fresh take on some stale formula.

  • FiddleStick

    Posted Feb 11, 2007 12:12 am PT

    this sounds like a cool game!! cant wait to see if these new variations on the online RPG world will work well in practice. they sound like some good ideas.

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