Tabula Rasa Updated Q&A - Final Thoughts and Post-Launch Content

Tabula Rasa launches this week, and we caught up with producer Starr Long to find out what the plans are for this science fiction-themed massively multiplayer online role-playing game.

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One of the earliest genres of computer games was role-playing games, and one of the trailblazers of RPGs back in the day was Richard Garriott, aka Lord British, creator of the famed Ultima fantasy RPG franchise. Since then, RPGs have evolved to become massively multiplayer online RPGs, allowing thousands of players to inhabit the same virtual world at the same time. MMOs let players socialize, fight together, fight against one another, and more. Garriott was one of the pioneers of this genre as well, with 1997's Ultima Online.

Now Garriott, his studio Destination Games, and NCsoft are launching Tabula Rasa, a science fiction-themed MMO that will let you play as a human soldier caught up in a large, intergalactic war. You'll be able to join thousands of other players online as you explore strange new worlds and battle enemy races. The emphasis in Tabula Rasa is as much on action as it is on role playing. With Tabula Rasa launching this week, we caught up with producer Starr Long, a longtime Garriott collaborator and one of the driving forces behind Ultima Online, to find out what Destination Games has planned for the game.

GameSpot: Now that development on Tabula Rasa's launch content is winding down, what would you say was the most challenging part of the game's development?

Starr Long: The most difficult part now is balancing three core needs: fixing stuff, improving the game experience, and adding new features. We're improving the game experience by adding to existing features, like loadout trays for weapons. We have them for abilities now and want to add them for weapons. And we're adding new game features, like new classes, personal armor units, and a bunch of stuff we've not really talked about yet!

The thing is they all have equal priority in our minds, but we still have to prioritize them. Keeping the pace of adding new content while fixing stuff--that's difficult!

GS: Tabula Rasa is known for being a game with a lot of unique features and quite a bit of depth. How will the game make sure new players don't get confused while they experiment with all this brand new stuff?

SL: We spent a lot of time trying to make it so you won't be confused from the beginning of the game. For instance, take character creation. We make that easy by starting everyone off as a recruit. You don't have to tweak any stats or anything like that without the knowledge of how you like to play or how the classes work. You focus on what you want to look like and jump in the game.

You don't make your first character class selection until level five--after you have more exposure to the game. I think we do a really good job of not assaulting players with too many choices in the beginning when they can't make informed decisions. Later in the game, though, there are tons of choices and decisions the players will make.

GS: What aspects of the game do you think will resonate most with beginners or more casual players? What aspects will appeal most to hardcore players?

SL: For casual players, I think the ease of use of the game will have some appeal. You can get in the game, start shooting stuff, and feel like a hero quickly.

For the hardcore players, the clan warfare and crafting system, plus the decisions you need to make in the game--in ethical parables, strategies for fighting enemies (like cover), weapons (weapon and damage types), and moment-to-moment gameplay decisions--will provide them with what they need to keep enjoying the game even after a significant time investment. Later in the game, things like cover become more important, so there will be a lot of decisions to make and strategies to try out.

I actually think there will be a crossover in control points. Casual players may walk by and say, "Oh, look, there's a group taking a control point. I'm going to go help," and have a blast doing that. Hardcore players will enjoy doing that as well, but will probably be more involved in the planning of taking control points and collecting defense tokens.

GS: We understand that Tabula Rasa was intended to fly in the face of what a conventional MMO game is supposed to be like--the typical kind of game that forces players to invest countless hours and always group with other players. How will the game allow players to enjoy themselves even if they can't play for long periods of time or don't have groups of friends also playing?

SL: We try to engineer most of the missions to last 30 minutes to an hour. The rewarding part of our game is that you can get in during your lunch hour and have a good play session. It is a fast-paced game where most of the barriers to meaningful gameplay have been drastically reduced or eliminated.

That said, you can solo or group up in Tabula Rasa. Shared battlefields are solo-able. Really, the key areas you probably want to group are in instances and control point battles.

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53 Comments

  • cellolol

    Posted Dec 15, 2007 11:05 pm PT

    Ok about the war zones n stuff is it going 2 be anther guild wars where you cant see any1 oooorrrrr is it like auto asult where no bad dudes can come in the citys

  • johannleo

    Posted Nov 28, 2007 3:29 am PT

    Why hasn“t the game been reviewed yet ?

  • Chris23

    Posted Nov 20, 2007 10:10 am PT

    Yea I know it was and I wish I realized that in time to get into it.. I bought it anyways and I love it. Now I'm busy trying to get my friends addicted. they offer a 3 day free trial to people you refer but that's quite a short period of time. Anyways the game is great. it does have bugs and minor issues here or there but it's probably the smoothest MMORPG launch I've ever seen. I hope the content is updated and kept fresh. The future plans that I've heard about make me drool.. I wonder why GameSpot hasn't reviewed it yet..? What are you guys waiting for?! )

  • Hades_30

    Posted Nov 7, 2007 11:26 am PT

    I'm really enjoying Tabula Rasa. I'll admit that I was not a fan during beta, but I reserved my judgement for the release version of the game, and I must say it has been a lot of fun. Now the question is, will it stay fresh and fun for months to come? With additional content and and expanding storyline, it think it can.

  • mujeeb1

    Posted Nov 7, 2007 7:44 am PT

    Chris23.. There was an open beta for about 3 months. Pretty much everyone who's playing it now, played that beta.

  • Chris23

    Posted Nov 6, 2007 7:32 am PT

    They need to offer a free trial.. I think the only reason I bought Hellgate was because I got addicted during beta, but the lack of polish annoys me. I'd love to try this game but I can't justify the money (mainly the subscription) without playing it first.

  • Gamingguy87

    Posted Nov 5, 2007 2:58 pm PT

    Simeon: U can't pause it because it's an MMO, but death doesn't carry a big penalty and is only slightly annoying. But you can really just /quit anywhere and log back in when you're ready w/ out a problem (except in the unstanced missions).

  • funkytaco44

    Posted Nov 5, 2007 1:31 pm PT

    spud thats what happened with us

  • Simeon_Crane

    Posted Nov 5, 2007 9:22 am PT

    Can you pause it or get away from the game at a moments notice? I want to play this game, but also have a baby and a wife. I am able to play games all the time but, if I get called away I have to go. I learned with EQII and Eve, that situation is not optimal. Also do you have to group? I hate having to look around for a group especially if I have to AFK for a few minutes every so often.

  • spuddyt

    Posted Nov 5, 2007 8:57 am PT

    the clan warfare sounds kind of funny... but you might just get single players making a clan, declaring war and because there is only one person, no one will ever find the bastard

  • Holysapyn

    Posted Nov 3, 2007 9:35 am PT

    I think they wanted to go a differant direction from WoW, so do us a favor and stop comparing the two. Just play the game for what it is or dont play it at all, I'm not saying it dont have any issues, but what game doesnt.

  • HiroHito posted Nov 3, 2007 12:29 am PT (does not meet display criteria. sign in to show)

    HiroHito

    Posted Nov 3, 2007 12:29 am PT (hide)

    another boooring MMO, gimme a break thanks.

  • Cythwydd

    Posted Nov 2, 2007 4:40 pm PT

    Kind of leery about how Starr dodged the question of what hardcore players can expect... because there's really no endgame content, just more instances.

  • Destroyeron13

    Posted Nov 2, 2007 10:49 am PT

    Looks awesome

  • Lozzo87

    Posted Nov 2, 2007 8:32 am PT

    I used to be a hardcore WoW player but i'm now turning my back cuz of the simply fact... i'm bored. Originally, WoW blew me away, it was an entirely new experience that just falt massive and limitless and it was easy to get lost in the amazing fantasy world. TR however, this is a game that I played from start of beta and thought "Well this is OK, looks and plays like it's from 2005 tho"... This game has no real PUNCH. I'm gonna stick with the AMAZING single player RPGs that are our and are due to arrive (The Witcher, Mass Effect) as they offer a more innovative, fun and deep experience than MMOs nowadays.

  • pinksandcocaine

    Posted Nov 2, 2007 6:57 am PT

    I think Hellgate and Tabula Rasa are just completely different takes on a somewhat similar premise, though. I'm honestly kind of surprised they're being so directly compared in the comments.

    I was in the beta and personally I was just never really won over. Some of the fighting is more interesting, but a lot of the game just felt so... I don't even know how to explain it. Collecting runes felt almost just arbitrary, the areas were just incredibly boring. I realize it was the beta, but I don't know how much they possibly could adjust some of those things for launch

  • Zee666

    Posted Nov 2, 2007 4:44 am PT

    Looks good, pity me and my mates ain't PC guys or the next few weeks (or months etc.) would just be lost to this. Bummer.

  • Tollers

    Posted Nov 2, 2007 4:17 am PT

    Looks like most people see the lameness in this game. Ack Gadzeek!! Back to WoW. Come on Devs make a deep, rich MMO!!!

  • Kniterait

    Posted Nov 2, 2007 3:31 am PT

    Tabula rasa HAS ''sorcery''

  • cyw1988

    Posted Nov 2, 2007 1:35 am PT

    The Setting looks really Doom 3... especially the last picture...

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