Second Life realtor makes $1 million

Language teacher Ailin Graef sells virtual property--and becomes a real millionaire.

Ailin Graef--who is better known by the name Anshe Chung--works as a real estate developer. She buys property, develops it, resells it, and uses the profits to buy even more. Her business has rapidly snowballed, and she has just made her first million--although none of the "property" is real.

All the houses are virtual houses in the online game Second Life--where players create an avatar and can buy, redecorate, and furnish property; run businesses; and interact with other players. Now Graef has become the first virtual-world millionaire.

Graef started with an initial investment of just $9.95 and developed her fortune over 32 months. She worked along the same principles as real estate developers do--she began by buying small amounts of virtual real estate, which she then subdivided and developed with landscaping and "themed architectural rebuilds." She then resold or rented the property out for a profit.

Second Life has had a lot of publicity recently--companies including Dell and Sun Microsystems have held press conferences in the virtual world, where Reuters has a reporter covering goings-on. All this publicity has meant more curious gamers opening accounts and needing somewhere to "live" in the game--which is great news for real estate agents such as Graef.

The currency used in the game is called Linden dollars, and the exchange rate is around $1 to 275 Linden dollars. The average going rate for land parcels in Second Life is between $100 and $1,000 and players can also buy virtual clothes, furniture, and other accessories from a variety of in-game businesses.

Graef was born and raised in Hubai, China, although she is currently a German citizen. She now runs Anshe Chung Studios with her partner Guntram Graef--the company has a real office in Wuhan, China, and is currently recruiting to expand its workforce from 25 to 50.

She said she believed that the estimated valuation of her virtual assets was in fact somewhat "conservative" and that the actual value may be "significantly higher." She also owns virtual property in IMVU, There, and Entropia Universe.

She will be holding a virtual press conference in Second Life on November 28 to discuss her success.

183 Comments

  • GamingDisgrace

    Posted Aug 3, 2007 2:53 pm PT

    Well, damn her. Bonik hit it right on the nail here, the fact that people are willing to spend this kind of money isn't as unsettling as the fact that they are spending it on this buggy piece of crap. I installed the game earlier in my life, went through the tutorial and found that the place is this one huge cybering mecha, you may as well call it. People may as well be getting slapped across the face spending anything on Second Life.

  • subrosian

    Posted Aug 3, 2007 2:56 am PT

    This isn't surprising. Statistics tells us that if you test a thousand hypothesis, a few of them are going to come back as "correct" even if they aren't. How does this apply to business? If you have enough vendors, some of them will be successful, just by sheer luck.

    Unfortunately, as humans, we have a terrible tendency to look at singular, strong cases, and ignore thousands of less attention-grabbing ones. So we gravitate to the one "millionaire" instead of the thousands of people who dropped $10 or so into a hole in the ground called Second Life, or the hundreds who make money, yet dump it all back into a useless virtual world.

    On top of all of this, Linden Labs makes money by charging for the space within the game, good for them, but if you're buying into this, well, what a sad way to spend life - sinking free time and money into someone else's dream.

  • Alacard_Omalley

    Posted May 30, 2007 8:29 pm PT

    just....wow

  • StarFoxCOM

    Posted Apr 7, 2007 9:19 pm PT

    Crazy but it makes sense

  • Daishi90

    Posted Feb 21, 2007 7:53 am PT

    Dispite you critics out there, I'll help those who are actually interested. Second Life is free to play, but the catch is the free items and clothes are as you expect, good... Just not good enough. So you can buy virtual cash, with real cash. About $3000 SL dollars (Linden) is about $11.50 US.

    So you spend your $11.50 and go out shopping. A nice skin ( texture on your character ) will go anywhere between $500-$5000 depending on what it comes with and how good it is. Keep in mind people create skins in photoshop and some of them take days to create.

    So you've got skin, now you need hair, and clothes. A usual piece of good hair is around $200, and clothes can be anywhere from $1-$10,000. Obviously depending on what you buy. But if you are careful, and view the demos you can get your character setup not so bad on your original $11.50 purchase.

    Now the beauty part, start searching around for areas to explore. Each piece of land is basicly a huge island, ranging anywhere from 512 sq ft, up to almost 70,000 sq ft. You can buy land, sell land, etc.

    For those who think its a pyramid scheme, I don't even see what you are talking about. I personally use Poser to create animations for second life. Things that are called "AO" also known as animation override. Meaning that instead of the choppy animations that come default, you can use this attachment to have custom and very fluid like movement. The cost for an entire AO consisting of about 30 animations goes for about $1000.

    Considering it takes weeks to get good animations created, not many people mind paying $1000 for the AO. So I sell 2 or 3 a day, thats about $10 a day. Which equals around as you can guess $300 a month. I personally use that money for Secondlife, buying new clothes, playing the game, even buying other animations to ressell.

    You don't need to be part of the millionares to play the game, invest a little time into making a few items and sell them. The profit from just a few things is enough to fund a very fun game. Also take into consideration that it costs upward of $1500-$2000 US dollars to buy and entire island (70,000 sq ft ) and the monthy fees are around $200. So if you make a fun island, rent out space to vendors. You can easily recover your costs, keep that for a few years and make sure the traffic is up, and you'll see profit for sure.

    But please don't think of SL as a money making venture, its a damn fun game. There is literally one of every single game inside this game, all well done and created by people just like me... And you.

  • ZWcoolkid

    Posted Feb 1, 2007 5:06 pm PT

    Second Life is a pyramid scheme, with thousands of people losing a small amount of money, and only a select few making very much at all.

  • Modx22

    Posted Jan 31, 2007 3:44 pm PT

    What this is crazy, i dont understand how this is creating real profits for people.

  • MaxConfidence3

    Posted Jan 31, 2007 11:20 am PT

    I agree with bonik, this is ridiculous people, I feel sorry for people who have to pay someone elso to create something they could have done themselves, it's called lazy and sadly that's were our society is headed, just a bunch of lazy, overweight good for nothing humans wasting our natural resources and energy to please themselves and not contributing to society.

    PS Did anybody even watch the video of this "Second Life" it looks like it was programed by a 6 year old...boring!

  • n2Deepeth

    Posted Jan 31, 2007 9:53 am PT

    Wow, that's amazing. Unfortunately, it's difficult to make a living for the majority of people that attempt to do the same thing, especially since this particular person had to take a risk in investing early. Also, it takes a significant amount of work and money to build your own business in a strange field.

    I'm still kind of surprised that a virtual world like this would have so many people buying virtual property, but then again, money is just paper to a lot of people.

  • shawnd0517

    Posted Jan 31, 2007 8:34 am PT

    That's amazing! Even more crazy than those ebay accounts who sell WoW gold for real money and those others who sell off their characters for thousands of dollars.

    To answer Sportsdude206: I doubt one person paid a full $1 mil. I'm sure she means she's accumulated a million over various trades (hundreds upon thousands, I'm sure). I mean, if someone pays anywhere from $100-1,000 per property, you would only have to sell a few thousand properties to accumulate a million bucks. It's genius.

  • bonik

    Posted Jan 11, 2007 2:10 pm PT

    She might aswell rob old ladies in person. The only people who would invest in such a flawed buggy peice of software are people to stupid to realize how retarted they are. This is the worst con ever and sadly people buy it.

  • Bobillis

    Posted Jan 5, 2007 3:56 am PT

    How about egn? I'm sure they probably broke a million in sales.

  • Bobillis

    Posted Jan 5, 2007 3:54 am PT

    How about egn? I'm sure they probably broke a million in sales.

  • freakazaa

    Posted Jan 3, 2007 4:18 pm PT

    "Why would anyone want to work so long on something thats not even tangeble"

    that's like asking : why would anyone work in the software development business at all? the software they make isn't tangible (unless you count the media they are published on) if everyone, as you say, would all "smoke a j", videogames won't exist, the internet won't exist, e-commerce won't exist, and businesses would be reduced to using buildings-full of file cabinets instead of the databases they use now

  • The_AI

    Posted Jan 2, 2007 10:59 am PT

    She must really love them virtual world games. She owns property in IMVU, There, Entropia Universe (haven't heard of the last one, even), AND Second Life? She's gonna be rolling in dough!

  • JeBuS2509

    Posted Jan 1, 2007 7:50 pm PT

    P.S. Why would anyone want to work so long on something thats not even tangeble. Get a hobby, pick up an intrument, smoke a j, find a cure to a disease, do charity work, help a f*cking old lady cross the street. Or you could sit on your computer and earn a fake living on top of your obviously boring, lazy, uneventful "real-life' living.

    Peace.

  • JeBuS2509

    Posted Jan 1, 2007 7:41 pm PT

    People used to criticize gaming as a stupid diversion, an escapists way out of the day-to-day **** Now people actually go to work 8 hours, to come home an log onto some stupid VR simulation of our endless and rediculous consumerism. Get a life.

  • DontEatCream

    Posted Jan 1, 2007 1:50 pm PT

    Mmm...I've been hearing lots of stories about people getting rich off virtual economies... wasn't there an article written a while ago about "macro farms" or something like that, where there are entire farms, so to speak, where dozens of computers run macros on WoW to make tons of gold that's sold in real life?

  • ChiaroMeratilo

    Posted Dec 30, 2006 1:14 pm PT

    I wish I could do that.

  • The_AI

    Posted Dec 30, 2006 1:04 pm PT

    Holy crap! This is as crazy as the guy who traded a red paperclip for a house!

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