Neverwinter Nights 2: Mask of the Betrayer Updated Q&A - Story, Companions, Prestige Classes
Obsidian Entertainment CEO Feargus Urquhart talks about the upcoming expansion to the hit role-playing game Neverwinter Nights 2.
One of the bigger PC role-playing titles of the year is Neverwinter Nights 2: Mask of the Betrayer, which is actually an expansion pack to last year's hit fantasy role-playing game. Mask of the Betrayer will continue the story that began in Neverwinter Nights 2, and you can expect many high-level adventures because you have the option of carrying over an existing Neverwinter Nights 2 character or creating a new, high-level character in the expansion. You can also experiment with new races, new character classes, and more. For more information on Mask of the Betrayer, we turned to Feargus Urquhart, CEO of developer Obsidian Entertainment. The expansion is due to ship later this year.
GameSpot: We briefly touched on the story in our last Q&A and learned that it's a continuation of the Neverwinter Nights 2 plot. It's also a more personal story. We're peeling back the onion here, so what more can you tell us about the plot?
Feargus Urquhart: I think you've gotten to the heart of the story pretty closely. Mask of the Betrayer is a much more personal story than the original NWN2. The entirety of the story is about your survival and what you choose to do to survive. So, instead of it being about saving the Forgotten Realms--again--it comes down to what you will do to save yourself.
The story is more of a continuation of your character then it is of the NWN2 storyline. We tie up many loose ends from NWN2, but the things you are doing aren't directly related to the events of the original campaign.
GS: We also learned that we'll get some new companions that will be better developed than the NWN2 companions. Can you reveal any of them at this point? Who are they, and what do they do?
FU: Kaelyn the Dove is a half-celestial cleric of Ilmater. She once worshipped Kelemvor, the current god of the dead but, for reasons you may uncover, she fell out of favor with her god in a rather dramatic fashion.
As far as the companions being more fully developed goes, Kaelyn, who is completely optional, has more than twice as many lines of dialogue as the most developed companion from NWN2.
GS: What was some of the feedback that you got for the single-player campaign of NWN2, and are you adjusting the expansion in any way in response to that?
FU: A lot of the feedback we got about the single-player campaign came down to one of two things: How we implemented the D&D rules and the satisfaction that one got from the ending of the game. We're continually working on the game based on comments we get from people about how we've implemented the rules.
We also often pose questions to the community as to what they would like to see. As we get that feedback from them and from our own continual play of the game, we are adding in changes to update both NWN2 and the expansion. As for the ending, we want everyone to feel a sense of closure with the ending of Mask of the Betrayer--in a good way. We don't want them to have too many questions. So, we've already designed and implemented the ending of the expansion and have started to play through it. Based upon those play-throughs, we are going to make sure it's the ending that everyone would like to see for how they approached the rest of the game. There are, of course, multiple endings, and we're working hard to make each conclusion satisfying.
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