Mourning Q&A
Get the details on this upcoming online role-playing game in our interview with the lead designer.
Online role-playing games have become more and more popular over the years, thanks to the likes of EverQuest, Dark Age of Camelot, and Ultima Online. Each night, thousands of players log into their favorite game as their own character--a virtual version of themselves--to explore a vast online world and seek fame and fortune with other, like-minded players.
Unfortunately, that's a good summary of most of the online RPGs that are available today. However, there are plenty of new games in development that will attempt to make playing online a lot more interesting with innovative new features--features that will hopefully keep adventuring online fresh and interesting, even for veteran players. Limitless Horizons Entertainment's upcoming game, Realms of Torment, will attempt to break from typical online RPG conventions by not having character experience levels or even character classes, but by basing combat, magic, and crafting on skills. The game will also have an intriguing "bloodline" feature that will let players create an online legacy by having children who will carry on the adventure after their parents die. We sat down with lead designer Dan Antonescu for more details.
GameSpot: Thanks for taking the time for this interview. One of the most interesting-sounding features of the game is the way it handles character creation and development. From what we understand, players won't have character classes or even levels, but they'll have skills that they can develop and improve by consulting with a master of that skill. Could you discuss the system and how it works?
Dan Antonescu: Character levels and classes will not be used. Instead, we are using a skill-based system for development of the player character. Players will be able to advance their skills to a certain point on their own through various ways. Once a certain point has been reached, they will then have the opportunity to train with a master in their profession to advance even further. This is completely optional and will not be an easy task to accomplish. Masters will be allowed to take on only two or three individuals to train during their lifetime.
The development of skills is based on how often they are used. Skills will degrade if not used often enough. Some races will advance faster in certain skill areas. A dwarf, for example, might advance faster in heavy weapons, while an elf would advance faster in bows or lighter weapons like daggers. However, there are no limitations placed on what a selected race can learn or master.
GS: Relating to character skills, could you discuss what kinds of characters players can eventually make? If they wish to play as a traditional fantasy archetype, such as a robe-wearing wizard or a knight in shining armor, will they be able to do so? What if they wish to play as a character with an unusual combination of abilities?
DA: Currently, there are six different base characters who will be available for players to choose from. Most of these fall into the traditional high-fantasy theme, so I would expect it to be fairly easy to make a traditional high-fantasy character if you choose to do so.
The skill system we are implementing is extremely flexible and will allow players to mold their characters into anything they wish at any point in time. You will be able to train new skills at any point, but maintaining numerous skills will not be easy because of skill degradation, and mastering all available skills with one character at the same time will be impossible.
GS: One of the most frequently discussed features in online RPGs is character death. How will Realms of Torment handle death? Will characters die permanently?
DA: There will be instances where a player can die permanently. However, most of the time, players will know that they are putting themselves into a situation that could bring about a permanent death. An example of this would be going on a quest that you know has the risk of death associated with it. Being killed by other players does not carry a risk of permanent death. Some special creatures may possess the ability to permanently kill you.
GS: Relating to the question of death, Realms of Torment will apparently have a bloodline system that will actually let player characters have children to extend their bloodlines. Could you discuss this system and how it works?
DA: The bloodline system is an integral part of the game. Players will be able to sire a child to create an heir who in the end will become their new character and continue their bloodline in the gameworld. Children will inherit many attributes from their parents. One example would be that they might advance faster in the areas that their parents had trained or mastered during their lifetime. Children will also inherit their parents' fame. Being born into a lineage with high fame will most likely work to your advantage. The results from this type of system should be quite interesting. I can see plenty of high-fame "pureblood" guilds being formed, while on the other hand the more infamous lineages would also have their guild structures and bloodlines in the world. Clashes and wars are inevitable.
Games you may like…
-
Trials of Ascension
(PC) -
Glympse
(PC) -
Reclamation
(PC) -
Sphere
(PC) -
Stranger - Online
(PC)
Users who looked at content for this game also looked at these games.
See More Similar Games



0 Comments