The Lord of the Rings Online: Shadows of Angmar Hands-On - Launch Date and Details

Midway and Turbine announce a release date for their anticipated Middle-earth role-playing game, as well as other new details.

LAS VEGAS--For fans of hobbits and elves, the big news to come out of Midway's Gamers Day in Las Vegas is that the upcoming massively multiplayer role-playing game The Lord of the Rings Online: Shadows of Angmar has a release date: April 24. And Midway and Turbine announced some ambitious plans to reward beta testers of the game, including a plan to let you create a character based on one of the four good races of Middle-earth (human, elves, hobbits, and dwarves) and battle the forces of the evil during the period of the War of the Ring.

Turbine CEO Jeff Anderson also explained the incentives the company is offering to those who preorder the game, and they are impressive. Those who preorder The Lord of the Rings Online will be offered a chance to subscribe at a reduced rate of $9.99 per month once the game launches (the regular rate is $14.99 per month) or to purchase a lifetime subscription for $199. Not only that, but those who preorder will also be allowed into the upcoming open beta test, and characters created during the beta test will carry over into the live game once it officially launches. Traditionally, beta test characters are wiped out when a game goes live in order to start everyone on a level playing field. This is an addition to the regular preorder bonuses that are expected, such as access to rare items and weapons in the game.

Anderson also discussed some of the community aspects of the game, which sound like they're going to weave players together in cool ways. For instance, there will be text and voice chat in the game, but that's only the beginning. You'll also be able to post blogs in-game or export your character stats easily so you can post them on your own blog. There's also a wiki that users can contribute articles to. And he also hinted at some cool Google mapping features.

We had a chance to create a character and check out some of the opening-level content, and the first thing that stands out about The Lord of the Rings Online is its beautiful look. This is one of the prettiest massively multiplayer role-playing games that we've seen, and J.R.R. Tolkien's famous fantasy world looks exactly as you would imagine it. Human settlements are pastoral in appearance, while elven cities are majestic and soaring.

Character creation is going to be something you'll spend a lot of time in, judging from the many different customization options at your disposal. There are the four races, of course, but on top of that you can select gender (though only male dwarves are available), facial features, and even the character's homeland, which can help determine default coloring. After that, you can select one of seven different classes, though some races may have fewer class options. These include the burglar, which is sort of a thief class; the captain, which is basically a battlefield commander with leadership skills and a herald pet; the champion, which is a dual-weapon-wielding fighter; and the hunter, which is essentially an archer class.

Your starting area will depend on the race you select, but the idea behind all starting areas is the same. Not only will the starting area quickly walk you through the basics, but the hope is that you'll also be drawn more quickly into the game's lore and story. You won't spend hours killing low-level monsters trying to figure out what you're supposed to do, because you'll encounter key figures or characters from the novels. We saw that the starting areas featured a dreaded nazgul, the lieutenants of the evil lord Sauron, and terrifying trolls. Thankfully, in the case of the latter, the elf lord Elrond showed up to save the day.

After the starting level you'll be dropped into a beginning level for the first series of quests, many of which involve exploring the world, meeting new figures, and getting instructions from them. The quest system is designed so that you can easily figure out what you're supposed to do by glancing at the minimap--quest objectives are highlighted, as are quest givers. Before too long you'll level up, which means that you'll need to find an appropriate trainer to teach you new skills and abilities. However, this won't be cheap, and the more powerful the skill, the more money you'll need to learn it. Also, some skills will have level prerequisites attached to them.

The world you'll run around in is, in a word, scenic, and you'll spend much time standing there and soaking in your surroundings. You can also admire your character, because the customization options ensure that you can create a striking appearance for your avatar. Then there are the countless different weapon and equipment combinations that you can equip to really stand out. Between the attractive visuals, the detailed world, the rich mythology of the Tolkien universe, and some innovative new features (such as being able to play as monsters), The Lord of the Rings Online looks like it has a lot of promise and potential. The game will be released on April 24.

38 Comments

  • LordOfMorning

    Posted Feb 25, 2007 9:49 am PT

    Just got done playing in the stress beta. Boy, what let down. I'm a fan, so I really wanted it to be good. Killing wolfs, boring quests, races that offer no different stats form the others (hobit is as tough as a human?, whats up with that), limited class picks (oh, a warrior/thief/single boring mage oh yeah), etc. Most has been done before better, and any new stuff is small and limited. Not to mention no real PVP options, no evil classes, again no new classes (not really), plain graphics, ....... Have better hopes for Conan and Warcraft (at least they are doing something different, conan with combat/adult theme and warcraft with more involved pvp). This is just "lets do the standard thing with a LOTR theme". No more, no less.

  • DiscGuru101

    Posted Feb 21, 2007 2:11 am PT

    Attractive idea. They actually make we want to pre-order for the $9.99 rate.

  • mpirooz

    Posted Feb 20, 2007 7:03 am PT

    this game is not a simple point and click, for instance blocking is real-time, and so is countering... i'm not sure how in-depth the real-time interaction is but it's at least a few steps past the current mold

  • dgpilot00

    Posted Feb 19, 2007 2:15 pm PT

    This sounds really exciting but I hope they have more tricks up their sleeves because they're up against WoW. It will take very little for this to fail.. and I hope it doesn't because I need something to rip me away from WoW.

  • SolidusHo

    Posted Feb 18, 2007 11:56 am PT

    yeah that would be nice if it wasn't point and click. interactive combat would be quite the fun, but more than likely, it's point and click.

  • Jabadiah

    Posted Feb 18, 2007 8:41 am PT

    Pricing http://www.lotro.com/preorder :

    Exclusive Founder's Offer* Includes:
    Special Membership Pricing
    $9.99 Monthly OR
    $199 Lifetime

    You need to preorder to get that deal though. I think this has potential to be a big game, because a lot of people know of Lord of The Rings.

  • Hawaiianc

    Posted Feb 18, 2007 3:03 am PT

    hay if you think about it its 25% of 49.95 per person + around lets say $10 per month per person in a server how much you think they will rake in per year pretty much more you think more enough so that they dont need to have it 14.95. to them that around over %60 profit per consumer
    oh and dont for get if there havening the 199 deal that tell us this game mite last a life time . or heck it could be a short term thing

  • kevinwastaken

    Posted Feb 17, 2007 6:40 am PT

    Complaining about the pay to play model shows that you know nothing of economics or of the internet. Bandwidth costs money and that stuff ain't cheap.

  • Hawaiianc

    Posted Feb 17, 2007 4:02 am PT

    any one has an idea of the price? i hope is under $10 monthly because thats all a can a ford with bills and all..

  • richtbuscuit

    Posted Feb 13, 2007 11:40 am PT

    is this a piont and click based combat like WOW and guild wars where u click and your character just fights automaticly while u press the number keys for spells and special moves or do you dogge and block and fight your self? point and click is so boring

  • Guitarpony

    Posted Feb 13, 2007 7:11 am PT

    1. There is only one thing to say about this game... Midway games suck. I hope you tank Midway.

  • uberjannie

    Posted Feb 8, 2007 7:04 am PT

    Stig_Marshall : lotr white castle were supposed to be a freeroam rpg like Oblivion, while lotr online is a mmorpg like world of warcraft.

  • demren

    Posted Feb 6, 2007 12:04 pm PT

    DDO Take 2 Trubine Strikes Again!

  • Stig_Marshall

    Posted Feb 6, 2007 7:00 am PT

    Soooo what exactly is the difference between this and lotr:white council?

    p.s. This game will ROCK!!

  • Ashkanhoss29

    Posted Feb 3, 2007 1:59 pm PT

    an early start in the beta and only 10 bucks a month rather than 15, and not to mention the special items in game....I am diffenetly pre-ordering this one...well also since I'm a huge lotr fan.

  • mat2_57

    Posted Feb 3, 2007 4:39 am PT

    will this game d replace wow??? well we never know when it comes out... but still i'm voting 4 wow...

  • Bjarkz

    Posted Feb 1, 2007 12:34 pm PT

    I'm sooooo looking forward to buy this game!!!! My friends and I are going to play it but they don't wanna play the beta because they think there are to many bugs :'(
    Soooo, I'll just have to wait

  • kingrohante3

    Posted Jan 31, 2007 11:45 am PT

    im so gunna do that extra 200$ so i never have to pay for subsrciption

  • Mobius76

    Posted Jan 31, 2007 6:56 am PT

    I don't understand why people have problems with a subscription model in the year 2007. It's not that bad, really. You buy the game for $39.99-49.99 with a certain amount of content (and a free month of play!), usually way more than you would get in any single player game. The average MMO gamer plays somewhere between 20-40 hours a week. That's 80-160 hours a month, average.

    Compared to a single player/offline RPG, which might take 40-60 hours to complete and with no replay value, I think MMO's offer a heck of a deal. Your $14.99 a month gets you all the playtime you want, and in the case of Blizzard's World of Warcraft, tons of added content over the last two years. They added a lot of stuff between the original release and the Burning Crusade expansion pack. A lot. Personally, while playing WoW I have purchased a minimum of one less game a month, sometimes two or three.

    It's a question of content. Sure, there's no monthly fee to play Guild Wars, but if you want new content when it's released, you have to spend money for it. Spend the money now, or spend it later. The Guild Wars model may end up being cheaper in the long run, but you're still paying for content whether you like it or not.

Check Prices: $9.99 – 9.99

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