Loki Q&A - Story, Setting, and Loot

This hack-and-slash action role-playing game promises plenty of intensity as you romp through numerous mythologies.

Blizzard's classic 1996 game Diablo set the tone for almost every action role-playing game to follow it: Create a hero or heroine, and then run around a virtual world slaying hundreds of monsters and picking the bodies clean of loot and gold. The designers of Loki, an upcoming hack-and-slash action RPG from developer Cyanide and publisher Focus Home Interactive, plainly acknowledge that they were inspired by Diablo. And with Loki, they're hoping to make an incredibly intense action game. For more, we turned to art director Thomas Veauclin of developer Cyanide. Loki ships this August.

GameSpot: Could you give us a brief introduction to Loki? Tell us about how the game plays?

Thomas Veauclin: Loki is a pure hack-and-slash in the true Diablo tradition. Gameplay is frenetic, and from the outset our aim was for there to be total aggression in the fighting. We've found that all the latest claimants to the hack-and-slash genre were seriously lacking in combat intensity.

GS: Though it looks like a fantasy game, Loki seems to be based on a number of real-world mythologies, including Aztec and Scandinavian lore. Tell us about the game's story and setting.

TV: Seth, who is the Egyptian god of chaos, has been brought back to life. Seth's aim is to conquer the world and he sets out to find allies across other mythologies: Greek, Aztec, and Norse. To do so, he has also found the way to pass between worlds, thus breaking an age-old agreement between the gods of the different pantheons. The player is given a mission by the gods to track and destroy Seth.

GS: Who are the main heroes in the game? What are their abilities? How do you customize them as they become more powerful?

TV: Each mythology has its given hero or heroine. From the Egyptian and Norse worlds there are two males and from the Greek and Aztec worlds there are two females. Each has a distinct set of skills which are granted by the three gods that each worships. For example, the Greek heroine worships Ares, Athena, and Artemis. From her gods, she gets the skills to lay devastating traps and fight from a distance with bows and disks. The Egyptian worships Ra, Seth, and Horus, who confer on him power of magic, chaos, and fire. Each deity's skill tree is different, and only one can be worshipped at a time. Moreover, it is possible to worship no god at all in order to build up experience. So the player will have to keep making choices throughout the game in order to progress the character as he sees fit.

From a visual point of view, characters evolve by picking up items--clothing, weapons, armor, runes, and, of course, gold. There are literally thousands of possibilities offering the gamer plenty of opportunities to personalize the onscreen character. There is little likelihood of the same two characters resembling each other.

GS: We understand that Loki is being billed as an "open-ended role-playing game." Most action RPGs are very linear in nature, so what does the open-ended gameplay let players do? How does this translate into a better gameplay experience?

TV: We would not compare Loki to a classic role-playing game. The game is pure hack-and-slash.

Loki is a mixture of linear and nonlinear. The "linear" comes from the fact that there is a framework to each chapter with quests that have to be completed. It's "nonlinear" because the four chapters (mythologies) can be played in any order. Once the player gets through the opening chapter (the mythology of the chosen hero) he ends up at a place called the Thresholds of Time. From there he can go in and out of any mythology. That means he could do a few Aztec levels, then return to the Thresholds of Time and pass into the Norse world. There are no constraints, save that all levels must be completed before the final outcome can be played out. And even at the end there are several possible outcomes.

GS: How long does it take to play through the single-player campaign? How much replay value will the game have? How different will the game be if players decide to replay using an entirely different character?

TV: We estimate about 35 hours for one level of difficulty. So with three levels, we're talking about 100 hours. The whole scenario is built around completing the three levels of difficulty and the only way to fully understand the story is to go through to the end. Each chapter ends with a confrontation with a boss, but the real battles are at the end of the game.

We integrated the notion of replay value from the outset, so most levels are randomly generated. We felt that randomly generated levels were preferable to a level editor, for example. We are more in the Diablo mold than Titan Quest. You soon get bored with playing a game in unchanging decors. Moreover, a player always has the possibility when restarting a game to continue on his road or to start again, keeping his hero's current level and inventory.

GS: A popular aspect of action RPGs is being able to collect and sell lots of loot. What sorts of weapons and armor are there in the game? Can you craft your own?

TV: The player will be spoiled from a weapons and armor point of view. There are 15 types of weapon, each broken down into 41 levels. Weapons can be broken down into their constituent parts and reassembled to make new weapons. Moreover, they can be melted down to reclaim the raw material (17 types) or overlaid with a new metal or magic rune to increase power. The associated 3D image reflects the change. The same goes for armor, of which there are five types, broken down into 41 classes. The possibilities are endless. Of course, each hero has his or her specific weapons and armor sets, which are in harmony with the look of the onscreen character, and each has unique items of great power.

We put a lot of work into the game's "forge," where all the assembly/disassembly and overlaying takes place. The results (visual and characteristics) can be viewed before the player confirms an operation.

GS: Let's talk about online play. What multiplayer options will Loki offer? Co-op? Does the difficulty ramp up with more players? What about competitive modes?

TV: There are four multiplayer modes: Co-op, duel, battle, and challenge. Co-op allows up to six players to live the Loki adventure together. Gameplay is very similar to solo mode. Duel allows one-on-one fights in the Loki arena. If desired, results can go toward an online ranking system. Battle allows team-versus-team combat with up to four players on each side. Challenge allows players to take on some of Loki's monsters in configurations that do not exist in the solo mode. Difficulty evolves as the number of players grows.

GS: What was the inspiration for Loki, and when did work on the game begin? Where is it currently at in development?

TV: Inspiration really came from the absence of a Diablo III. It frustrated a lot of people at Cyanide, so we thought that there must be a lot of people out there who felt as frustrated as us. The game is being released as I speak. From start to finish, it took two years.

GS: Finally, is there anything that you'd like to add about Loki?

TV: It's been hard work and there was a massive learning curve. However, it's great to be able to sit down at the end of it all and look at Loki and say, "We did that."

GS: Thank you, Thomas.

50 Comments

  • MasterDrago

    Posted Sep 3, 2007 5:23 am PT

    What's the PC system specs to play Loki

  • jansoft88

    Posted Aug 9, 2007 10:55 pm PT

    Hmm ... downloading the demo now. And rootdog and lv46 .... HELL YEAH ... there is no action rpg that surpasses D2. There should either be D3 or an awesome 3d remake of D2 LoD .... ..... huhh ... !

  • lv46

    Posted Aug 1, 2007 7:23 am PT

    Looks good. Still play LoD, so this should be easy to get used to.

  • rootdog

    Posted Jul 31, 2007 5:04 am PT

    Still occasionally play Diablo2 LOD, even with it's ancient graphics, simply because there is still nothing that matches it for hackn'slash. TQ didn't quite manage it imo as it lacked the replayability. Hoping that Loki, with its random level generation, multiple classes and endless loot, will be a true successor to D2LOD.

  • DarwinBC

    Posted Jul 9, 2007 4:17 pm PT

    I don't know this is a though one to call. I think it sounds like a lot of fun but also really daunting.

  • fugori

    Posted Jul 3, 2007 1:50 pm PT

    Sounds like dumb fun, but it's neither a non-linear game nor an RPG, from their description.

  • amirtheonly

    Posted Jun 23, 2007 2:20 pm PT

    I somehow have a bad feeling about this one. 41 levels of armor and weapons just freaks me out...

  • maxdx

    Posted Jun 20, 2007 12:09 pm PT

    IT Looks a promising and an RPGer's dream game. Well, let me play the game first to know the real test of it.

  • miasomia

    Posted Jun 19, 2007 3:22 pm PT

    O yea A nice lookin RPG with AGEIA PHYSX support!
    All games should use Physx!

  • MichaeltheCM

    Posted Jun 16, 2007 11:30 am PT

    seems like an alright game

  • HappyToothbrush

    Posted Jun 13, 2007 9:28 am PT

    I hope we will learn something about mythology in this game. Titan Quest is also based on mythology, but i learned nothing.
    Even if it's an hack & Slash game, it's possible to include caracters & monsters description to learn stuff. I thnk thats a lack in Titan quest and it's meaby why it only rate 7/10 on GameSpot.

  • Pete5506

    Posted Jun 12, 2007 7:57 pm PT

    Cool, looks sorta good

  • 3dillusion

    Posted Jun 11, 2007 11:33 pm PT

    I will be waiting for this one thats for sure. I always was fascinated by Norse mythology, lets see how this one turns out to be!
    Great to see a game which doesn't claim to be something which it isn't, and like so many others do not try to be so cliched "Different".. The brutal honesty in admitting that Diablo inspired the game and its out to give what good ole RPG fans like.. Hack Slash..and then some more.
    Good job!

  • evil_dutchman90

    Posted Jun 11, 2007 11:28 pm PT

    haesuse this is sad. its TQ but with a different name and instead of asia and olympus, they stuck in norse and aztec mythology. so on that note, nothing new. also same general idea as TQ and Diablo, same lvling system, same repeat the game on 3 lvls of difficulty deal, i mean this is shameless imo. these guys need to be shot.

    Uhh, dude, thats what the entire genre is about.

  • Sunrie

    Posted Jun 11, 2007 5:49 pm PT

    In absence of a Diablo III, this is going to be great. While it's nothing new, at least they aren't saying, "Hey, we're being so original and hyping this game you'll slap your momma!!!" No, instead they are flat out saying where their inspiration and motivations draw from.

  • haesuse

    Posted Jun 11, 2007 1:40 pm PT

    this is sad. its TQ but with a different name and instead of asia and olympus, they stuck in norse and aztec mythology. so on that note, nothing new. also same general idea as TQ and Diablo, same lvling system, same repeat the game on 3 lvls of difficulty deal, i mean this is shameless imo. these guys need to be shot.

  • devilnevercry9

    Posted Jun 11, 2007 1:27 pm PT

    it sounds great!

  • bressan2

    Posted Jun 11, 2007 11:44 am PT

    The best thing to do is to forget Diablo III. It seems Blizzard forgot its fans...

  • Ol_skool_Gamer

    Posted Jun 11, 2007 8:13 am PT

    I'm not tired sindeal.
    Wtb KotOR 3!

  • sindeal

    Posted Jun 11, 2007 8:05 am PT

    What is wrong with linear game play anymore? Am I the only one who still enjoys playing out a compelling story-lines in RPGs anymore?

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