Jade Empire: Special Edition Updated Impressions - New Graphics, New Features

We take an updated look at the PC version of BioWare's Xbox martial-arts-themed action role-playing game.

Canadian studio BioWare first made a name for itself with PC role-playing games that let you create parties of stout warriors and wizards to battle with evil goblins and dragons. Since then, it has expanded its horizons beyond the PC, and last year, the studio released the martial-arts-themed Jade Empire, its second game for the Xbox console. This was a new project that went off in an entirely different direction than BioWare's traditional games, where heated battles were usually decided by role-playing hack-and-slash systems. Instead, Jade Empire was an action RPG that let you roam the countryside as a fledgling martial artist, using various combination attacks and different fighting styles to pummel bandits, warlords, and even otherworldly demons. The game is now headed for the PC as Jade Empire: Special Edition, and we got an up-close look.

BioWare project director Diarmid Clarke suggested that the new version of the game will add "three layers of development." These layers include technical upgrades that take advantage of modern PCs, additional game content, and expanded gameplay in such areas as smarter enemies and more-balanced combat. As we saw, Jade Empire will definitely take advantage of the greater technical power of modern PCs to offer better lighting, much better particle effects for smoke and fire, higher-resolution graphics up to 1600x1200, and more-detailed textures (Clarke noted that more than 300 of the original game's textures have been redone). The PC version will also offer better loading times for most PCs, which will be especially helpful in such areas as the game's arena, where you are pitted against successive opponents that have to be loaded each time. You'll also be able to control the game by using a traditional mouse-and-keyboard setup and by using hotkeys to quickly switch to the game's many different fighting styles, which offer varying degrees of offense, defense, speed, and power.

The extra content in the PC version will include a new weapon (a new type of sword) and a new playable character, Monk Zeng (who was available only in the Xbox limited-edition version of the game). It'll also offer two new fighting styles: the sumo-wrestling-inspired iron palm, which uses heavy palm strikes, and the swift viper style, which lets your character deliver rapid sequences of punches that somehow poison your foes. Viper style is a sinister fighting style that your character will learn only if he or she follows the "closed fist" fighting philosophy, the game's equivalent of "evil" and counterpart to the "good" philosophy of "open palm." And in keeping with Jade Empire's themes of mysticism and supernatural summoning, the PC version of the game will also include a new high-level power--transforming briefly into the squat, ugly, but extremely powerful "rhino demon" form. This new form will join the other shapes into which your character can change from the Xbox version, which all remain intact.

The PC version's gameplay enhancements will include smarter enemies that offer more of a challenge. Clarke said, "Enemies will dodge and take cover more often," and the designer suggested that thanks to the PC's increased processing power, the game will be able to throw more enemies at you onscreen at any given time. This new challenge will be best represented in the new "jade master" difficulty level, which will appear only in the PC version. Jade master difficulty will be much tougher than any of the game's other modes and exists partially for players who want to make the most of their highest level abilities. Clarke explained that the jade master mode will let you import characters you've used to complete the game before, so you'll be able to run through the game with a much stronger character in much tougher conditions.

Otherwise, Jade Empire's campaign, characters, and story will all make the jump to the PC intact. Like in the Xbox version of the game, you'll be able to enlist a small party of adventurers to join you, choosing a limited number from a character selection screen, similar to BioWare's previous role-playing game, Knights of the Old Republic. You can expect to meet many colorful characters, including the forthright female martial artist, Dawn Star; the gruff Black Whirlwind, whose only goal in life is to fight stuff; and the reluctant hero, Henpecked Ho, who fears bodily harm in battle but is most afraid of his own wife.

Jade Empire: Special Edition is shaping up to be a great-looking conversion of the Xbox game that will offer the kind of role-playing, story, and memorable characters you'd expect from a BioWare RPG, along with unique action gameplay you don't normally find on the PC. The game is scheduled to ship in January.

25 Comments

  • simsalisivan

    Posted Jan 20, 2007 5:36 pm PT

    Looking forward to this one

  • kretyn

    Posted Dec 28, 2006 2:28 pm PT

    Sweet!!!

  • GhostyMcboo

    Posted Dec 13, 2006 1:20 pm PT

    Okay... I play both PC and Console games and the one thing that will always win for me, console-wise is a tight-as a drum package and a controller.

    I play most of my PC games with a controller anyways, (save FPS's) but I'm sick of not being able to afford a friggin' graphics card or processor that can run a game the way I want, nor do I have the patience for shoddy releases that rely on patches. Yes, now with the net on consoles, this trend may follow, but a good console game developed to the fullest is always going to beat a PC game IMO.

    X BOX KOTOR > PC KOTOR... just felt better.

  • rugripper40

    Posted Nov 24, 2006 7:26 am PT

    you said you enjoy role playing games.well most rpg`s have a story to follow and if you miss jade empire ,you will be missing a great story.alot of people didnt like the combat,it took some getting use to but other then that,jade empire was an awesome game.you would do yourself an injustice if you didnt experience this game....great adventure...cheers

  • Merlanni

    Posted Nov 11, 2006 1:05 am PT

    Normally I look down on console games. I am a pure rpg pc player that despise games like Dungeon siege and Sacred. The last failure was Fable. And a failure for the pc it was. if you disagree, you disagree. But this is Bioware. And Bioware delivers. This game is a test case for their new console project Mass Effect, and a gesture to the loyal pc players(who are very very angry with Bioware for shifting their focus) to bridge the time until the new pc game Dragon age launches.( My guess mid 2008 ) If JE works than bioware is still in business. So I reckon that they will do everyting possible to prove their high status. If JE loses, than Bioware is just an other game company that lost its way. Butt still, hack and slash on pc: the horror. (BTW the pc games from bioware are still being sold almost ten years after release)

  • TheReproducer

    Posted Nov 7, 2006 8:34 am PT

    I hope those screenshots aren't the supposed redone textures captures because they look pathetic. 300 redone textures don't mean squat considering how many different textures would be used throughout the game.

  • dryden555

    Posted Nov 6, 2006 10:41 am PT

    too-easy. Made for consolers. Best avoided.

  • lithus

    Posted Oct 30, 2006 6:35 pm PT

    aww look, the PC people are getting our console left overs again. Eat up it up! Yum.

  • cjcr_alexandru

    Posted Oct 30, 2006 8:15 am PT

    I agree with DonJuanDH. It has passed a long time since a fighting game was released for PC.

  • peeweeshift

    Posted Oct 29, 2006 5:53 pm PT

    it is kind of late to release it for pc. the controls seem better suited for a controller anyway. i probably won't get it because there isn't many new features and i dont care about increased resolution

  • wytefang

    Posted Oct 29, 2006 5:37 pm PT

    You do raise some solid points Badger, but you have to admit that if we don't start voting with our wallets (so to speak) about these kinds of things we're just going to keep getting dinked by companies that have lost their appreciation for their roots. I dunno, it's a tough call either way. On the one hand, if it's a good game that feels like it was made for the PC, I could see wanting to buy it but on the other hand why support this kind of decision/behavior from a game company. If they think that they can ditch the PC for the initial release and then catch all the extra cash they missed two years later with what is basically a more polished, slightly enhanced version of a console game, they'll just keep doing it. Please realize that this is no way a reflection on the quality of games that Bioware releases - their library of developed titles speaks for itself as far as overall quality. That's not the issue here. I know that they make great games, it's their business/marketing decisions that concern me and should concern ANY PC gamer.

  • Badger_1

    Posted Oct 29, 2006 12:31 pm PT

    Sorry wytefang, I don't agree at all.

    If a game is stable, has good graphics, story line and interface, why not buy it unless of course you already have something similar?

    Of course I'll hold my final judgement until the game is released and reviews pour in; but judging from the GameSpot review, it looks like a winner to me.

  • dryden555

    Posted Oct 29, 2006 7:45 am PT

    a dumbed-down action-rpg specifically designed to be easy. You have been warned before you buy.

  • DeadManSaloon

    Posted Oct 28, 2006 10:17 am PT

    "I'd much rather see Bioware spent more of it's resources on Dragon Age."

    BioWare hired an external development team (Grey Matter LTI) to do much of the programming involved in this port, Dragon Age is being developed by an entirely different team.

    Also, thanks guys, the comments here remind me why I hate being called a PC gamer.

  • crunchy9178

    Posted Oct 27, 2006 8:25 pm PT

    Yes! About time!

  • DonJuanDH

    Posted Oct 27, 2006 2:12 pm PT

    Finally!, I mean, What was the last fighting game for pc? Mortal Kombat maybe.... This is going to be awesome!

  • Predator_Soul

    Posted Oct 27, 2006 11:11 am PT

    I agree with wytefang. And like always history repeats itself with Mass Effect...another console exclusive title. Too bad

  • fastpunk

    Posted Oct 27, 2006 5:48 am PT

    I'm looking forward to this! The PC version will probably be much better than the Xbox version. Now it's only a matter of dividing my time between my social life, Neverwinter Nights 2 and Jade Empire .

  • RobertBowen

    Posted Oct 27, 2006 3:44 am PT

    Same here shappy1010...I wondered what the hell I was watching for a minute lmao.

    Er...GS...you might want to CHANGE THE VIDEO!!! :p

    Yeah, Dragon Age is the game I'm waiting for from Bioware.

  • shappy1010

    Posted Oct 27, 2006 2:41 am PT

    I'm getting this stupid mortal kombat video when I click on the link here...

    Anyway, I'll probably be to busy with NWN2 to worry about this game. I'd much rather see Bioware spent more of it's resources on Dragon Age. Which looks like the only promising game left out of this company.

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