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Hellgate: London Updated Hands-On - The Marksman Class and the Multiplayer Beta

With Hellgate's release looming, we get in the multiplayer beta test and check out what's new.

Hellgate: London is, as you'd expect from its name, a pretty dark game. Set in a future London that's overrun by twisted demons, you'll play as a hero out to save the world. This will involve a whole lot of demon slaying using a variety of high-tech and magical weapons. And while you can play the game by yourself, you can also play cooperatively alongside other players online without a subscription fee. With Hellgate nearing release at the end of October, Flagship Studios has an ongoing multiplayer beta test to work out the kinks in the gameplay; thus, we dove in to explore more of this promising blend of action and role-playing.

There are six character classes to choose from in Hellgate, ranging from blademasters (futuristic knights armed with high-tech swords) to summoners that summon magical minions to battle the enemy. In an earlier preview, we checked out the engineer class, which is one of the two hunter classes in the game. Hunters are armed with firearms and high-tech gear, and they wouldn't feel too out of place in a normal action shooter. This time around, we played as a marksman, which is the other hunter class. The difference is that while the engineer gets to play with a lot of cool toys, such as robotic droids and bots, it comes at a price in firepower. The marksman, on the other hand, is a pure shooter and has skills that are geared toward making the class more lethal in combat. These include the ability to throw grenades, make ricochet shots, use a beacon to highlight the weaknesses in a target's defense, call down napalm strikes, and much more.

Though you play the marksman class much like you play a first or third-person shooter (the game lets you switch between both perspectives), there are some key differences between Hellgate and action games. While most shooters rely mainly on your reflexes and ability to put the aiming cursor on a target, all the combat in Hellgate is calculated using its role-playing rules. Thus, your ability to hit a target is based on your character's accuracy rating and other criteria. Also, there's no such thing as ammunition in Hellgate because the design is geared toward keeping you moving through the game and killing enemies. To that extent, you can fire your weapon continuously by holding down the left mouse button and it never overheats or jams.

London Underground stations serve as the safe havens in Hellgate, as well as the spokes and nodes of the map. You'll begin outside of Russell Square, the starting point of the game, and you'll have to work your way to Holborn Station to eventually get to Covent Garden Station. (The map in the game isn't accurate to the real London, but the names are.) However, to get from point A to point B means navigating the various streets, underground tunnels, access shafts, and more. Many side quests will send you scurrying through different areas of the city, mainly to kill a certain bad guy or retrieve some object from a bad guy. After you reach a station for the first time, you can fast travel to it from that point on, by the way.

While running around this virtual London can be fun on your own, a big feature of the game will be the ability to battle alongside other players. With the multiplayer beta test underway, it was easy to find others online. The Underground stations are like the community centers in the game, and you'll encounter dozens of other players who are stopping by to find new quests, trade at the nearest merchant, modify weapons, or search for potential party members. To extend an invitation, you simply click and hold on a person. Then you select the invite option on the radial menu that appears and wait for a response.

Party combat in Hellgate: London is a lot more visually spectacular than solo combat because there's just so much more going on. Even with just a single teammate, you can expect a lot of graphical fireworks. Keeping tabs on each other's status is also easy because an icon and health meter appears in a list on the left side of the screen for every member of your team. That way, if you see your teammates are in trouble, you can try to aid them, either by killing any demons that are giving them trouble or by trying to heal them.

One of the neat things about the game involves how you deal with your loot. You'll get a lot of stuff after you kill several dozen demons, much of which you can't use. First, if you can use it, the game provides a helpful comparison to let you gauge whether you want to equip it or not. For instance, if you pick up a nice new rifle, it'll display its stats and damage abilities in comparison to the one that's equipped. If you have inferior items or stuff that your class can't use, you can simply break them down to their component raw materials, which takes up a lot less space in your inventory. You can then use those raw materials at a crafting station to create new items. This is a nice system that cuts down on the need to constantly return to a merchant to sell stuff to make room in the inventory. At the same time, if you do need to get back to an Underground station there are personal relocation devices that will instantly take you back to the previous station that you visited. So if you need to make a quick trip to a merchant or a crafting station, you can. These devices can be recovered from fallen enemies, and it's pretty easy to build up a small collection of them.

Hellgate: London possesses the same types of qualities that Blizzards' classic Diablo games possess, which isn't too surprising considering that Flagship was founded by former key members of the Diablo development teams. It's an easy game to get into and continually offers rewards if you just keep playing it for a few more minutes at a time. That bodes well for Hellgate, but we're interested to see how the game does after it ships, particularly when it comes to its optional paid subscription service that will serve up new content. Still, after years of development, Hellgate's release is in sight, and it ships around Halloween.

117 Comments

  • j-bldes

    Posted Oct 30, 2007 7:34 pm PT

    It's funny How People like AzatiS view certain games. I'm not putting you down, but aren't all games "Hack And Slash?" I mean come on, what you know where you don't sit there for 10 hours a day and just sit there either grinding for those 10 hours either standing and tanking, or stand still attacking, run,standing still attack again, or just sitting there and chatting with your friends viewing your armor and weapons. Because once you get to level 70 you only can wait until they release the expansion to lv80. This is the first real game that appeals to gamers like me, who have been playing mmorpgs, or mmo's in general for years and having to stick to the same things. Create a toon, grind for hours, just to find out that my class gets pwned in pvp b/c of some damn build, or because my class was ment to be a lvl grinder or farmer. I hated games like those but thats all I had. I'm glad that developers are putting a little "omph" into the mmo genre. I get a FPS(which is my favorite genre btw), I get all the pride and glory of accomplishment from an mmorpg in one great game.

    To me, this will be a great game. I was in the beta and can't wait for the game to go live. Some may say it's a game that repeats itself, same hack and slash all over again. But atleast this isn't a game where my guy just stands there and i have to press my skills one after the other to drain his hp. I get to move around, get challenged by a great AI with a variety of monsters and fighting styles, great loot system and potential to break that mold that all these people have been forced into accepting. And as for the monthly price. Hell, 10 bucks for a fps/mmorpg? Thats all you have to say. Regular updates, pvp latters, and great features. I paid 15 bucks for wow and got less than that in the months I played it. Most of the updates were an attempt to balance out a messed up pvp system. And find a free game besides guild wars that offers great graphics and upbeat game play like Hellgate(fury wasn't as I expected).

    Give me liberty, Give me guns, Give me Hellgate!!!

  • AzatiS

    Posted Oct 25, 2007 5:47 am PT

    Another failure to "Korean" MMORPG market.

    As a single player it might be nice but the MMO part will suck as all "pay to wear nice gear" Korean games are.
    Pay 7$ per month for a "hack n Slash" game like D2.. i mean ffs and omg...
    When you can play TOP MMORPG games for 10$ why to pay 7$ for a "hack n slash" game that is just decent afterall. Im not talking about single player experience here but for the MMO part of this game so dont take me wrong.

    All im trying to say is that games like this,as it was D2 some years a go,cant have monthly subscriptions cause less and less players will play it cause there are far better MMORPGs out there to pay for..Simple as that.

    If they want to make extra content for this game just make expansion sets. Simple as that. As D2 .
    Imagine to pay to play D2. ffs???
    Imagine to play WoW but you have to pay to wear epics and superiors. Otherwise you can wear only greens.ffs?

    Guild Wars,D2 are great examples of free,great fun gaming.Some games should stick to that policy otherwise they wont succeed.

    If companies want ppls money they have to make a really GREAT next gen MMORPG that will make ppl say AWESOME,as WoW did,DaoC did,
    D2 did and so on.

    7$ is too high for this. Drop the price or make it free. Otherwise mane wont play this online. Not me at least. Great single player game that im happy about,but they screw it up with MMO part. Bad

  • wibb1

    Posted Oct 23, 2007 2:12 am PT

    This is a great game! I feeel sorry for those ppl that quit playing the beta before FFS was done with the finished product. the beta keeps getting better and better, and the finished product is going to be great!

  • pudsley

    Posted Oct 21, 2007 3:59 am PT

    Darrencm raised a valid concerna little earlier, he was worried about the voiceovers for many of the NPC's, I too after playing the demo was very worried about this.

    Maybe not being english themselves the dev's didn't realise how ridiculous half of them sounded, as an example I talked toa technician in Holborn station who sounded like a homosexual yocal farmer, a combination I found somewhat offputting when I'm trying to immerse myself in post apocalyptic London, or the medic nearby which my brother commented sounded like Maggie Thatcher, although she looked in her early twenties, the merchant couldn't have sounded any dumber either, he was named Oarf I think, he sounded like an Oaf, maybe that was an attempt at humour but it didn't fit the game.

    The good news however, is that Flagship have recognised this problem, and seem to have rectified it, his a snippet from their latest patch notes released on their main site.

    "The vocal responses given by NPCs have been tuned so that they tend more towards the serious and “normal”, reserving the twisted commentary for specific player characters or in rare moments for the general populace. "

  • pudsley

    Posted Oct 21, 2007 3:43 am PT

    Several things I feel obligated to point out.

    Ignore anyone who says the graphics look awful, some of them will have systems incapable of running the game with it's highest shader settings, the option won't even appear for them, as credit to the engine Flagship created it runs beautifully on an aging 9800pro based system, just with a lower version of pixel shader (pixel shader 2.0).

    On a fully fledged pixel shader 3.0/4.0 (I know Hellgate supports 3.0, but not sure about 4.0) system it looks absolutely great, it's not groundbreaking, if you want groundbreaking wait to play Crysis, but I guarantee you'll get bored a hell of a lot faster.

    I've played Hellgate on the DX9 engine, whilst my system is fully DX10 capable (8800GTX's) I was using the demo which is DX9 only, remember to switch on dynamic lights, it's off by default. Underground, the lighting is fantastic, as are the textures for walls and floors, steam pipes often flood corridors with so much steam it actually looks like your really there, seeing shapes moving around int he steam filled corridor is quite impressive.

    The DX10 version of the engine promises quite a few enhancements, to name a few....soft shadows with proper contact hardening, depth-of-field, motion blur, interactive GPU-simulated fluid smoke, texture-array animated rain, and soft particles.

    So, to re-iterate, IGNORE the people saying the graphics are awful, they are far from awful if you have a system that supports them, and if you don't? well my brother with his aging 9800pro still thinks they look fine.

    I'd say the graphics remind me of Doom 3, although with far better texturing and updated features, and for an online game there's nothing wrong with that level of graphics.

    Hellgate is not everyones cup of tea, I'll admit it's not groundbreaking, the randomisation they boast about honestly doesnt appeal much to me, however, play it with friends, people you know, use teamspeak and it's a far different ballgame. You'll find yourself screaming down the microphone as you get swamped by zombies or as that 50 foot giant demon stomps on you.

    Hellgate London will at the very least keep you and your friends playing for a couple of months, which in my mind is a bargain for £29, after which you may drop the game like a rock, however, if Flagship deliver on their regular content upgrades and add some interesting things to do in the game you may well find yourself hooked and paying the meagre £6.99 a month for the subscription, which, lets be honest, is about 2 pints of beer in most parts of the UK.

    Hacking through zombies and demons with a bunch of friends clad in shiny armour through the middle of London, or, if you prefer lobbing fireballs or manually aiming with an FPS style class and taking heads off is a fun game for a lot of people, if you are not one of them, don't spoil it for potential gamers.

  • Vasot

    Posted Oct 14, 2007 9:16 am PT

    Graphics look AWFUL and repeating (even with DX10 enabled)

    I just do not like the Graphics in this game

  • ----HeReTiC----

    Posted Oct 13, 2007 3:54 pm PT

    I cant wait for this game it looks so good. I was saddened i couldn't put CSS skills to the test on the Marksman so I think I'm rolling Bladesmaster. The only things I am worried about it the loot I don't want to have all the loot hog **** like d/d2 and hacks every blizzard game seems to be full of them I hope this won't be the same (even though it's not blizzard).

  • Jumjalum

    Posted Oct 9, 2007 1:26 pm PT

    Leemyhre, I know it's not much but I hate online class systems where some people have extra bonuses but others don't. Maybe the system works fine...I'll have to wait and see.

  • djsweete3

    Posted Oct 9, 2007 4:39 am PT

    seems good

  • Leemyhre2006

    Posted Oct 8, 2007 6:32 pm PT

    Jumjalum, I am 16, and on an allowance, and could STILL pay for the sub.it's not $10/day.

  • dug444

    Posted Oct 8, 2007 5:03 pm PT

    Please Chern, give it up. First its obvious from your post you haven't played beta, or played it for 2 hrs, either way you are an obvious troll, someone who seeks pleasure in trashing whatever is "cool" or popular (I've been in beta since day 1). Your "reviews" show a love of trashing popular or hyped games, or the paranoid notion that Gamespot gets paid for their reviews (*rolls eyes*), and anyone who spends time on "teh netz" knows the sad story of the this pathology of being a "hater". And for the 10th time, the monthly fee is OPTIONAL, look up that word maybe, you can still play online etc. Really, if you hated it so much why play for 3.5 weeks, and you do know that you didn't even have access to half the release content, right?

    Anyway, this game is good, really good. The levels are diverse (anyone who has been to London will find it eerily familar, with real landmarks etc), the instances are deep, but not butt-numbingly long (8 mobs lol?), and the game scales nicely in difficulty. The classes, which our dear Chern fails to ever mention, are great, well designed and diverse. Blizz fanbois may have some difficulty with the setting (no elves kekekek), and in beta the levels were limited, but I found them refreshing, atmospheric and well laid-out. Updates will and new zones after launch, which the designers have promised will greatly add to the Hellgate world. The sound (and some graphics) are the beta versions, so yes they will improve. Really people, you can listen to multitude of trolls with nothing better to do, or the fanbois, but I suggest either talk to someone who has actually played the game or wait for the flood of reviews soon to come, or just make up your own mind, either way, have fun.

  • Jumjalum

    Posted Oct 8, 2007 4:54 pm PT

    Splitting the customer base is a big mistake imo. They should either have gone with no subscription at all or a very cheap one for everyone.

  • Humorguy_basic

    Posted Oct 8, 2007 5:13 am PT

    Mark my words, a gamesite only getting multiplayer hands-on, so close to a release date tells me the developers are not happy with the AI or are having problems with the AI. AI is one area that is now so important and yet is so often given so little attention. I am willing to bet that if this game does fall down, it'll be because of the enemy AI and storytelling/character AI rather than anything else! But having said the above - I hope I am wrong! I hope this has the 'A-Life' of STALKER, for example!

  • graavigala

    Posted Oct 8, 2007 1:19 am PT

    i so wanna see this game get bad reviews still im waiting for this game and hope to get to play it really soon

  • Ba0ng89

    Posted Oct 7, 2007 10:39 pm PT

    Dude i seriously hope its not gonna be the same as the beta....otherwise its gonna suck pretty bad....

  • Chernnunos

    Posted Oct 7, 2007 4:29 pm PT

    SonKev and darrenecm: I couldn't agree with either of you more. This game had my hopes SO HIGH, and I was so ready to beta test it...After playing it for about 3.5 weeks, I have uninstalled it and cancelled my preorder. It's just flat out ugly, clunky and boring, and it received (and is STILL receiving) so much hype...couple all that with the extra fee they want to tack on for a few more pieces of armor and weapons, and you end up with a developer who has lost sight of the most important aspect of this entire franchise: The gamer

  • SonKev

    Posted Oct 7, 2007 1:22 pm PT

    This game looks terrible, -guns like a first person shooter, then swords...
    -Paying extra money for content
    -boring streets ALL THE TIME

    Flagship should have never left blizzard, and they should have stayed to diablo type of games, futurisitic is just weird.

  • darrenecm

    Posted Oct 7, 2007 11:09 am PT

    I've been playing the beta for a while and the thing that has me worried is the quality of the dialogue and script. There's a lot of completely cheesy voiceovers.

    Also, there's too much out-of-place humour considering the dark and forbidding setting. Sure there's place for humour even in the darkest of days but not the kind of juvenile humour and attempts at comedy I've seen so far. It's like it was written by a spotty 13 year old in a playground.

    This is odd considering the quality of the dialogue seen in the CG movie teasers released so far. I can only assum that the people or person responsible for the CG script and diaogue was hired just for those one-off CG movie scenes, and the quality of the in-game dialogue and script is of a completely different, lesser quality level.

    Hopefuly the abundance of poor quaity dialogue, voiceovers and script writing I've seen in the beta is not indicative of what will be seen in final release. I'm praying it's just placeholder trash to have something in place during testing

  • Chernnunos

    Posted Oct 6, 2007 7:38 am PT

    hywel69: I'm illinformed on that one single point. Calling me "so illinformed" on one single issue doesn't invalidate my previous, very valid points about this pathetic game. And I even said "i THINK you can only play it online"....I admit I was wrong on that, but that's because as a beta tester, you can't play it alone. You must play it online.

    An earlier poster said Titan Quest was what he was playing, well I am playing that as well, and it is vastly underrated, by both the gaming community and especially Gamespot's reviews....I love the game, and the skills/abilities are fantastic, and it actually has a storyline that you can follow in the game, not just mindless NPC's placed there so that the dev's can say "oh here's quests to do while you get items" like in Hellgate

  • hywel69

    Posted Oct 6, 2007 7:04 am PT

    Chenn you are so ill informed. YOu can play the whole game offline on your own even if you want to....just Like in Diablo 2

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