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Guild Wars: Eye of the North Q&A - Introduction to the First Guild Wars Expansion

ArenaNet game designer Ben Miller gives us some of the first details about all the new, high-level content in Eye of the North.

Since 2005's Guild Wars, ArenaNet has produced two stand-alone "chapters" that revealed more of the game's fantasy world, Ascalon, as well as introduced whole new gameplay features. Guild Wars isn't a massively multiplayer role-playing game, such as World of Warcraft, but it is played entirely online, it has no subscription fee, and you can adventure with other players or battle against them. With the recently announced Guild Wars: Eye of the North, ArenaNet is developing the first true expansion pack for the series. You'll need to have a previous Guild Wars game to play Eye of the North, but the reward will be lots of new, high-level content to explore. To learn more, we turned to Ben Miller, ArenaNet designer and the lead on the expansion. Eye of the North will ship later this year.

GameSpot: How does Eye of the North differ from the previous Guild Wars chapters, Nightfall and Factions? We understand that this isn't a traditional, stand-alone chapter like those, but something new.

Ben Miller: The biggest difference is its focus on content for existing Guild Wars characters. It packs new, exciting adventures for all those characters you already have and love. The expansion itself is much more open, with an emphasis on the feeling of exploration of new lands and new peoples. It also combines a lot of what people loved from everything we have done in Guild Wars, Factions, Nightfall, and our free live update, Sorrow's Furnace.

GS: What's the reasoning for making Eye of the North a true expansion rather than a stand-alone chapter? Was it to provide more high-level content for existing players?

BM: There are a couple reasons we chose to do an expansion rather than a stand-alone campaign. One is that with each new campaign, the game gets more and more complex and the tutorial areas become larger as we need to explain the new professions and the new mechanics. Instead of reinventing the "tutorial wheel" yet again, we are using that energy to develop more content for existing characters. This brings me to point number two, which is that we have been seeing players wanting content for their existing characters. Players have invested an incredible amount of time building their existing characters, and we want to provide those characters with new adventures, experiences, armor, items, and so on.

GS: In terms of content, how does Eye of the North measure up against the previous chapters? Is it about the same size as its predecessors in terms of both the size of the world and the number of quests and adventures?

BM: That is actually a difficult question to answer, as expectations of value are subjective. Added to that, expansions in general vary greatly in terms of both value and quality. With that said, Guild Wars has delivered games above and beyond what people have expected in many ways, and I see Eye of the North continuing that trend. Will it surpass player's expectations in terms of gameplay and visual aesthetic? Absolutely! It is by far the most gorgeous thing we have done to date. Will it have engaging content that will keep players entertained for countless hours? Absolutely.

GS: What can you tell us about the story and setting?

BM: The setting takes place in four major areas that sweep across the original map of Prophecies as well as to previously unexplored areas in the North. For the first time ever, players will get to see the Charr homeland, which is a beautiful, verdant land similar to what they experienced with pre-Searing Ascalon. The Far Shiverpeaks is home to the independent, Viking-like Norn. Everything about the Norn is huge and epic. Players will journey to an area of the southern Maguuma jungle known as the Tarnished Coast, where the magical Asura are coming above ground for the first time in centuries. Finally, players get to delve into the depths of the world itself and explore multilayered dungeons.

The story actually comprises several arcs that can be done at the players own pace and that tie into a much larger overarching narrative. Without giving too much away, I can outline the premise: Violent earthquakes have been shaking the world. This has opened up entrances into previously unexplored underground areas. Being the intrepid hero, the player explores them and gets swept away as a new peril stirs deep below. There are terrible mindless creatures that must be stopped at all costs. Along the way, we will be tying up loose ends with all sorts of previous characters, as well as foreshadowing the events that will set up Guild Wars 2. In many ways this is a prologue to Guild Wars 2. In general, players can look forward to fully voiced cinematics and an engaging, character-driven narrative.

GS: We understand that the three new races that appear in the expansion will be playable in Guild Wars 2. Is their appearance now just a teaser of things to come? What can you tell us about the races?

BM: What you see of them in Eye of the North is definitely just the tip of the tip of the enormous iceberg that is Guild Wars 2. The Asura and the Norn definitely get the most face time.

The Norn is an extremely boisterous, independent race that lives in the magical and dangerous Far Shiverpeaks. Everything about them is on an epic scale. They fight epic monsters, build epic buildings, and drink epic flagons of ale. You would see a typical Norn standing in front of a giant ice wyrm in a torrential snowstorm laughing because the wyrm doesn't stand a chance.

The Asura are an extremely cute magical race that is being driven above ground by the menace below. Don't let that fool you, though. They are among the smartest races in role-playing game history. Traditional gnomes, goblins, and so on, have nothing on these little guys. Instead of being mad inventors that build fanciful mechanical stuff that sometimes blows up, the Asura make powerful magical creations that work. Creations that would make a giant ice wyrm scared for its giant ice hide.

We definitely have a few surprises in store for players when it comes to everyone's favorite enemy race, the Charr. Not only will players get to do what any red-blooded Ascalonian wants to do (and that's kill more of them), you will also get to see the great depth that Charr society has and explore a part of their homeland.

The Sylvari are by far the biggest tease in Eye of the North. So much, in fact, that I am finishing this sentence with ellipsis...

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125 Comments

  • chechak7

    Posted Aug 9, 2007 12:29 pm PT

    I love this game alot and aim looking forward 4 Guild Wars 2

  • WisdomLink

    Posted Jul 12, 2007 6:31 pm PT

    Looking forward to GW:EN

  • kingmario78

    Posted Jun 24, 2007 5:39 pm PT

    The Asura are the cute white little things we saw in the concept art?

  • -R4zi3l-

    Posted Jun 17, 2007 7:56 am PT

    0.0 sweeeet on every level i cant wait! im gonna get on GW now and get my ranger and RT ready!!!! i cant wait

  • Prophet11

    Posted Jun 12, 2007 8:23 pm PT

    Both GW:EN, and GW:2 look pretty good. I already reserved GW:EN. I just hope ArenaNet can make it fair. I read a different interview on IGN that when you die in any of those dungeons, thats it, you can't be resurrected. : ( . I also want to hear moe info about the sequel. I look up as much info as I can about these things and I counldn't find diddely-squat! All-in-All, I'm definitely getting both of them. -Commander Deej

  • Illscrewyoubig

    Posted Jun 9, 2007 12:57 am PT

    yeah, I missed buying Nightfall, so I'm really happy I don't have to get it just to have heroes for PVP! I hope it doesn't cost as much though, cause then I'll just buy Nightfall, who wants to spend $100NZ just to get a couple new areas and monsters? I want a new storyline for that money

  • ascalon94

    Posted May 16, 2007 4:33 pm PT

    awesome i agree with anyone who like s this game. I cant wait ot get it

  • ascalon94

    Posted May 16, 2007 4:30 pm PT

    WOW might be a good game but Guild Wars is the best and always will be. yes there might be a short story line but there are way better graphics and there is a no subscription fee

  • comboz

    Posted May 9, 2007 7:40 am PT

    "Not a bad game but any1 can get to max cap which means that the sense of achevement is low... but imo WoW is a better game with more diveristy and kick-arse endgame."-CRLCRL

    Crafting is the only thing that makes WoW more diverse in my opinion. the lvl cap in GW means nothing really...the amount of elite skills you have is more important. I played WoW for 6 months and enjoyed it, but 80% of the game is grinding. Grinding for crafting, your lvl, or an item for a quest. GW you actually have quests that have thought put into them.

  • gameaddict190

    Posted May 6, 2007 7:23 am PT

    it looks pretty cool

  • birdeye84

    Posted Apr 29, 2007 9:00 pm PT

    My only wish is that we can have Gwen as a hero.

  • erec

    Posted Apr 26, 2007 5:22 pm PT

    I have all 3 games cant wait 4 the next one

  • erec

    Posted Apr 26, 2007 5:20 pm PT

    i have all 3games i cant wait 4 the next one

  • blazyboy

    Posted Apr 24, 2007 8:55 am PT

    nice...but i'll see when i play....

  • kromkilt

    Posted Apr 23, 2007 8:48 pm PT

    "Since 2005's Guild Wars, ArenaNet has produced two stand-alone "chapters" that revealed more of the game's fantasy world, Ascalon, as well as introduced whole new gameplay features."

    Umm its Tyria not ascalon, Ascalon is a City/country

  • CRLCRL

    Posted Apr 23, 2007 2:12 pm PT

    Not a bad game but any1 can get to max cap which means that the sense of achevement is low. it is very different from WoW but imo WoW is a better game with more diveristy and kick-arse endgame.

  • dragon247uk

    Posted Apr 23, 2007 12:23 pm PT

    Guild Wars is a nice, well rounded game that anyone can dive into head first and still pick up what is going on easily. WoW requires a hell of a lot more time and is a bit to complex for those who actually have a life.

  • Pang_Tong

    Posted Apr 23, 2007 10:18 am PT

    cyborg100000, that is the exact reason I play Guild Wars and not WoW. You don't have to slave hours and hours to get up levels, and the game is more focused on skill and strategy.

  • DkzH

    Posted Apr 22, 2007 2:18 pm PT

    jackarse29 that might be true, but I know a lot of people that DON'T want to play this game just because the lvl cap is so low and you can get lvl 20 in 1 day >,..,

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