Guild Wars Nightfall Hands-On - Playing With Heroes, the New Classes, and Controlling a Giant Worm

The next chapter in the Guild Wars saga is almost complete, and we got our hands on it to check out the new gameplay features.

Guild Wars is a game that falls into a niche of its own. It's not a massively multiplayer online game, nor does it charge a subscription fee, though you will play it online with other players and you'll explore and fight in a fantasy world that continues to grow with the release of stand-alone chapters. The next of these chapters, Guild Wars Nightfall, is almost upon us. Nightfall follows developer ArenaNet's philosophy of adding new gameplay features with each major release of Guild Wars, and we had a chance to get our hands on the almost-finished version of Nightfall to engage in some epic new hero battles.

The big new feature in Nightfall is the addition of heroes, unique characters that play significant roles in the campaign's storyline. And yes, we did say "storyline." That's because ArenaNet is looking to deliver a more comprehensive narrative than in earlier Guild Wars games. The story has you starting Nightfall as a new member of Order of the Sunspears, the military order that protects the subcontinent of Elona, an arid and dry land that's the setting of the new campaign. After the Sunspears are defeated in battle at the beginning of the game, you have to help rebuild the order, and this will allow you to gain ranks and titles as you move up the promotion ladder. Your ultimate goal will be to find out what evil is threatening Elona and take it down, and that promises to be quite an adventure.

There are approximately 20 missions in the game, and each has opening and end cinematics complete with voice-overs to advance the story. The opening mission, for instance, explains the tactical situation after the defeat of the Sunspears. Trapped behind enemy lines, you must help the survivors escape by eliminating enemy patrols and sentry posts. From there, the story will deepen, as you discover things about the world and the forces at work in it. Meanwhile, there are 12 heroes in the game, and they're tightly woven into the story. Some missions require the presence of certain heroes, and other heroes will be available at the completion of other missions. In fact, you may have to choose between two different heroes to accompany you, which means the one that you don't choose won't be available until you beat the story and unlock everything in the game. Heroes are far more powerful and customizable than the henchmen you might have traveled with in Guild Wars or Guild Wars Factions. You can customize a hero, all the way down to the skills the hero uses, or the hero's inventory.

The advantages of heroes are numerous. If you're playing as a role-playing character and just want to battle creatures and chase quests, you can use heroes to flesh out your party, so you don't have to find other players to adventure with you. You can have up to three heroes with you at any one time, but you can also fill out the rest of an eight-man party with henchmen. This will let you explore much of the game by yourself, though the optimal party will have two players. With two players with three heroes each, you have a full eight-member party that consists of powerful characters. And if you want to battle against other players directly, the new hero mode lets you go head-to-head against another player, where you get to pit your characters and heroes against one another. The battles in hero mode aren't simple team deathmatches; rather, there are objectives in the game that force you to think. For instance, you might have to seize certain spots on the map, and you can deploy your heroes around or keep them concentrated together.

Giving orders to your heroes is easy. A set of buttons tucked under the minimap lets you give orders to the group as a whole, or to each individual hero. Simply select a button and then click anywhere on the map to place a flag down. The hero or heroes will move to that flag. To rally everyone together, simply get rid of the flag and they'll all come back to you. Other controls on the interface let you adjust each hero's skills. Each hero has a small set of starting skills that are unlocked when you get that hero. Heroes will also have access to whatever skills you've unlocked on your account. The customization options are such that you can specialize each hero to fill any kind of need. "So if you want to make a protection monk, or a healing monk, or a smiting monk...you can do that," said lead designer James Phinney, giving an example of how you can take a regular monk and give it a valuable specialty. You'll also be able to teach heroes new unique skills, thanks to hero trainers. As you rise in rank, you get hero skill points that you can use to unlock hero-specific skills. Simply find one of the new hero trailers. These differ from regular trainers in that they specialize only in hero skills, and they don't charge gold for them, just hero skill points.

(On a cool note, while you don't need to own Guild Wars or Guild Wars Factions to play Nightfall, there is a neat reward if you do. There's a unique hero based on each of those two campaigns, and you can travel back to Tyria and Cantha and unlock them. Not only that, but you can also adventure around the original campaign settings with your heroes.)

Aside from heroes, the other major new feature in Nightfall are the two new classes: the paragon and the dervish. The paragon has been described as sort of a battle commander, and we certainly found that to be the case. This class doesn't dish out quite the same amount of damage as the other classes, but the key is to not get into the fight directly, but to support your teammates in battle using the paragon's skills. A paragon can boost the fighting abilities of a party so that it inflicts more damage quickly. The dervish, on the other hand, is perfect for getting in the midst of a fight, as the class' trademark scythe can inflict damage on up to three opponents with each swing. Many of the dervishes' abilities are geared toward being able to inflict large amounts of damage on multiple enemies simultaneously. And the dervish can also shape shift into the shape of one of the gods in Guild Wars. This is an incredibly powerful ability, but it leaves the dervish vulnerable afterwards, and it can't be used all that often.

The mix of heroes and missions seems interesting, and Nightfall is able to go into territory that the previous two Guild Wars could not. For example, one mission requires you to navigate through a region so toxic that your character will die if he or she is caught in the middle of it. The solution is to accomplish a series of quests that eventually lead you to defeating the queen of a race of wurms, gigantic sand worms that can move through the toxic region. If you gain the queen's respect by proving you can stand up to her in a fight, you'll be able to enlist her offspring. Basically, a wurm will come out of the sand and "swallow" your character. Don't worry, your character is actually being carried in the wurm's maw. But you'll now control the wurm directly and have access to many wurm-specific skills, such as being able to rear the wurm's body out of the ground and body slam an opponent for massive amounts of damage. It's a very cool sight to see, and a very different experience from anything you might have seen in earlier Guild Wars games. Nightfall seems to have something new for every type of Guild Wars player, from the role-playing fans to the player-versus-player fans, and it'll launch October 27.

54 Comments

  • DRUNK_CANADIAN

    Posted Oct 25, 2006 7:38 pm PT

    Something tells me the dervish is going to be imbalanced as #*@& I am totally buying this, but can you travel to past areas if you dont have the 2 original versions, I love GW but i dont got me CDs

  • SoberWarock

    Posted Oct 24, 2006 2:02 am PT

    Oh I hope the original Guildwars is still good for a few more years, because I just bought the game.

  • Darkstar_Sinada

    Posted Oct 23, 2006 7:34 am PT

    I for one liked Factions just as much as Prophecies, it just took a different approach. And for those saying they only spend 6 months on each expansion, they have two teams, so each expansion is in development for about a year.

  • rong626

    Posted Oct 22, 2006 11:49 pm PT

    Nightfall will offically PWN world of warcraft!

  • sarevoc1

    Posted Oct 22, 2006 3:13 pm PT

    Heroes sound like a micromanagement nightmare... but then again Anet usually has a way of surprising me. I've already pre-ordered the expansion. Guild Wars in general wipes the floor with anything else in the market... If you like on-line RPGs, you can't go wrong with any of the GW titles.

  • 2ndproof

    Posted Oct 22, 2006 2:38 pm PT

    MAn im behhind in guildwars as it is i still neeto get factions but who cares this ones guna be wiked

  • --michael--

    Posted Oct 22, 2006 11:26 am PT

    Great!

  • _Sam_

    Posted Oct 22, 2006 9:12 am PT

    I'll probably check this out when it's released

  • LuffyTubby

    Posted Oct 22, 2006 8:16 am PT

    this game will be the best game of all time!

  • igl

    Posted Oct 21, 2006 6:11 pm PT

    factions was kindo lame but still worth getting it,
    but this one rocked at the preview weekend, lots of cool stuff and explore and play with

  • WisdomLink

    Posted Oct 21, 2006 12:18 pm PT

    I would never would have thought that being wurm food would benefit me...

  • SaintIy

    Posted Oct 21, 2006 11:11 am PT

    wub wub wub wub --- Zoidberg

  • bobreturns

    Posted Oct 21, 2006 8:21 am PT

    i was gonna get this but then i lost interest in the GW series

  • dragon247uk

    Posted Oct 20, 2006 11:28 pm PT

    w00t

  • Mkherkzen

    Posted Oct 20, 2006 4:23 pm PT

    Wurm riding seems cool for me
    Other features are also interesting. I need to check the Dervish - it looks like I'm going to love that profession

  • master_shan99

    Posted Oct 20, 2006 12:40 pm PT

    This game is a MUST HAVE for GW players.

  • Vlad_md

    Posted Oct 20, 2006 12:23 pm PT

    Have you played the preview, Lazy_Marine? There was one mission with time bonus (the first one) and another with classic bonus.
    I like the luxon vs. kurziks thing in factions, makes up for the lost pve feel.
    I think nightfall will have new features as well, besides heroes and wurms; and it unites two distinct types of gameplay, as i noticed.

  • Merl57

    Posted Oct 20, 2006 12:22 pm PT

    WOW lol. They should have wurm rodeo mingames. And Wurm pvp.

  • fish_food

    Posted Oct 20, 2006 12:20 pm PT

    This game will be the best online RPG of all time.

    I played the beta. I swear.. nightfall kills the two other games!!! you HAVE TO TRY THIS. OMFG...

  • Staryoshi87

    Posted Oct 20, 2006 11:18 am PT

    Factions was alright, i didn't like the turbo charged pve, though, but nightfall looks to be a good balance of the two....if i can't reserve a wii by the 27th i'll have to pick this up =P

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