Guild Wars 2 Impressions

The debut trailer was unveiled at GamesCom 2009, and ArenaNet was on hand to provide some more juicy details.

Fans of Guild Wars have been patiently waiting for a full-blown sequel to the free-to-subscribe massively multiplayer online role-playing game, and from what we saw in its debut trailer, it certainly looks worth the wait. Guild Wars 2 takes fans back to the fantasy world of Tyria and takes place 250 years after the events in Guild Wars, following the awakening of the powerful elder dragons, described by NCsoft as pure "engines of destruction" in the game. If that's not daunting enough, the dragons have also enslaved an undead army to help them in their quest to corrupt and consume Tyria. The four playable races--humans, Charr, Norn, and Asura--have banded together to stop the dragons in their quest and are joined by some extra help.

The Sylvari are an all-new playable race in Guild Wars 2. The plant-based creatures aren't "humanoid in the way we know," says lead content creator Jeff Grubb. According to Grubb, they're quite different from the other races and don't understand the culture and logic of the other races. He explains that they're unified as a culture and share the common dream of eradicating the dragons bent on wreaking havoc on the world of Tyria. Sylvari are born fully aware and are characterised as a noble race. Despite this, not all Sylvari have good intentions, and certain splinter groups have arisen to challenge their way of life. The last piece of information we could gather is that, like their owners, Sylvarian armour and weapons are also organic and are grown from roots and leaves rather than being forged with fire.

The other major feature in Guild Wars 2 is the addition of playable underwater areas, which was hinted at in the trailer. According to NCsoft's Chris Lye, this will grant players substantially more "freedom of movement" and the freedom to explore Tyria's landmasses and the oceans below. Lye says the ability to explore Tyria's underwater world, and the complexities that go along with that, is one of the reasons it's taking a while to develop the game. The team didn't go into details on how this new experience will affect gameplay, but we're excited to see how they'll incorporate this into the game.

As you can see in the trailer, there's some beautiful concept art at work, and the team plans to use this in the game "in one way or another," as a storytelling tool. "It's a major component to our visual style," says lead art designer Daniel Dociu. The entire trailer was generated in-house at ArenaNet, and Dociu says it has helped crystallise the direction in which they wanted to take the sequel. "The trailer is very representative of the overall sensibility of the game" says Dociu. ArenaNet now has a graphics engine that they feel finally does justice to the concept art, according to Lye, and is something they believe hasn't really been possible until now. While the gameplay footage in the trailer is certainly far from final, it's a promising first look at the much-anticipated massively multiplayer online game, and fans will have to sit tight until more details are released.

Guild Wars 2 has yet to be given a firm release date. For more of our GamesCom 2009 coverage, visit gamescom.gamespot.com.

263 Comments

  • icubod88

    Posted Nov 15, 2009 6:42 am PT

    hope the game lives up to the concept art... looking forward..

  • RipVanWinkle_

    Posted Nov 3, 2009 9:45 pm PT

    @_distemper
    Since when isn't it good vs evil? There are very few RPGs that aren't from that same mold american or japanese alike. in fact, the only one I can think of that isn't good vs evil is final fantasy 12, which both developers, critics and other gamers agree was more about just a human empire taking over another, and that was one of those JRPGs you apparently hate so much.

    Furthermore I think you only have your panties in a twist over factions and nightfall because of the inclusion of Assassins as a class. and even then that was only factions, nightfall had a more....Ancient Egyptian feel to it.

  • _distemper

    Posted Oct 23, 2009 11:06 pm PT

    The PvE in Guild Wars(with the exception of Prophecies) seemed a little like a hash job. Personally, I also detest JRPGs and anything that vaguely resembles them, and I found that the second two campaigns got closer and closer to the JRPG motif of the dashing heroes in a black and white world with zero moral ambiguity and an utter commitment to their goal: To destroy EVIL!11!!one11! Which, I find, contrived and lame.

  • charlesworth89

    Posted Oct 18, 2009 3:15 pm PT

    I played guild wars back in the year after release and i remember a split down the middle of pvp and pve, but the general consesus was that the game's strength was pvp.

  • p00zer

    Posted Oct 8, 2009 10:09 pm PT

    Yeah to the Mac people (I'm one of you) just use bootcamp.. I play games like Crysis fine in bootcamp, there's no slowdowns.

  • Farkus

    Posted Oct 6, 2009 5:51 am PT

    regix416_basic, Guild Wars is big on PvP. The whole PvE experience is a way to get gear and skills for PvP, though many players (like me) never bothered with the PvP aspects of the game. In fact, you can skip the PvE part entirely and make a max-level character strictly for PvP. In the early years of GW they held worldwide PvP tournaments, had big prizes and really hyped it up.

  • regix416_basic

    Posted Oct 5, 2009 11:45 am PT

    @jmrwacko: As far as I can remember, Guild Wars wasn't PvP. It was a straight Explore the world, follow quests and do pretty much whatever you want game much like Elder Scrolls. However, 2 might be more mission-oriented... just from watching the trailer alone, it seemed to look like it was going to be that way. But I could be wrong. But I though PvP meant and still means Player Vs. Player. As far as I know and can remember, Guild Wars was never about PvP and was more about world exploration. An overall question I have is... Is any past history needed in order to know what is going on? I didn't get that far into Nightfall... or into any of the other games for that matter. So will I be hopelessly lost for 2? This is probably a stupid question and I probably shouldn't even be asking it.

  • Peach100

    Posted Sep 27, 2009 10:10 pm PT

    I'm getting this game no matter what. Nothing will stop me!! Ha ha.

    This game looks awesome. Especially the graphics. I know this game will be great but even if it isn't I'm still getting it.

  • brazenwight

    Posted Sep 24, 2009 9:58 am PT

    I will buy this even if it sucks just to pay homage to the first game. You rock ArenaNet. You sure know how to make a game. (I hope it doesn't suck BTW).

  • superball100

    Posted Sep 19, 2009 2:55 pm PT

    looks good

  • lionel

    Posted Sep 16, 2009 12:54 pm PT

    in response to all of you mac users, I just created a boot-camp partition, installed all of the proper drivers once installed, and I am playing guild wars at least 3 to 4 hours a day, remember, the OS runs natively, and guild wars looks awsome.. because it's not a graphics hog. I am very impressed with how smooth the game runs. Trust me, I love my mac, but game publishers for some reason do not want to put the developement cost towards the mac platform, so for now.. just load boot-camp and enjoy

  • jmrwacko

    Posted Sep 12, 2009 11:21 am PT

    Will GW2 be any different than Aion other than having instanced PvP and dual class mechanics? I'll have to follow this game's development some more.

  • ninn1000

    Posted Sep 9, 2009 3:47 pm PT

    Guild Wars was a great game (I only played Prophecies though) but I thought sometimes the solo play or partying, one of my favorite parts of MMO's was a little shadowed by a PvP system that wasn't all that different from other games in the genre.

    The sequel though sounds as though it will be a more PvE based game, much to my enjoyment and I will put store some money in my room starting now for this game. I'm really looking forward to it and the persistant world, hopefully a level cap increase and more armor sets.

  • BrunoBRS

    Posted Sep 4, 2009 12:22 pm PT

    always wanted to play the first, but never got the chance... looking forward this one

    BTW is it only me or the logo looks A LOT like dragon age's?

  • MegaWang

    Posted Sep 2, 2009 7:19 am PT

    Will this be the first MMO to entice me enough to play? I hope so.

  • DenisG

    Posted Sep 1, 2009 7:11 pm PT

    The trailer isn't a finished product so picture the same trailer as a finished product running on a 2gig vid card with 4 to 8 gig ram direct x 10. Need I say more?

    GW 1 has killer art graphics, GW 2 has a whole new engine, it can run on direct x 10 but not require it to play and all this as free as always.

    Did I mention entire underwater areas to explore and play In. Enemies such as the Naga but we now can fight underwater. This will set the bar higher than ever before for all other MMO's. This will be the MMO that changed everything...

  • Adam_the_Nerd

    Posted Sep 1, 2009 4:17 pm PT

    This is going to be fantastic; and in response to the mac issue posed by paulopmx, there are tonnes of ways to get games working on a mac!

  • paulopmx

    Posted Sep 1, 2009 2:05 am PT

    Still no love for Mac users. :-(. I've moved to using Macs, and I haven't been able to play my Guild Wars since then.

  • shadowfan4life

    Posted Aug 31, 2009 7:40 pm PT

    I loved the first one, and started playing it again after a few months off. I want to be Charr, so I can pounce on my victims, RAWR. But seriously, I'm pumped for this game, I hope they add more in the expansions, like new races and stuff, MAN IM EXCITED XD.

  • pepasuran

    Posted Aug 31, 2009 11:55 am PT

    I'm so excited for this game. Going to be awesome. There's so much concept art and wallpapers floating around now that I see all over. Just saw on http://www.guildwars2guru.com they've found 7 new concept art that you may want to check out.

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