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Arcania: A Gothic Tale First Look

The Gothic series is back from the darkness whence it came.

The Gothic franchise has forever been defined by free-roaming open-world gameplay, sweeping story and settings, and bugs. Lots of bugs. Publisher DreamCatcher freely admits that Gothic 3 was a great game in theory but an unplayable mess in execution. So former developer Piranha Bytes is gone, replaced by Spellbound Entertainment in the hope that fans of the epic role-playing game genre will eventually see Gothic in the same bright light as Oblivion. Spellbound's next project is Arcania: A Gothic Tale.

The name change serves two purposes. First, it hints at a world rich in magic and fantasy. Second, and completely from a marketing perspective, it helps give the Gothic franchise a fresh start in North America, where it has failed to gain significant popularity. And gaining popularity in the good old US-of-A is goal one for DreamCatcher. The team invested months of research into the differences between European and American gaming preferences, so much so that there will be two different color palettes for Arcania: North American (bright and beautiful) and European (muted and gritty). Truth be told, we didn't notice much of a difference when DreamCatcher stopped by our office to show off a very early build of Arcania, but you have to admire the attention to detail.

Arcania picks up 10 years after the events of Gothic 3. The Nameless Hero from the original games has vanquished the orcs from the land and ascended to the throne. But as the king, our former hero has become consumed with power and is no longer held in favor by much of the population, including the Witches of Fate that started him on his noble journey in the first place. Betrayed, the witches find a new Nameless Hero, most likely a humble fisherman, and charge him with righting the wrongs of the new king. Of course, this being a Gothic game, you can do pretty much whatever you want, be it join the king, overthrow him, convince him to change his evil ways, or set up shop as a mercenary and mind your own business.

Our brief demo began with a placeholder hero running around a forest as DreamCatcher showed off the new lighting and texturing models. The placeholder was actually the player model from Gothic 3; the team is still trying to decide exactly what our new Nameless Hero will look like. But the sun shone brightly in the sky, and the trees and grass swayed softly in the wind. A picnic table was set for lunch with plates and cups. Smoke from a nearby cabin wafted into the air as a warm fire burned in the hearth inside. The game is still more than a year from release, but it's impressive how far it has already progressed visually.

The major focus at this early stage of development is improving the combat model. Melee attacks are currently tethered to a stamina bar, and you can hold down the attack button to charge a strong strike. We watched as our hero did battle against a human enemy yet to be programmed with any kind of AI; he just swung away randomly, much like you probably did if you played Gothic 3. It's early and difficult to get a gauge on how deep the combat system will go, but at this stage it looks rather simplistic. Nevertheless, we've yet to see the new magic abilities, archer mechanics, or the deep weapon- and armor-customization system. Every weapon or piece of armor can be broken down into base components, and you'll be able to mix and match sword hilts with blades or chest pieces with chainmail. Although there won't be any player-creation system as you start Arcania, the dev team is hoping that the customization system will make your character truly feel like your own.

To further reinforce this, attribute points will be more flexible. As you improve in skill within traditional classes such as paladin, archer, mage, and thief, you'll be able to shift some points around if you wish to change your style. There will also be ample XP to max out in about two different classes, should you decide to undertake each of the countless side quests in addition to the main story quests.

As indicated earlier, you'll find a greater emphasis on magic in Arcania. Of course, no magic has been implemented at this stage, save for a glowing blue orb that is used to show off the strengths of the new lighting system. But you will find a lot more than ranged missile attacks because skilled mages will now be able to harness elemental weather. In addition to changing the time of day, you can alter the weather, causing it to rain or snow. Calling a thunderstorm over a group of patrolling guards forces them to take shelter by the warmth of a fire inside the guard hut, freeing you to sneak by unimpeded. That's because guards hate rain.

Given that Gothic games tend to start slow--the Nameless Hero can barely tie his shoes early on, let alone conjure spells--you'll dig into the story when you start interacting with the numerous villages and cities in Arcania. Depending on your actions, you may receive a hero's welcome from the local population as they shower you with praise and adulation. Rub them the wrong way and they'll run you out of town, charge higher prices for items, and do everything but throw rocks at you. Rocks hurt.

You won't have to go back and play the other three Gothic games to appreciate Arcania, according to DreamCatcher, but you will appreciate the subtle references to past events and characters if you do. To that end, DreamCatcher will release a Gothic 3 expansion later this year. Gothic 3: Forsaken Gods will bridge the gap between the end of Gothic 3 and the beginning of Arcania, offering 20-25 hours of new gameplay. Of course, Forsaken Gods is being tested extensively for bugs, so you should be able to play through seamlessly without experiencing any of the crippling errors found in Gothic 3.

Arcania will be packaged under Microsoft's Games for Windows brand, and we wouldn't be surprised to see at least an Xbox 360 version, considering that DreamCatcher used an Xbox 360 wired controller during our demo. Of course, that's more than a year away, and at this point we are just excited to see the promise of Arcania in action. Much like Gothic 3, the game shows potential. But will it deliver? We'll know more later this year.

145 Comments

  • xxxBlackDogxxx

    Posted Nov 3, 2009 11:36 pm PT

    I can't wait for this game!Hope they don't mess up and they still keep the feeling of early gothic games.

  • Amurg

    Posted Oct 4, 2009 3:23 am PT

    no piranha bytes, no gothic... just has the "gothic" word somewhere in the name... gothic's soul lives on through Risen (bought it, played it, loved it)... it's all in the characters and story... i saw gameplay of this on youtube that looked a little better than Risen's, but without the story and living characters and world that piranha can come up with, i predict it'll get boring in a couple of hours... especialy if the main hero remains turned into the same 'I WILL SAVE THE WORLD!!!" homo that spellbound made out of one of my favourite main characters...

  • Norwegicus

    Posted Aug 14, 2009 2:53 pm PT

    Lets see, it says Jowood... Its going to be broken and buggy and rushed for release.

    I'm going to read some forums before i throw my money on this.

  • MrMarlbor0

    Posted Aug 9, 2009 11:09 pm PT

    lets see.....Arcania or risen will win the battle

  • xxxxDARKENED

    Posted Aug 3, 2009 12:05 am PT

    lol nice XD

  • Innos007666

    Posted Jun 14, 2009 9:03 am PT

    Sweet, can't wait for this.

  • ninn1000

    Posted May 17, 2009 4:10 pm PT

    Sounds awsome! I just hope that I don't end up jumping off a cliff again from lag... I absolutely loved playing the hunter class in 3 so I hope that isn't changed too much. Last thing that changed a lot was Plain White T's, and I'm not gonna talk about them...

  • dibblah

    Posted Apr 8, 2009 5:39 pm PT

    I played Gothic 3 and on the whole did enjoy it. Saying that I do love the FPS /RPG formats in general. As others have noted, the combat was however inconsistent with loads of Orcs cut down easily and then a fight-to-the-death situation with a bloodfly. Also the bugs were there, and they were a pain; frustratingly preventing several side quests from completion amongst other things.

    I've re-installed the game tonight and I'm currently downloading v. 1.7 880MB patch! Honestly a patch this size! To release a game of this significance and not playtest adequately and give the devs enough time to get it right is more and more a completely inexcusable action by the industry. Customers want a game that works and are begining to tolerate fewer and fewer bugs/glitches in what supposedly should be a finished product. If the publishers push an incomplete title to a release date whereby the product is unfinshed at point of sale, then they should expect the fairly reasonable anger of people who've paid good money for it!

    It should not be incumbent on the player/user to have to install these lengthy and in this case huge patch. It's as if they are releasing faulty goods to the marketplace. Would you by a new jumper with a hole in it?

    Time to get off the space hoppers and get this right. On the upside the v. 1.7 fix-list does seem to address many of the inconsistencies from the initial offering so I'm hoping to re-play with a fresh, bug-free game. My only concern is that I'm on the cursed Vista of Antioch; I hope this does not screw things further for both games!

    Also I hope that the growing trend of dumbing down PC games so they can translate over to consoles ends soon and that Arcania does not go down this road.

    Looking forward to a bug-free, intelligent Arcania please.

  • mkreku

    Posted Mar 3, 2009 4:44 am PT

    I absolutely love Gothic and Gothic 2 (not so much Gothic 3..), but having a new developer on this is both worrisome and exciting. It'll be fun to see what news they'll bring to the table, but chances are they won't recapture the "Gothic magic" from the old games.

    Anyhow, keep an eye out for Risen, the next project from Piranha Bytes (developers of Gothic 1-3) too! It looks great so far!

  • JediKnightGairu

    Posted Jan 29, 2009 10:00 am PT

    The name change may prove a fresh start to North America, but it's always been the best RPG series ever to me

  • Goblex

    Posted Jan 23, 2009 10:35 am PT

    Gothic 3 was an amazing game and i was so anxious to continue playing even when i couldn't.
    There were some bugs,that often helped you out of trouble,and some bugs,that got you into trouble.but regardless of that,the game was awesome,the antalising was the only thing that needed adjusting.Gothic 4 is probably going to be good too,so I can't wait to play

  • DeathPhoenix37

    Posted Jan 13, 2009 9:22 am PT

    I've played all the games in the Gothic series and I think they were all good,I only found a few bugs but sometimes they were quite funny.
    I'm looking forword for Arcania also knowen as Gothic 4 as well.

  • elioeni

    Posted Jan 6, 2009 4:02 pm PT

    I'm really looking forward to Arcania... I've often wished a company would re-make the game "Arcanum" which I thought was amazing but looks terrible now (graphics). To get back to the Gothic Franchise... I have received way more than my money's worth with the Gothic series. I even have Gothic 1 in one of those huge boxes games used to come in. From Gothic 1 to Gothic 3, I have experienced very few problems... (sorry folks). I'm not sure why. I did notice some broken quests and other annoyances but, for me, right out of the box everything worked all the way through every game. My biggest problem came with installing "Night of the Raven..." What an absolute nightmare. Anyway, I'm certainly with all of you: Spellbound must release a great game "out of the box" or the Gothic Franchise is over. There's no reason why the Gothic series couldn't have been one of the best games ever made (it actually is to me)... but bad "press" through the gaming community can destroy a game before the masses have purchased it. Good luck Spellbound!

  • ottojuno

    Posted Jan 3, 2009 10:13 pm PT

    Gothic 2 was the Best RPG I have ever played. G3 was a big letdown. They turned G3 into a clone or actually a step child of Morrowind. I could not stand Morrowind. I hope they go back to G2 gameplay. It was way more exciting to play.

  • dysguised22

    Posted Dec 26, 2008 10:17 am PT

    Really, the bread and butter of the series is G1. Though the story was a touch more linear, it threw a few curveballs into the mix to still keep it flowing beautifully with only 2 (yes..2) game breaking glitches that only involved turning a winch (gatehouse lever). Once you knew that, and since there were only 2 winches...you didnt touch them because they werent needed to be touched in the long run anyways. The monsters made sense, in that the minecrawlers were ONLY found in caves/mines as the book bestiary said they would. No open sunny fields, no mountain sides. In the dark because they cant see in light ala Pitch Black before there was a Pitch Black. Places also changed as the story evolved and so did some characters. Everything had its place in the world and it all felt natural. Though the graphics are more than harsh now compared to today's standards and the combat is tough to get a grips to as there's pretty much no mouse involved whatsoever, it's worth learning. Simply put, all the Gothics do not compare to the Original which is sickening because you'd think with the evolution of technology over the years, they'd be able to do more. G2 is a good second choice and though I love and own all the Gothics (including the ever so catastophic Forsaken Gods), G1 still lords over them all in actual experience fulfillment.
    -My two cents.

    -Dys.

  • itachi100

    Posted Dec 18, 2008 6:58 pm PT

    if gothic 3 wasnt so bugged, it wouldve been a classic! i hope this one follows through

  • Lhetre

    Posted Dec 6, 2008 2:37 pm PT

    Gothic 2 had a combat system way too punishing, it was kind of a job trying to play it, but I got no problems with Gothic 3, finished it two times, enjoyed more than Oblivion : more variety in landscapes, clear and understandable story with identifiable characters, definitely looking forward to Gothic 4.

  • reinss17

    Posted Nov 26, 2008 5:53 am PT

    Forsaken Gods is being tested extensively for bugs, so you should be able to play through seamlessly without experiencing any of the crippling errors found in Gothic 3.

    yeah right.
    in Forsaken Gods are more bugs then in Gothic 3

  • henrik02

    Posted Nov 14, 2008 1:01 pm PT

    I don't know what fuss it is about Gothic 3 being bad. Sure, it wasn't as good as Gothic 2, but on it's own it was a great game and I found no bugs there...I hope that the forth game will be at least as good.

  • MrMarlbor0

    Posted Nov 10, 2008 12:38 pm PT

    plz plz plz let this be good.....and dreamcatcher kill any bug you see!!!!!!!

    gothic series FTW (expept G3)

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