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Gods & Heroes: Rome Rising Updated Q&A - Minions, Armies, and High-Level Battles

Design director Stieg Hedlund explains what it will be like to lead an army of minions in this massively multiplayer game based in ancient Rome.

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Watch as the battle is joined by minion armies in Gods & Heroes: Rome Rising.

Massively multiplayer online games typically take place in high-fantasy realms where you play a persistent character who hunts down fairy-tale monsters with other players, while seeking fabulous loot and enough experience to grow more powerful. But Gods & Heroes: Rome Rising from publisher Sony Online Entertainment and developer Perpetual Entertainment will instead take place in a fantastic version of ancient Rome--a land where mythical creatures run rampant and the human race's only hope of survival is to put faith in the powers of vengeful gods. Among other intriguing features, Gods & Heroes will let players command a retinue--an army of minions that accompany them into battle. For more details, we sat down with design director Stieg Hedlund.

GameSpot: One of the most intriguing aspects of Gods & Heroes is the game's "minion" system, which lets player characters commission their own squad of followers that come along for the ride. Where did the idea come from, and why is it important in the game? How does it make Gods & Heroes unique?

Stieg Hedlund: Instead of making yet another vanilla massively multiplayer game, we wanted to explore some hybrid gameplay. Apart from my work on the Diablo series, I was also involved in Starcraft and worked on a lot of turn-based strategy games when I was at Koei--one of my first jobs. We wanted to capitalize on that experience and add some of those real-time strategy elements. The minion system adds a whole level of tactical and strategic combat that is not available in any other massively multiplayer online game.

GS: As players level up during the course of a game, do their minions also level up automatically, or can players customize each minion's leveling? Or, is it simply a case of going out and hiring tougher minions?

SH: Yes, minions do level up with you--but only when they're in your squad and fighting alongside you. If you just leave them in your camp, they'll stay the same level as when you hired them.

GS: Aside from your minions' power level, what other customization options will you have for your followers? Can you choose or even create designs for new standards for them to carry on banners and shields, or change their faces or skin tones, or vary their height, or change their armor...?

SH: We actually looked at a lot of this type of stuff early on in development and discarded it. So, instead of having a ton of random disposable minions, there is a very specific set of unique ones. Thus, Rufus Horatius, one of the first minions you can hire, will always look like Rufus. One big benefit of this approach is that it enables players to talk to each other sensibly about their minions. For example, a player can explain to another, "You're going to need big heals to beat this boss, so you should bring Rufus with you." This way there's a common language and understanding between players, instead of a need to break down the stats of random minions.

For the sake of simplicity, minions can be compared to equipment found in other games--in the sense that they are a specific and known set of items with different levels of quality that help different player classes and "builds"--the various ways that players can design their characters--in different ways. But of course they are much, much more than just mere pieces of equipment. Minions are separate entities that act on their own through sophisticated artificial intelligence and can be commanded by players. Not only do minions level up with you, they unlock new powers with experience, whereas a piece of equipment is only good when you're pretty close to its level and then it must be discarded in favor of something better.

GS: On a related note, do you have any control over your minions' inventories? Can you give them different weapons to use? Or, could you use them as "pack mules" to carry loot for you?

SH: Nope, none of that stuff. At first, managing the inventories and equipment of minions might seem like a good idea, but after you've collected more than 130 of them, you're probably going to feel less inclined to scrub through them all to see who has what--they'd be like bags inside of bags inside of bags, and you'd never know what you did with that one cool sword you received at level 10. We also wanted players to focus on the tactical benefits of having a squad, rather than using them like rented mules.

Instead, sets of equipment can be purchased through the "Custos Armorum"--the squad outfitter that lives in your camp. This equipment is bought for an entire minion type; if you buy an upgrade to infantry gear, all of your infantry minions will receive this upgrade. There will, however, be differences between those infantry minions as far as what that upgrade means to them. For example, a heroic-quality Gaulish minion might interpret a basic (but high-level) upgrade as a special two-handed axe and exotic armor.

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33 Comments

  • football_chetan

    Posted Jun 29, 2007 10:31 pm PT

    I love these type of games as they win my heart and look at the graphics they are soooo cooooollllll...

  • docjones87

    Posted Jun 8, 2007 2:43 pm PT

    I recall reading somewhere that there would be very limited PVP to begin with. The focus being on PVE. Not to bash anyone's dreams of massive PVP skirmishes - which would be a sight to see.

  • XxHyperionxX

    Posted Jun 6, 2007 12:33 pm PT

    This looks like an awesome game....except for one odd thing, we cant hire/recruit greek soldiers? this thing is packed with greek mythology but u cant have greek minions? thats really gay...lets put in pirates but not greek minions

    wtf?

  • brotherscampos

    Posted Jun 6, 2007 11:53 am PT

    is like War craft for me there is no bussiness on that sale the game on the price for tha game

  • el_hermoso

    Posted Jun 6, 2007 7:45 am PT

    Do you mean you have to pay monthly for a game that you buy in a shop? That's ridiculous I hope it doesn't happen to this one.

  • ntnimara

    Posted Jun 6, 2007 7:35 am PT

    I'd laugh my head off if there would be ingame advertising so as to avoid fees.... Image your legion all equiped with Starbucks shields...

    But the game seems very interesting...

    If it does what it says, it will be a good step forward for MMOs

  • Leonick

    Posted Jun 6, 2007 3:46 am PT

    So ill guess it will have a stupid monthly fee? like all other stupid mmos why cant they follow Guild Wars example in the second there will even be persistent world like all other games so what the big deal whit the fees?

  • zer0sil3nce

    Posted Jun 5, 2007 4:00 pm PT

    sounds good, might just have to pick it up.

  • apsalar

    Posted Jun 5, 2007 5:28 am PT

    interesting to see how PvP will turn out...

    overall a good idea..... people would play for longer as they would be trying to get better gear for their minions not only for themselves

  • SimuLord

    Posted Jun 4, 2007 7:31 pm PT

    I still haven't seen anything that suggests that this game will be worth the while. To me it seems to have 3 strikes against it already; one, Sony Online Entertainment is publishing. Two, as a Total War addict I'm looking more for a game about Rome, the city and civilization, not fantasy in a toga. And three, I'm not completely convinced that Hedlund and friends have the MMO credentials to impress out of the gate. I'll take a wait-and-see approach.

  • tiggerlu

    Posted Jun 4, 2007 10:31 am PT

    I think this might lead to a new genre, where it's more of a single-player game with some MMO elements, rather than be a fully MMO. I'm sure there's a market for people who don't want to get into or can't stay MMO(RPGS) - this will be like a single-player game that you can play indefinitely.

  • el_hermoso

    Posted Jun 4, 2007 8:38 am PT

    I think this game looks really good. I've never played a MMO game before because they don't really appeal to me, but this one, being a roman based game, does. One thing that annoys me about this, is that a release date hasn't been confirmed yet, making me believe it will not come out for a very long time

  • Vlad_md

    Posted Jun 4, 2007 5:04 am PT

    i dont like it

  • Acyberexile

    Posted Jun 3, 2007 9:29 am PT

    Why the hell would I want to pay to Sony for killing NPCs with NPCs?!

  • Pete5506

    Posted Jun 1, 2007 10:14 pm PT

    sounds different but cool

  • bodylotion

    Posted Jun 1, 2007 8:25 am PT

    This game could be something but i'm not sure i would like the RP part. I'm not a roleplayer but: I think the RP aspect of the game won't be that good since people like to act like something else, now they will just be humans....

  • klinsi

    Posted Jun 1, 2007 7:45 am PT

    Good idea but lets see the implementation & how this work, eh ?
    But I totally disagree with being had more than 130 minions ???
    Wow... what if happened when PvP ??? totally chaos ?
    Hehehe...
    And without any unique thing about our minion compared to others minion, doesn't feel good about that !

  • spchernandez

    Posted May 31, 2007 10:36 pm PT

    Yaaawwn, still Conan. And if it comes to waiting, Warhammer plz.

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