EVE: The Second Genesis Preview
This intriguing massively multiplayer online game will let you play as a starship pilot in search of wealth and property.
If you've ever played a role-playing game, whether it was a single-player game or a massively multiplayer online game, then you're probably familiar with the joys of visiting that game's local merchant. "Hello, [your character]," he says. "I'll buy that rusty broadsword of yours for three gold pieces." And chances are that you just stopped in to get rid of the extra loot you obtained by defeating that evil army of monsters and claiming their treasures as your own, anyway. So you sell your stuff and head right out the door, ready to slay even more monsters. But CCP Games' upcoming online game EVE: The Second Genesis will change all that. In fact, in this futuristic space exploration game, amassing a huge fortune will be one of the best ways to make your character powerful and influential--but there won't be any merchants around to buy up your stuff. Instead, the game will have an intriguing dynamic economy that will be based solely on what you and other players buy and sell.
But EVE won't be some sort of space-age accounting simulation. It will actually be a good-looking 3D space-based game that will let you travel the far reaches of the universe. Since EVE will be all about exploring, fighting, and trading in space, you'll create a character for yourself as normal, but your characters will be too busy ferrying cargo and fighting off space pirates to actually jump out of their ships. So, although EVE will let you begin the game as one of four playable races, belonging to one of two bloodlines (and may actually let your character evolve into a fifth race), the game will let you customize only your character's portrait as it will appear on ship-to-ship communication screens.
Fortunately, it will allow you lots of freedom in this regard. If you wish, you can create friendly-looking, smiling characters or characters with ugly, tattooed faces who peer down their noses at anyone who tries to hail their ships. You can also choose an emblem to appear behind your character's face. EVE will let you play as one of 15 preset character classes, though these classes are really nothing more than different sets of skills, and over the course of your character's career, you'll earn enough money to buy skill packs that can enhance your existing skills and help you learn new ones. Interestingly, EVE won't have any experience points or character levels. Your characters' power and stature will be measured by how developed their skills are, how many ships they own, and how much money they have. Actually installing a skill pack will take several minutes to several hours of real time. The developer hopes that this installation time will actually help casual players with relatively little time to play, since they'll be able to log in for a quick session, start installing their skill packs just before they log off, and have an upgraded character the next time they log in. However, it should be noted that what you know won't be as important as who you know. The key to success in EVE will be joining a powerful player-run corporation--organized groups of players that resemble guilds from other online games but are much more influential, as they can colonize planets, build space stations, and even patent starship designs.
But even the wealthiest space traders and the most fearsome interstellar mercenaries started somewhere. You'll begin the game with what's described as a "newbie frigate," a relatively weak ship that's equipped with only a few hardpoints, which are special slots that let you equip your ship with weapons and other add-ons. But if you play your cards right, you may eventually be able acquire one or more of the game's 70 different types of starships--including cargo frigates, fighter ships, battle cruisers, and more--and the larger ships will have more hardpoints that will help you expand their weapon systems, travel speed, and defensive shields.
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- GameSpot Score6.6fair
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