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E3 06: Elveon First Impressions

It's time for Elven martial arts and big, snarling, dog things in Elveon. We head over to the 10Tacle Studios booth to check it out.

LOS ANGELES--Tucked away in a corner of Kentia Hall at E3 2006 is a booth for company 10Tacle Studios. You may recognize the name from the GTR series of hardcore racing sims, but the game we went to see was about as far from racing as possible. We sat down with the developers for a lengthy demo of the action role-playing game Elveon for the Xbox 360.

Unfortunately, we didn't get to play Elveon, but we did get a good demonstration of the combat system and level design, as well as the physics and graphics engines in the game. Elveon is about an elvish hero in the land of Naon...and that's about all we know thus far about the narrative.

However, one thing we did get to see is the combat system. When you begin a game, you can choose a combat philosophy based on how you want to fight. You can choose to focus all your skills in a single weapon, or you can go the jack-of-all-blades route. There are four weapon classes in the game: daggers, which do the least amount of damage but are lightweight and can be dual-wielded; bows, which are the only ranged weapons in the game; spears, which have a long reach and work well for taking out multiple enemies; and two-handed broadswords, which can inflict heavy damage but are slow and heavy. You can bring up to three different weapons into battle, and each one lets you perform unique attacks and combos. Once you're in battle, you can swap weapons on the fly to take advantage of the strengths of each fighting style.

The fighting itself is somewhat realistic in that you become fatigued as you fight. If you keep performing one strong attack after another, you'll get worn out and will not be able to move for a few moments. That said, the fighting style in the game is still pretty flashy, though not to excess. You can perform lengthy combos and jumping attacks, swing your spear around to quickly clear the immediate area, and more. You can also block attacks and use combos to break through enemy defenses.

The artificial intelligence in the game fights very much the same way that you do. We saw enemies block attacks and then counter when we became fatigued, and the enemies use combos to break blocks, as well. The combat animations look a bit clunky, but that's to be expected from a game this early in development.

The combat we saw took place on a very long, stone bridge high above a valley floor. We only saw one-on-one fights, but according to the developer, there will also be group battles where you'll be able to fight alongside allies against large groups of enemies and monsters. There will also be some arcade-style shooting missions where you'll hop on the back of a flying creature and fire arrows at hostile targets.

The demo then switched gears to showcase the graphical detail and level design in the game. The first area we saw was a huge bridge with a massive, ornate Elven castle looming atop a craggy cliff. We watched as the lighting and weather changed in real time, and the changes were very noticeable and dramatically affected the feel of the environment. The demo then moved inside the castle to show some of the expansive interiors of the game, before moving onto a walkway overlooking a rugged cliff. There were some really lifelike, swaying trees poking up through the crumbling bricks in the walkway.

We then saw an area set in a forest clearing where large rocks were arranged in a pattern similar to Stonehenge. The tall grass and flowers all swayed in the breeze, and the way the light filtered through the massive trees looked especially impressive. Also, we got a look at one of the monsters in the game, which was a muscular dog type of creature, with massive teeth and an even more massive mouth. Again, the weather changed at random from sunny skies to rain. One nice touch was when it rained in a castle area, puddles formed on the ground.

It's still hard to say what's in store for Elveon, since what we saw was still in the very early stages of development. However, based on the level of detail in the environments, the weather effects, and the flexible combat system, Elveon is one to keep an eye on for now. According to the developer, there will be some sort of multiplayer component in the game, as well as downloadable content for the single-player game on Xbox Live Marketplace. The team at 10Tacle is planning for a worldwide release in the Summer of 2007, but until then stay tuned to GameSpot for updates.

39 Comments

  • djr1118

    Posted Oct 17, 2009 10:01 pm PT

    dam wat a let down to get to the end of the article and read that this was scheduled for summer '07 i hope this game is still in development it sounded interesting...

  • Gedden

    Posted Sep 11, 2009 2:07 pm PT

    Obviously they've put this is on hold and the question is whether it will stay there or not. My guess is that if this does see the light of day it will be very different than from it's initial concept (not storywise necessarily but rather in its development). We'll see...or maybe not.

  • bluenosepunk

    Posted Aug 11, 2009 10:36 am PT

    I hope this isn't in the bin.This game looks like it could be pretty awesome,no rumors in two years though?

  • am_shaegar_nr1

    Posted Apr 26, 2009 2:33 am PT

    Is it still coming out?

  • Djdiddles77

    Posted Feb 19, 2009 2:58 pm PT

    Long time coming for this game!! If it's still going to come out it could be really good!!

  • RIP_Hendrix

    Posted Feb 8, 2009 11:56 pm PT

    I'm not sure this game is even alive anymore...supposedly Climax Group is finishing the game since 10Tacle studios in Slovakia went bankrupt, but it seems like it is going to be a very long finishing process yet if the project is still alive since work was supposed to have resumed during the summer of 2008. I dont see it coming around until after Q3 of 2009, the game has already taken forever, they can take as long as they want now....

  • Novemberfreeze

    Posted Feb 8, 2009 1:08 pm PT

    if this game had all that in a early stage and they've had such a lllllloooooonnnnnngggggg time to fix it, then it should come out great. hopefully.

  • Cleaver426

    Posted Jan 13, 2009 3:37 pm PT

    i bet this will suck

  • punkdsk8erdude

    Posted Jan 4, 2009 10:08 pm PT

    is it a real time combat system or turn-based?
    i love RPGs with real time combat, and, although I love the stories and such of many RPGs w/ turn based combat, I never bother with them because I don't have the patience for that =]
    I find it much more fun to have real time combat.
    The description sounds like real time combat, but I don't know.
    Anyone know?

  • jedos

    Posted Nov 25, 2008 10:42 pm PT

    c'mon geezers..let's see the game already!!! =)

  • TehUndeadHorror

    Posted Nov 24, 2008 7:21 pm PT

    Lmao so it was....

  • punkdsk8erdude

    Posted Oct 1, 2008 9:23 am PT

    this was supposed to come out over a year ago...what happened lol

  • Yokuz1166

    Posted Dec 19, 2007 11:12 pm PT

    Sounds good. I've always been a fan of immersive environments. I'm still waiting to know more about the storyline though, being as the storyline if the most essential piece of an RPG.

  • Shalafein

    Posted Nov 16, 2007 11:47 am PT

    Sounds really cool.

  • NuKkU

    Posted Nov 14, 2007 5:16 am PT

    looks pretty cool man
    Hope it works out well

  • BlackBaldwin

    Posted Sep 12, 2007 11:34 pm PT

    Mmmmm looks pretty cool I'll track it and see where it goes from here...hopefully not to the deleted project bin through...

  • eminem_trick_01

    Posted Sep 8, 2007 11:50 am PT

    this game looks good for the side of gameplay , it's kinda remind me of Kingdom Hearts, Action-RPG and amazing graphics that look realistic that the game i want.

  • starjackerseth

    Posted Sep 1, 2007 6:27 pm PT

    This game seems to have potential, hope it's better than Two Worlds.

  • Samfisher_1

    Posted Jul 30, 2007 8:15 am PT

    well it's summer now and no news? But yeah looks pretty good

  • Benny_Blakk

    Posted Jul 15, 2007 6:57 am PT

    this looks interesting so far. i hope it allows some decent costomization

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