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Dragon Age Preview - High-Level Combat Skills and Character Development

Find out the best way to slash, burn, stab, and pelt your enemies with arrows in this upcoming role-playing successor to Neverwinter Nights and Baldur's Gate.

Dragon Age: Origins has its roots in the rich, nerdy history of BioWare's classic fantasy role-playing games Neverwinter Nights and Baldur's Gate (and that game's sequel, Baldur's Gate II). Not only will the new game attempt to expand on those games by letting you participate in an epic story of a kingdom at war with an unearthly menace, but it will also let you create a character capable of killing your enemies in a variety of nasty ways. We've had a chance to take the game's open-ended skill and talent trees through their paces and have some details on some of the high-level havoc you can wreak with a specialized combat character.

This time around, we'll focus on the kind of mayhem warriors and rogues can unleash when properly specialized for combat skills. The game's basic skill tree contains universal skills for characters of all classes, such as herbalism (which lets you create potions with plant components) and coercion (which lets you manipulate other characters in conversations with intimidation or fast-talking), but the most important skill tree for our discussion here will be the combat skill tree, which goes up to a level of four and unlocks additional combat talents for each line of combat abilities.

There are a good variety of combat talents in Dragon Age, including talent trees that are exclusive to your character's initial choice of character class (warrior or rogue, in this case), your character's advanced character class (including high-level advanced classes such as the templar warrior and assassin rogue), and a suite of talents specific to combat styles. Interestingly, while talents can be increased over time as you gain experience levels and talent points to invest, combat styles refer only generally to different ways to equip your character--specifically, with a one-handed weapon and shield, or with a bow or crossbow, or with dual weapons, or (exclusively for warriors) with a mighty two-handed weapon.

There's no need to invest in individual weapon proficiency points like in NWN or BG, only to later come to the frustrating realization that your characters spent all their points learning to use battle axes when there was actually an amazing two-handed sword you'd prefer to use for them instead. Now, you can make a much broader choice earlier on, choosing to simply use "a one-handed weapon" with a shield (rather than a longsword or a mace or a warhammer), and so on.

Warriors and rogues each have unique talent trees that are basic to their classes (that is, the warrior talents remain active and can be increased even after a warrior character graduates to an advanced class such as a templar or berserker; the same applies to rogues). BioWare senior producer Ferret Boudoin says, "As far as skills go, any warrior or rogue worth their salt maxes out combat training as quickly as possible. The tier-three and tier-four abilities are just too yummy to pass up." The warrior has two talent trees. The first is a defensive set of talents that increase the warrior's resistances to damage or helps manage the amount of stamina (a meter that powers the use of special abilities) the character uses; the second is an offensive set that includes modes that let the warrior deal critical damage on slower attacks or manage the amount of "aggro" (how focused your enemies are on the warrior) your character generates in combat. Rogues, on the other hand, have four talent trees: two include miscellaneous extra attacks that stun or weaken foes, one is for picking locks and disarming traps, and a fourth tree is for stealth skills.

Rogues and warriors share a few combat-style-related talent trees, including dual weapons and archery (both of which include four talent trees with four unique lines of skills), though only warriors may also use the weapon-and-shield and two-handed-weapon talents. Dual-weapon talents include three individual trees pertaining to more-skillful wielding of two weapons, additional attacks, and sweeping attacks that strike all enemies in range. Archery includes three talent trees that focus on increasing the usefulness of archery in battle (especially at close range, where archery is normally at a disadvantage), precise single shots, and rapidly firing multiple arrows.

Weapon-and-shield style includes three different talent trees that focus on skills that provide shield-bashing melee attacks that stun enemies; a defensive stance that defends against missile attacks; and a melee defense stance that eventually affords the warrior additional protection from flanking and rear attacks. The two-handed talent tree includes three lines of talents for a line of stunning attacks; a debilitating set of attacks that reduces enemies' armor and attack skills; and a set of skills that focuses on huge, powerful swings that deal enormous damage.

Without even getting into the advanced skills that accompany the game's advanced classes, the open-ended talent trees of warriors and rogues already seem to afford a lot of options with respect to how you specialize your character. We tried out a few different midlevel characters with filled-out skill trees to see them in action.

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207 Comments

  • brucepuckett

    Posted Nov 27, 2009 5:40 am PT

    Seriously people, look at the screen caps of the dialog and cut scenes they are first person perspective they look spectacular and they make me want to play this game . Then, look at the combat screen caps and the obnoxious HUD and all of the other superimposed garbage and tell me it doesn't ruin it.

  • brucepuckett

    Posted Nov 26, 2009 8:53 am PT

    Honestly this does look like a good game, but honestly if you were transported to a magical world, would you see yourself from a top down view and when you are fighting would you see little circles under you and your companions feet? Suspension of disbelief is a part of any game, but first person is the way that I would prefer to see this great looking world. I don't need action every second of a game at all but when I play games like this the video gamey combat takes a level of immersion away and that is a shame especially when you are superimposing these little circles and whatnot over the world you spent so much time getting to look right. I like the bethesda titles Fallout and TES and I sincerely hope they don't go the way of WOW just to cater to a wider audience.

  • frichie79

    Posted Nov 13, 2009 4:07 am PT

    I've only had 30 min on this game last night, and I am too excited to play it, takes me back to the wonder of Baldurs Gate, have browsed some comments and dont understand the anti-combat system. Its how RPGs should be!!! Diablo great game, but where is the fun of hack and slash, the options in DAO are endless and brings strategy and party mechanics to the fore. Cant wait till build my rogue into Legolas )

  • bakasora

    Posted Nov 5, 2009 7:46 am PT

    It has great character cast and development.

  • Daian

    Posted Nov 3, 2009 9:39 am PT

    @Dualmask

    Real time control in Mass Effect and Fallout 3? Both of them have the option to pause the game and strategize , well ME does, F3 only as a precise shooting "power". But ME surely has the same 'pause the game and plan your strikes' combat like KotoR had before it and like this has now. Nothing wrong with that, just saying they aren't exactly the best of examples,Gothic or Risen would be good ones. Although to be honest i would have preferred combat controls like Gothic than like ME, it gives me a better feeling that i am fully controlling the character and depend quite a lot on my skills not just on the ones of the character. But the game so far seems to be good enough to enjoy this type of combat and i loved KotoR and like ME anyway so 2 thumbs up for this game until this point.

  • Onsfan

    Posted Nov 2, 2009 6:44 pm PT

    I don't think everyone would agree on this, but I think that this game is tracing the history of western RPG back to a more old school style of gaming. To all of you who whine about the combat system here: there was a time when a good RPG is not about good graphics and action-oriented combat system. Not every game is about the thrill it gives you, 'cause some games are about the experience of the world and the story. Nowadays when the genre is blurred by games like Mass Effect and Oblivion(great games of their own merits), I think a lot of new RPG gamers are not aware of that time when Plainscape Torment was the most heart-touching gaming experience, or when Icewind Dale two released with the 2D infinity engine when in a time when 3D became the mainstream. For those of you out there who wants to shun this gme purely because of its combat is not "fun" enough, I say you give it a try, and if the game is truely a spiritual sucessor to Baldur's Gates, perhaps you would learn what drives us classic RPG fans to hold games like Plainscape in such high regard.

  • Humorguy_basic

    Posted Nov 2, 2009 2:50 pm PT

    The word 'nerdy' here is a slur aimed at PC gamers and shows once again how Gamespot is anti PC and far too pro console.

  • Dualmask

    Posted Nov 2, 2009 10:00 am PT

    Every game doesn't need to rely on twitch-based action...nor should they. Different strokes for different folks. For every person complaining that every game should be action oriented and not turn- or click-based, there are a dozen people who grew up on and adore this kind of gameplay.

    Want real-time control? There are games out there for you. Mass Effect, Fallout 3 and the like. But there's nothing wrong with the combat approach in Dragon Age either.

  • LinkLuigi

    Posted Nov 2, 2009 7:23 am PT

    The problem I see here is that too many people are expecting a hack & slasher like Oblivion or even Zelda (in terms of combat), or something more action-y like Mass Effect. Or a combination of the two.

    This combat looks like the fighting in Final Fantasy 12, and I don't mean the Gambit system. You go up to the monster, slash away, yet you never really get into the combat in terms of pressing buttons. And that game was great. Or it looks like you could play it like World of Warcraft. I'll be having fun with this.

  • Lithium8606

    Posted Oct 31, 2009 9:25 pm PT

    the story and level of immersion into the game as a whole is awesome... but the combat sucks! ughh gimme something skill based... demons souls ftw! im still waiting for something with demon's souls combat system and dragon age origins cinematic quality storytelling...

  • esqueejy

    Posted Oct 31, 2009 8:05 am PT

    @ brucepuckett

    The combat in this game is FAR from Diablo style point and click...unless you want it to be like that. It's extremely flexible and allows you to take it very deep...even to the point of writing your own AI scripts for your NPC party members with "if X, then Y" type decision making. You can be a hands-on pauser and stop combat frequently to issue strategic commands or try to be more hands-off by spending more time with AI scripts and auto-commands. The flexibility of the system will lend itself to wider appeal, altho the complexity that was needed to give it that flexibility may be what has some shying away in the end. Spend an honest few hours getting familiar with it and tweaking it to your liking tho and you're golden.

  • bs23baller

    Posted Oct 30, 2009 4:24 pm PT

    alright this is where im gonna whine...

    I think this game looks AMAZING and I cant wait to get it but I agree with Bruce and Donal I hate combat systems like this I loved KOTOR but thats the only one NWN and all those MMOs and stuff I cant stand them...I want something with this kind of rpg and epic element and then combat like Two Worlds or something, point and click blows...I think party system with that combat would be cool too...still gonna get this game tho lol it looks to epic to pass up

  • vadagar1

    Posted Oct 30, 2009 7:11 am PT

    dave1021 YOU ARE TOTALY ...................... right

    oblivion was crap the best worst game I saw amazing potential that fell short on so many levels, what a shame what a shame
    dragon age looks nice ........ BUT I will wait until people start playing it and see if its good for me Risen and arcania are looking way better true RPG games that make children cry and noobs run away in fear

  • froggyisland

    Posted Oct 29, 2009 8:50 pm PT

    give it a try brucepuckett, u may be surprised who knows. i nearly passed up KOTOR for the very same reason as u..i am glad i didn't.

  • brucepuckett

    Posted Oct 29, 2009 8:26 am PT

    I think this style of combat system has been used in many successful games its just not for me, but I like everything else that i have seen of this game so it was a disappointment when I realized what the combat looked like.

  • donalbane

    Posted Oct 29, 2009 7:27 am PT

    Normally I'd agree with you brucepucket, but KOTOR was excellent, and it used the same system. I admit, though, I'm on the fence. I greatly prefer real-time combat to this system.

  • brucepuckett

    Posted Oct 28, 2009 12:13 pm PT

    Honestly there is no reason these days that you can't have exciting fps style action with the beautiful graphics and the rpg depth. Point and click combat is for little kids and people that have no skills. I am passing this one up completely but it is a shame because the graphics look great.

  • brucepuckett

    Posted Oct 28, 2009 12:05 pm PT

    they haven't been showing too many gameplay videos because the point and click combat system makes the games look stupid

  • Duded01

    Posted Oct 26, 2009 3:01 pm PT

    Looks like the fluidity of combat is well refined, along with a nice dark overall theme. I'll certainly be waiting for some more reviews (especially player written, which are usually more accurate) before rushing out to buy it. But I'm excited by the prospect of a decent new non-MMO.

    Screw subscriptions! I already paid you when I bought the game!

  • mrclutch87

    Posted Oct 26, 2009 11:48 am PT

    i guess ill be bouncing from demon souls to dragon age back and fourth

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