Dragon Age: Origins Updated Hands-On - The Origins of the Dalish Elf

We explore the origins of the wandering elves of Ferelden in Dragon Age: Origins.

Dragon Age: Origins is the fantasy-themed role-playing successor to developer BioWare's previous fantasy games, Baldur's Gate and Neverwinter Nights. The game offers different stories for your character's race, as well as a few different backgrounds. Trust us, we know. We've played it. If you haven't already, be sure to check our previous stories on the human mage origin (including basic interface and level-up information) and the dwarf commoner origin. Once you're finished, return here for GameSpot's final origin session, the Dalish elf.

Watch BioWare discuss the use of voice talent in the most recent trailer for Dragon Age.

The elves of Ferelden, which is the realm of Dragon Age, aren't exactly like the elves you've seen elsewhere. They aren't noble, wealthy, or keepers of thousands of years of lore. Instead, they're a nomadic people who are recovering from having been enslaved for generations by human beings. In fact, the term "Dalish" comes from the race's former home, The Dales, to which the elves fled after emancipating themselves from human subjugation...only to again be attacked by humans and scattered like the wind. Though you can also play as a "city elf," which is a low-born city dweller in human lands, the Dalish elf origin makes you a member of a nomadic tribe that is mistrustful of humans and quick to nock an arrow when trouble arises.

You begin your adventures with tribemate Tamlen, a hotheaded elf who has apprehended a trio of humans in the forest. Both you and he have the harmless peasants at the point of an arrow, and after a brief interrogation, you learn that there's a cave nearby full of strange elven artifacts inscribed with elven writing. This is an unheard-of phenomenon because elf history has been recorded only verbally for as long as your character knows. You're given the option of either killing some or all the peasants or letting them go (as it turns out, no matter what you do, the humans later take umbrage to your threats and force your tribe to pick up stakes and move on) and then joining Tamlen to explore the cave.

The cave lies in a forest clearing and is guarded by a handful of wolves--nothing too tough. Inside the cave are giant spiders, which, again, isn't anything too tough, though thankfully, we played as a rogue character (Dalish elves can be fighters or rogues) to navigate the deadlier parts of the cave. Like with the dwarf commoner origin, there is absolutely zero story difference between playing a Dalish elf fighter and rogue, except that fighters are a bit better in combat and rogues have access to thieving skills. Like we said, we're glad we chose to play as a rogue this time around--it's possible that BioWare intended Dalish elves to be rogues more than anything else. (Either that, or all the deadly fire and poison gas traps in the cave, as well as all the locked treasure chests in both the cave and the Dalish home village, were put in by accident.)

After navigating the dank and murky caves and disabling some of the traps, we came upon a corridor strewn with what looked like human corpses that suddenly, and shockingly, actually got up and attacked us. After slaying them, we entered the passage they were guarding, which housed a gigantic mirror. Neither our character nor Tamlen could help examining the mirror until distortions on the strange mirror's surface led to an explosion that flung us out of the cave. We awoke briefly to see Duncan, the courteous grey warden, standing over us and then awoke again at the village to find that Duncan had dragged us back to safety while Tamlen was nowhere to be found. Hmm.

The Dalish elf village is a small community of portable dwellings and caravans where elf children play under the watchful eye of the elder elves. Everyone, including you, answers to the keeper--the leader of the tribe and keeper of the tribe's magic. Like with the other origin stories, you can speak to several characters in the village to learn bits and pieces of the game's lore. For instance, you can meet a city elf who has joined your Dalish tribe and is trying to get accustomed to going native. You can also speak with the kindly elf woman who raised you after your parents died, though their death remains a mystery. Or you can speak with the village storyteller and relate the Dalish history to a crowd of bored-looking elf children. However, your task ultimately has you heading back into the forest in search of Tamlen with a keeper-approved fledgling wizard and an eager elf warrior.

Our second time into the cave was a bit different from our first visit. We were attacked by darkspawn warriors armed with swords, bows, and even magic spells, though with our extra muscle, we got along just fine. However, not all the darkspawn corpses were left by us. Several corpses were there already, and when we reached the mirror again, we found out why. The grey warden Duncan had already fought his way into the cave and explained that the mirror used to be a magical portal used by the fallen Tevinter Empire, but it had since fallen out of use and been corrupted by the darkspawn. With a mighty blow of his sword, the grey warden shattered the mirror and then encouraged us to head back to the village to give up on Tamlen who, like us, had become ill as a result of the darkspawn taint in the mirror. Deciding that we were never really big fans of Tamlen, or his haircut, we followed Duncan's advice and skipped back to the village.

As it happens, the humans we'd threatened earlier sent word to their village to have the elf settlement flushed out, so the tribe was in the process of preparing to move, while Duncan was, perhaps unsurprisingly, in the process of recruiting us by explaining to the keeper that we'd fallen under the spell of the darkspawn and only joining the grey wardens would save our character's life. After performing a cursory mourning rite for Tamlen (again, the haircut), we said our goodbyes and headed out into the horizon with Duncan as a new grey warden.

This concludes GameSpot's coverage of the origin stories in Dragon Age. Stay tuned to the site for more updates in the near future.

254 Comments

  • hardwickm

    Posted Nov 2, 2009 1:55 pm PT

    Hello. If someone could be so kind as to give me their oppion on which platform to buy this game on. I am so excited that it comes out tomorrow, but do not want to make a mistake and get it on the wrong platform. My issue is that my PC which is a gaming PC from Velocity is screwing up as far as graphic is concorned. I have been unable to play several games as the graphic on screen are scrambled. With this in mind i was going to get it on XB-360. Any comments. I have not played any of the Bioware game in the past and do not know the pros and cons of each system. Thanks in advance for any comments.

  • gamerjordan

    Posted Nov 2, 2009 5:32 am PT

    i see 2 months of brilliant gaming

  • Strigidae

    Posted Oct 19, 2009 5:37 am PT

    The more I read... the more I'm gettin' hyped. I'm so pumped 'up,' I'm startin' to loose my breath... I must be within' the stratosphere (LOL).

  • RafaelBrasil

    Posted Oct 7, 2009 12:14 am PT

    Alright, this is definitely the game I've been waiting for (after getting bored playing hundreds of oblivion dungeons that are basically the same). Shame that we have only 3 races to choose, loads of character creation options is one of the things I like the most.

  • Atombomb1981 posted Sep 7, 2009 12:11 pm PT (does not meet display criteria. sign in to show)

    Atombomb1981

    Posted Sep 7, 2009 12:11 pm PT (hide)

    The Ballad of Gay Tony is the main reason, why most of the people watch games related videos on other specialized sites.

  • ah20s

    Posted Sep 6, 2009 5:44 pm PT

    Hahha Capt. Janeway and Tim Curry's neck!!! Awesome
    Yea I hope the gameplay combat is an amazing display of animation and action.

  • blkstr89

    Posted Sep 6, 2009 9:37 am PT

    wooooooohoooo! september is gonna end soon, october u b*it*h will follow it, and finally november the one we all lurve shall come into our rooms.

  • Neogenic

    Posted Sep 5, 2009 3:56 pm PT

    Can't wait!

  • masteraso

    Posted Sep 4, 2009 9:19 pm PT

    The Concierge from Home Alone 2 one of the most evil characters I've ever watched.

  • candcfrapper

    Posted Sep 4, 2009 10:50 am PT

    oh and coming from a decent history of rpgs should help, hands up for witcher part 2!

  • candcfrapper

    Posted Sep 4, 2009 10:49 am PT

    cant wait looks good

  • DrummaBoi2112 posted Sep 4, 2009 8:19 am PT (does not meet display criteria. sign in to show)

    DrummaBoi2112

    Posted Sep 4, 2009 8:19 am PT (hide)

    it looks pretty good but elder scrolls IV oblivion will definitely stand as THE best rpg EVER MADE!

  • 4love10 posted Sep 4, 2009 5:32 am PT (does not meet display criteria. sign in to show)

    4love10

    Posted Sep 4, 2009 5:32 am PT (hide)

    there lots of jackass on gamespot lately that thumbs down good critical comments,i guess they are 12 years old kid that not mature enough,if you like the game buy it if you don't like it don't buy it,now go get a life.

  • MamaiB

    Posted Sep 4, 2009 2:16 am PT

    wow not bad at all...

    this game is gonna be great..

  • TehEliteElite

    Posted Sep 3, 2009 2:37 pm PT

    Actually, I think the UE3 looks fugly as all get-out. =/

  • Vasot

    Posted Sep 3, 2009 1:46 pm PT

    Mass Effect is using a modified Unreal Engine 3.... Dragon Age - Origin is using a Bioware self made engine called "Eclipse"

    The thing is that Eclipse provides inferior graphics compared to the UE3 engine but suits better for a RPG with deep gameplay elements...

  • mshake0329

    Posted Sep 3, 2009 12:06 pm PT

    I'm not sure what to get this on, either the 360 or PC. I mean it's probably easier to communicate and there will always be people on the pc playing. Im probably leaning toward the pc.

  • seblet23 posted Sep 3, 2009 10:44 am PT (does not meet display criteria. sign in to show)

    seblet23

    Posted Sep 3, 2009 10:44 am PT (hide)

    I have to agree with Gioh.

    These character models would have looked ugly five years ago. They look plain hideous now. They're lifeless, bland, misshappen, and formless. They SUCK. Look at those ugly-ass expressionless elves...it's like they let some first year 3D graphics student cobble this crap together. And these are the same folks who brought us Mass Effect (which looks gorgeous)! There's no excuse for such lame character models.

    And I say this as a huge fan of just about anything Bioware does. I will get this game, I will play it, and I will likely love it for the rp elements: The story, the dialogue, etc.

    That doesn't mean I can't find fault with it or have to candy coat every aspect of it. Why the hell is Bioware still using Aurora? Don't even try to pretend this is a new graphics engine.

  • mwmars

    Posted Sep 3, 2009 8:46 am PT

    Mizuki, this is definitely not turn based.. although I find that turned-based fighting, though unrealistic, gives the most opportunity for thoughtful, risk-reward strategizing... back on topic- the voices sound great, really hope the music and overall sound of the game add a lot to the experience

  • Vasot

    Posted Sep 3, 2009 5:30 am PT

    Gioh what are you talking about the character design is great and realistic for a Dark RPG like this.
    What do you expected, characters that look like with some Japanese anime sh*t with tiny baby-faces like in Final Fantasy ??

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