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Dragon Age: Origins Updated Combat Impressions

We battle with a pride demon in our latest hands-on with BioWare's upcoming role-playing game.

At EA's recent showcase in London, role-playing game veterans BioWare trotted out the latest build of its much-anticipated Dragon Age: Origins, giving journalists even more hands-on time with the combat mechanics of the game. Although we've previously played around with some early-level battles, BioWare ramped things up this session by showing something from the midpoint of the game. Specifically, we engaged in a magic-heavy fight between some powerful abominations and some seriously kitted-out level 12 characters.

But before we dived in, BioWare lead gameplay designer Mike Laidlaw set the scene for the action in which we were about to partake. The battle takes place roughly halfway through the game, although Laidlaw said that it could come earlier or later depending on the order in which you tackle the game's missions. In this mission, you're charged with taking on the evil mage Uldred, who has taken over the Circle Tower (a sort of mage training academy/stronghold). In Dragon Age's high-fantasy world, mages aren't usually evil types. In fact, they're long-time allies of the Grey Wardens, a special force dedicated to taking on the Blight, a corrupting and dangerous force that is threatening to take over the world of Ferelden with darkspawn. Uldred, seeking to take advantage of the spreading chaos, apparently tried to control a demon to do his bidding, but as is the way with these pesky netherworld inhabitants, his plan backfired and the demon ended up possessing him. Having been turned into a creature known as an abomination, Uldred set about capturing and torturing his fellow mages before turning them into abominations as well.

This battle will take place in a large, open hall in the Circle Tower, and after a brief section of dialogue in which the clearly mad Uldred tried to justify his actions, Laidlaw and a fellow BioWare rep proceeded to demo the battle for us. On the side of the Grey Wardens were four Level 12 characters: three mages and a warrior named Alistair who, according to Laidlaw, was kitted out to act as a typical tank-type class. Once the battle started, Uldred immediately transformed into a large pride demon, a towering monstrosity that had a roughly humanoid shape but with a dragonlike head. As you would expect, this creature packed a mean melee punch, and it was aided by several of Uldred's mage-turned-abomination buddies, who acted as vicious foot soldiers. The action onscreen as guided by the BioWare rep looked quite frenetic, with plenty of spells being thrown around, as well as some fast switching between characters to best take advantage of the situation. After a few minutes, the BioWare rep managed to unleash an ultrapowerful spell--called Storm of the Century--that filled the entire battle arena with a powerful-looking whirlwind that dealt serious damage to the pride demon, eventually putting him down and leaving the Grey Wardens triumphant.

We eventually got to lay our hands on a keyboard and mouse ourselves, and we spent a minute familiarizing ourselves with the game's control scheme before starting the battle with Uldred. You'll get to control a party of four in Dragon Age, with the characters' portraits arranged on the side of the screen. To switch characters, all you need to do is click on the appropriate portrait. Of course, your party members will attack and defend on their own without your direct control, but as with previous BioWare RPGs such as Baldur's Gate, you can pause the action at any time by pressing the space bar. While the game is paused, you can line up commands for each character. Each character's abilities are arrayed as hot slots along the bottom of the screen, although considering that we were new to controlling midlevel characters, plenty of the abilities that we could choose from were mysteries in terms of their effects and how to best use them in battle. And speaking of Baldur's Gate, fans of that revered series will be happy to know that though Dragon Age: Origins can be played from an over-the-shoulder third-person view, players will be able to move the camera above the action, mimicking quite precisely the isometric look of Baldur's Gate (right down to the green circles around your individual party members' feet).

Our time with the game proved to be short-lived and not at all successful; Uldred and his minions made mincemeat out of our team. What we can say from our brief hands-on is that Dragon Age: Origins is definitely heading in the right direction, with the controls feeling quite intuitive, particularly for those who have played BioWare's previous games. Switching the camera angle to the isometric view gave us a strong feeling of nostalgia, and we're sure that many fans of Baldur's Gate will use this as their default view.

After our demo, we spoke with Laidlaw, who said that the game is almost complete, with the team now at the final "bug squashing" stage. Laidlaw said that most of the focus is now on the console versions, particularly on transforming the PC interface into something more controller-friendly for the console versions of the game. Dragon Age: Origins is slated to ship for the PC, PlayStation 3, and Xbox 360 in late 2009.

183 Comments

  • sleath_hunter33

    Posted Aug 5, 2009 6:21 pm PT

    actually you play both tactical and over the shoulders. the over head is show because its just more popular in rpgs than ots but you can choose which style fits u better no and their not only dungeons like diablo just wait and play it

  • loonsun

    Posted Jun 18, 2009 2:46 pm PT

    I wish they made something new and innovating like with Mass Effect of KOTOR, not just another dioblo looking over head rpg, screw dungeon crawling

  • Cryptguardian

    Posted May 30, 2009 9:08 pm PT

    This looks & sounds like NWN1. The controls and even some of the armours/helms in the screenshots look very similar to NWN1 if only substantially better graphically. To date I still play NWN1, &, after 7 years we got a nice PvP server still running. I just hope Bioware allows us to mod this as easily as NWN1. I'm definitely going to keep an eye on this one. If this turns out to be half as good as NWN1 in the online multi-player side of things it will definitely be worth getting IMO. It might just be the game wasting all my free time for the next 7 years . With that said I don't understand the fact Bioware teamed with EA. IMO EA ruins every game it touches & this worries me greatly.

  • wyrak

    Posted May 29, 2009 5:05 am PT

    Damn, this trailer tries hard to be so adult, but its just childish.

  • Moloch121

    Posted May 28, 2009 9:12 pm PT

    I hope there are no bugs on release, Mass Effect had alot of bugs when it eas released on the PC

  • TehEliteElite

    Posted May 28, 2009 3:46 pm PT

    @forhekset: Have you ever played Baldur's Gate? If not, you're definitely missing out!

    @thausael: "We didn't forget what happened to Westwood."
    NEVER FORGET!

  • thausael

    Posted May 28, 2009 2:54 pm PT

    game could release on march, but EA accused all pc users to pirates. thanks EA. Just for that i must take pirate copy of this game, but i won't. 'cos i am a PC user since 1994 and never take any pirate copy. in my opinion, EA is a pirate king in this market. We didn't forget what happened to Westwood.
    Curse you EA!!

  • magusat999

    Posted May 28, 2009 1:03 am PT

    I thought the video was going to show gameplay, but it was just a commercial. I hope the characters are going to look better than that in the final game, they were butt-ugly, boring and very amateurish. Is this another console to PC port - because that is just how sad the graphics looked in that commercial.

  • forhekset

    Posted May 27, 2009 7:11 am PT

    Sounds exactly like NWN, UI/control wise. Nothing new here. I don't understand why this game is such a big deal.

  • TacNuke_Tyger

    Posted May 26, 2009 3:04 pm PT

    I agree with sircyrus below. The Trailer, oddly enough, reminded me of "The Witcher". So you can hit the pause button and "line up commands for each character"? What does that mean? In BG2 you could hit a pause button and issue one command, not line up strings of commands. In short, need more info and am watching this game closely.

  • fiskefyren

    Posted May 26, 2009 2:35 pm PT

    looks awesome, i'm looking forward to this.
    oh! btw doesnt that guy sound like the guy from 300?!?! xD

  • digao_sith

    Posted May 26, 2009 9:42 am PT

    They could have use some Trash Metal song (Slayer, old Metallica, Megadeth etc..)

  • TigerGuy06

    Posted May 25, 2009 1:31 pm PT

    Can't wait for this one. It'll come out just in time for my birthday!!

  • SickleNotSycthe

    Posted May 25, 2009 11:49 am PT

    The song does not, in any way, fit the subject matter of the video. For shame . . . On the other hand, the game looks excellent.

  • BLaZe462

    Posted May 24, 2009 4:54 pm PT

    marilyn manson? really?

  • Bombardist

    Posted May 22, 2009 4:25 pm PT

    Looks awesome and I hope we will be able to scavenge things off bodies like in oblivion! I can't wait!

  • _Striper_

    Posted May 22, 2009 9:03 am PT

    Can't wait! Hope the console controls are good.

  • esqueejy

    Posted May 21, 2009 7:23 am PT

    I sense some priapism settling in...

  • Terrorraid

    Posted May 21, 2009 5:44 am PT

    i smell greatness from this game..

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