Dragon Age: Origins Updated Q&A - Dragons, Character Development, and Adventuring Parties
BioWare executive producer Dan Tudge answers some, but not all, questions about dragons, character development, adventuring parties, and side quests.
Watch the story of Dragon Age: Origins begin to unfold in this exclusive video.
The upcoming role-playing game Dragon Age: Origins will be an all-new adventure, but a spiritual follow-up to developer BioWare's classic Baldur's Gate fantasy role-playing series. Like in those games, you'll create an individual character, then venture into a dark fantasy world and recruit additional companions to your side while fighting your battles with the real-time-with-pause system used in games like Baldur's Gate and Star Wars: Knights of the Old Republic. However, the new game will offer in-depth "origin" stories for your character and will take place in an all-new fantasy world crafted by BioWare. This time around, executive producer Dan Tudge offers some tantalizing hints on character development, side quests, and dragons.
GameSpot: For a game named "Dragon Age," we sure haven't seen too many dragons...until now. Tell us about the dragons in the game. Who and what are they? What part will they play in the story?
Dan Tudge: There are different kinds of dragons in the game, ranging in size from large to "I can't believe I'm actually fighting something this huge!" One of the cool features in Dragon Age: Origins is large creature combat, so players can expect some pretty epic battles if a dragon is involved. As for their role in the story, dragons were once worshipped as deities, but "the maker" shackled them under the earth to sleep for all time. The darkspawn, who dwell underground, search for these "old gods," and when they find one, they corrupt the dragon with their taint, transforming it into an archdemon that commands the darkspawn to the surface, unleashing a devastating "blight" on the world. It will be up to you, as one of the last remaining Grey Wardens, to stop it.
GS: We recall from our previous jaunts in BioWare games that fighting dragons wasn't exactly a walk in the park--they were extremely powerful foes that ignored the attacks of simple magic spells and required a great deal of preparation, strategy, and even a bit of luck to overcome. How powerful will the dragons of Dragon Age: Origins be, and if they end up at odds with your character, what kind of prep and strategy will players need to take them on?
DT: I won't lie to you: bringing down a dragon is pretty tough, but if you can do it, the payoff is worth it. Combat is party-based, so you can choose to have some very powerful allies in your party, each with their own unique abilities that you can combine to give yourself some tactical advantages. Some strategies that work well are things like buffing your party at the start of combat (especially your warriors) to make them tougher in battle and also keeping your mages at a safe distance. You'll have to experiment to see what kind of strategy works best for you, but one thing I find useful is the "pause and play" system. The ability to freeze the game and examine the situation from different angles can give you some great ideas on how to shift the odds in your favor.
GS: Now that we've been introduced to some of the characters we'll meet in the game, let's talk about the character classes. For instance, if players are interested in picking up a sword, walking right up to their foes, and beating them senseless, what professions will be available, and how will they differ?
DT: You start the game by picking from one of three base classes: fighter, mage, or rogue. If you're into the melee-focused "beat them senseless" style of play, you'll love playing as a fighter. As you progress, you'll be able to further customize your fighter by choosing which talents to develop (and there are a lot to choose from, many unique to each class). Eventually you'll be able to specialize, and each specialization unlocks new sets of skills. It's a very robust system, allowing you to truly develop your hero the way you want.
GS: For players who prefer to be stealthy and operate from the shadows, what career paths will be available? How will they differ?
DT: You can do some pretty amazing things as a rogue. One tactic I like to use is the rogue's ability to go into a stealth mode that makes him/her pretty much invisible to enemies. Once in stealth mode, I can use another rogue talent of setting traps near some unsuspecting enemies. When I exit stealth mode, the enemies see me and come charging...right into the trap and back to the main party for an ambush. But the rogue has some pretty deadly combat moves too. For example, if you can position your rogue right behind an enemy in combat, you can have him backstab for some devastating damage.
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