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Dragon Age: Origins Hands-On Impressions - Hands-On With Combat

BioWare gives us a peek into the medieval world of Dragon Age: Origins, and it looks like there will be a rich, new universe to discover.

Dragon Age: Origins

Watch a demonstration of Dragon Age: Origins in motion.

EA is showcasing a number of games at its winter event, hosted at its UK office in Guildford, Surrey. The lineup includes The Godfather II, Red Alert: Uprising (the new expansion pack to the just-born strategy sequel), and BioWare's latest project, Dragon Age: Origins, which is heading to the PC, Xbox 360, and PlayStation 3 in 2009. The PC version, which is the lead version, was shown off by BioWare's CEO, Dr. Ray Muzyka. Though the game is based in an all-new fantasy setting, Muzyka is touting Dragon Age as a "spiritual successor" to the company's classic Baldur's Gate series, and it looks like fans of fantasy are in for yet another treat.

Muzyka describes Dragon Age as a dark, heroic approach to high fantasy with a "mature, gritty" setting. Throughout the game you'll have to make choices with lasting consequences. From what we were told, the game is also full of racial hostilities between the various factions, including humans, elves, and cursed werewolves, and although there will be romantic relationships, there has been no word yet on whether there will be intimate interracial relationships (such as the now-infamous alien liaisons of Mass Effect).

The mission we looked at, Tower of Ishal Dungeon, takes places early on in the game, after the "origins" section of the game. In addition to potentially branching storylines and multiple endings, Muzyka explained that there will be six distinct origin stories at the beginning of the game, depending on the character you pick. The Tower of Ishal Dungeon mission takes place in the tower of the same name and had us leading a four-character party through several levels of the tower, battling through hordes of orcs before squaring off against a huge and unsavoury ogre--the level's end boss.

Our party consisted of four characters: the circle mage, a female level 5 mage; the tower guard, a male level 6 warrior; Alistair, a male level 5 warrior; and Winter, a female level 5 warrior (who was also the game's origin-related protagonist, of elf descent). We didn't get a chance to thoroughly test all of their strengths and abilities, but each seemed to be equipped with specific unique powers. We were told you can augment non-playable character AI in the game, although this wasn't elaborated on. You'll also be able to customise some of your party members' options, and depending on your preference of play, you can have quite granular control over specific party member settings or sit back and let the AI kick in and command your unselected companions. If you poorly manage your party and subject them to a gruesome death, fear not: Party members slain in battle can be resurrected once your immediate threat has passed; however, they'll suffer a hit to their health and won't be as much help to you as those still in fighting condition.

We were told by a member of BioWare's development team that the familiar "pause and play" mechanic, which appeared in Baldur's Gate and Neverwinter Nights, will give you the choice of playing Dragon Age in real time or queuing up tactical orders for your party members while the game is paused. The camera can also be viewed either behind your character in a cinematic behind-the-shoulder style or high up above your whole party, giving a more strategic overview.

The heads-up display in Dragon Age should be familiar to anyone who has played a role-playing game. There's a map in the top-right corner, party member stats in the top-left corner, and a customisable action bar along the bottom, which you can assign special attacks to. Menus and settings can be accessed at the top middle of the screen. A ring around each character's avatar will show you their HP and stamina/mana levels (for warriors and mages, respectively) as you engage in battle.

As it turns out, our American counterparts also had an opportunity to try out a different battle in the game, with a slightly different party consisting of Alistair, Winter, Morrigan (the shape-changing sorceress), and an elf scout with a mean backstab attack that kicks in any time he can get behind an enemy. They fared decently in a forest battle, taking on a handful of ferocious monsters by engaging them from the front with fighters, while circling to the rear with the rogue for backstabs and constantly pausing the game to use Morrigan's spectacular sorceries, such as cone-shaped frost spells, debuff spells that weaken foes in combat, and healing spells that kept the party in the fight. Baldur's Gate-style careful combat management seems to work quite well in Dragon Age, but as our American colleagues quickly discovered, combat isn't a cakewalk, especially when you have to fight trees that walk. While the standard humanoid foes were easy to polish off, the weakened party eventually fell to the assault of a small group of sneaky moving tree monsters, which were initially disguised as, of all things, a group of trees--though they immediately uprooted themselves as the party approached and pummelled them into oblivion.

The graphics are shaping up well, with impressive cinematic cutscenes filled with interesting characters and polished voice acting helping to set the scene for an epic adventure. The game engine seems pretty robust too, even through the environment we played, which was a mostly dark, atmospheric dungeon with the occasional lit torch. The characters were quite detailed and had some detailed animations when performing special attacks or magic. We cast a few special attacks during play, including the warrior's formidable shield bash move, which is a charging attack that takes a sizable chunk off an enemy's health. In addition to the cinematic visuals, Dragon Age's enchanting, classical score helps to further immerse you in the timeless action and heightens the medieval warfare.

Dragon Age: Origins should appeal to anyone who's a fan of Baldur's Gate, BioWare's previous games, or the fantasy role-playing genre as a whole, and it will be shipping for the PC, Xbox 360, and PlayStation 3 in 2009. For more on Dragon Age, check out our previous coverage and check back later as we uncover more of the game, and the Dragon Age universe, over the coming months.

107 Comments

  • Ike55

    Posted May 12, 2009 2:34 pm PT

    I am thrilled. longtime fan of baldurs gate...

  • JKnaperek

    Posted Feb 22, 2009 12:43 pm PT

    I'm pretty sure it's "meant" to be on all 3 systems.

  • Temtamperu

    Posted Feb 19, 2009 5:16 pm PT

    Im really looking forward to see how the controls work on the Control Pad, I may even just get a pc to play this on a PC as its meant to be.

  • osama99

    Posted Feb 19, 2009 5:48 am PT

    There better be AUTO-pause options as promised, not just a manual pause button, or everything will be ruined.

  • Jerian

    Posted Feb 15, 2009 9:01 pm PT

    game is looking good

  • martianrobot posted Feb 14, 2009 2:44 pm PT (does not meet display criteria. sign in to show)

    martianrobot

    Posted Feb 14, 2009 2:44 pm PT (hide)

    More sci-fi, less 'high' fantasy please Bioware. KoTOR & Mass Effect are the bee's knees as far as I'm concerned. If I see another pointy-eared elf, gnome or hobgoblin I swear I'll do time. Mind you, I'm just this minute installing The Witcher Enhanced Edition. So I'll shut up and leave you to your dungeons and dragons shenanigans

  • TurambarGS

    Posted Feb 12, 2009 9:52 pm PT

    Yeah, the role playing elements in Bethesda games aren't all there. Great games, don't get me wrong, but they're missing story related RPG choices. Levelling up your character to be a spell user or a blade/block/whatever user is cool for character customisation... but you don't have any real control over the story. What do you call that then? First person actioner with RPG elements? Bioware are the studio that makes quality, true RPGs where your choices actually do result in different outcomes: KOTOR and Mass Effect are great examples of these. I don't doubt that this game will follow suit and be a top notch RPG.

  • Excelsior69

    Posted Feb 12, 2009 2:33 pm PT

    How can you even begin to place Bethesda. And RPG's in the same sentence? They might look like RPG's (and they are great games) but there's absolutely not a single penny's worth of role-playing in their games. At least not the ones I've played.

    DA:O does indeed look a lot more like NwN than BG... Which is a bit sad, but unless they do a Blizzard and use an isometric perspective for a modern game, a "real" successor to the Infinity Engine games will most likely never appear.

    Delaying Dragon Age most certainly means delaying Mass Effect 2 further... /cry

  • GetsugaTenshou

    Posted Feb 12, 2009 8:31 am PT

    Look a lot more like nwn than bg... so sad nwn was far from bg in epic story and godly battle.
    Wish this game gonna be far more better than nwn.

  • Diernes

    Posted Feb 12, 2009 4:26 am PT

    Bioware, yes. Bethesda however, are extremely overated imo.... their last good game was daggerfall...

  • Vlaimir_Lem86

    Posted Feb 12, 2009 12:10 am PT

    @Bennae66

    I will second that brotha.

  • bennae66

    Posted Feb 11, 2009 11:28 pm PT

    ive said it before and i will say it again: bioware and bethesda for world domination

  • Hesam_Titan

    Posted Feb 11, 2009 10:19 pm PT

    hi to all my good friend
    you all know RPGs game how good game and you all know all RPGs game like oblivion,witcher,gothic,fallout,...
    but we all know Star war knight the old republic (KOTOR),Jede empire and mass effect all this big game creator by BIO WARE and now Dragon age:Origins
    god know how this game be goooooood but i know this game very very very good and i sure you know that, i just want to play this game very soon, i can't wait. I CAN'T
    Thank you all my good friend,
    Hesam

  • mastriania

    Posted Feb 11, 2009 10:12 pm PT

    Desolator666789: I totally agree with what you said. I just really couldn't imagine them releasing a total flop. There's too much at stake. They have a giant fanbase, a history of quality, amazing story arcs. The whole bit.

  • Desolator666789

    Posted Feb 11, 2009 9:57 pm PT

    Bioware is one of if not my favorite developer and if this is anywhere near as good as any of their other games then I'm getting it.

  • neventhade

    Posted Feb 11, 2009 3:46 pm PT

    too bad they said 4th Q release instead of next month :/

  • mastriania

    Posted Feb 11, 2009 1:40 pm PT

    BioWare just never lets up, do they? I am 1000% hyped for this with one exception: can a fantasy/rpg game be released in 09 that does not feature a walking tree as an enemy?

  • bjohnson003

    Posted Feb 11, 2009 1:20 pm PT

    As long as the team from the last IceWindale and Final Bauldur's Gate are not involved. That beat up the final boss who runs away and then gets all healed while your broken and busted, really worked my last nerve!

  • orcsblade

    Posted Feb 11, 2009 12:01 pm PT

    sounds like another great game from BioWare

  • pakhair

    Posted Feb 11, 2009 11:44 am PT

    Although I am no big fan of RPG's or Strategy Games but I loved Mass Effect especially  bcoz of it's beautiful story. May be it will also b a great game but still I am confused. Hope it is worth the wait

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