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Divinity II Updated Impressions

Sharpen your claws and prepare for another look at Larian Studios' dragon-centric fantasy adventure game.

Your goal in Divinity II is nothing less than to become a dragon. Well, technically, that would be a dragon knight, a warrior who has the ability to shape-shift into dragon form in the upcoming Divinity II: Ego Draconis for the PC and Xbox 360. Along with those lofty goals, you have the consequences of your actions to consider as you make your way through an action role-playing game where every choice you make looks to have reverberations throughout the rest of the story. The game is due for release in January, and representatives from publisher CDV and developer Larian Studios recently dropped by GameSpot HQ to catch us up on what's new.

Roaming the Orobas Fjords in this clip from Divinity II.

As you make your way through Divinity II's swords and sorcery storyline, you'll gain a host of powers for your hero--not the least of which is being able to take dragon form, fly through the air, and breathe fire. Another, slightly more subtle power available to you in human form is the ability to read minds, which, at least based on the demo we saw of the game, looks to be an effective tool in getting what you want in the game. Reading minds doesn't come for free--in fact, you'll spend experience points you gain in battle in order to read a non-player character's thoughts, and some people will be more expensive to read than others.

That said, reading minds can be an effective tool, and a time-saver to boot. Consider one quest we saw in the demo--where the hero of the game was charged by another character to interrogate a prisoner about the whereabouts of a local bandit camp. Your commanding officer wants to know where the camp is so he can overrun it--and there are a couple of different ways to get this done. The long way involves heading to the prisoner's cell and striking up a conversation, gaining his trust, and eventually getting the information you need. The quick way, of course, is to read his mind, learn the location of the bandit camp and the password for entry, and then report back to your commanding officer.

It's up to you how you get this information, and it's up to you what you do with the information once you have it. One player might immediately take the location and password to the lieutenant, and another might keep it to himself and explore the bandit camp alone. Either decision has ramifications in the story: If you tell the lieutenant, you'll join in the invasion of the camp and bring the bandits to justice. If you keep the information from your lieutenant, you can check out the camp for yourself, which will open up an entire new set of available quests.

The demo we saw of Divinity II skipped to different points across the game and featured both the PC and Xbox 360 versions of the game. The console demo we saw featured snippets of a battle against a necromancer--defeating him seems to be the final step in attaining the ability to assume dragon form and thus transform your character into a full-fledged dragon knight. Once you've beaten him, you'll earn your dragon form and be taken through a tutorial of sorts that will get you acclimated to soaring through the skies and battling it out. In the tutorial, you'll need to take out several anti-dragon defense towers by dipping in between their firing lines and blasting them with your fiery breath. Controls look to be a breeze: You move with the left stick, attack with the right trigger, and perform useful dash moves with the left trigger.

One look at Divinity II's sprawling world map and it's easy to see that the game is a big one--with plenty of places to explore and quests to engage in. With that said, the developers seem to have taken that size into effect and made movement fairly easy. You can, of course, fly wherever you like once you've attained dragon form. There's also a series of teleporting hubs you can use to instantly move from one area to the next. There's also your battle tower, which is your character's home base and which you can transport to and from more or less instantaneously.

Divinity II's focus on world-building and a narrative that puts importance on the consequences of players' actions look to make it a natural fit for fantasy fans who don't currently get enough dragon in their gaming diet. It's due for release on January 5, 2010, on the Xbox 360 and PC.

50 Comments

  • GoreObsessed

    Posted Dec 9, 2009 10:15 am PT

    Im really looking forward to this game. I hope the american release ends up being good.

  • Tyanmir

    Posted Nov 27, 2009 3:06 am PT

    True that feliscele... They almost NEVER get control schemes right on consoles... Let's see how it turns out in Jan. Think I'll go for the pc version

  • feliscele

    Posted Nov 20, 2009 11:39 am PT

    I hope the 360 version is good, but I don't have high hopes. Games like this are always better on PC.

  • Jorlen

    Posted Nov 20, 2009 11:17 am PT

    Hoping this won't be delayed "a la sacred 2", looks like a really fun game and the 360 can definitely use more decent action/RPGs

  • Dinkyfish

    Posted Nov 19, 2009 2:34 pm PT

    I really like the sound of this game but I'm not too sure now I've seen the video, it looks quite ugly and rough around the edges. Hopefully it'll get polished up a bit before release. Think I'll rent before I buy though...

  • LoranHalvard

    Posted Nov 6, 2009 8:05 am PT

    @Fynnon
    The game been released here in the BeNeLux just now (I believe this is the first English version of the game to arrive in stores) for PC and 360, so the game is actually already out in several languages. That being said, I do agree that dtp's insane publishing technique will certainly hurt Larian.

  • Fynnon

    Posted Nov 3, 2009 8:51 am PT

    This game is available for FREE on warez sites since today, 2 moths before official release ! What a HIT for the developers...

  • David_W

    Posted Nov 2, 2009 4:00 am PT

    @HILDA1007

    Isn't that a rather blinkered view? Would you really never play another game again if they were only available on consoles just on point of principal? It has to be principal, unless you can highlight a more concrete reasoning.

    Also, you might do well to consider that the reason a lot of people play games like FALLOUT III etc on XBOX360 and PS3 because they are on a lower budget and cannot afford a PC that can run those spec-heavy games. Sometimes it comes down to affordability, not choice.

    I enjoyed DIVINE DIVINITY, although I never finished it due to my dissapointment at just how broken the game was. The STEEL SCORPION spell was overwhelmingly overpowered, and punctured any sense of challange. The best thing about it was the music, which I ripped onto CD and still sometimes play.

    Will rent this, and buy it if it's good.

  • leonvw

    Posted Oct 26, 2009 12:07 pm PT

    Finished the game in German. Good, but could give us more... don't get me wrong though, i'm very demanding with games... you'll find it's a very good game... has a start, a middle an end and things don't come so easily unless you use a trainer. Three major flaws, though, were 1) it takes a RIDICULOUSLY LONG time to get to become a dragon and 2) you can't personalise your dragon's looks IN ANY WAY. Finally 3) you can fly, yes, but only through where the game allows. You can't go wherever you want so flying's almost just a time-saver. That turned me down to almost deleting the game from my HD.

    Other than that, it's a great game. I enjoyed it ^^

  • Humorguy_basic

    Posted Oct 25, 2009 10:44 am PT

    Why is it all RPG videos show just the combat mostly?! What about showing character interaction, the game interface, some dialogue?!!!

  • Slash_out

    Posted Oct 22, 2009 10:34 pm PT

    Already finished this game in german.
    Really good game. Worth it. It's not a blockbuster, but it's really a good game if you like RPG's, and have nothing to do.
    Not to mention, some of the choices in this game are hard !!! Ispent 30 minutes for some of them, thinking while runing around the room to make up my mind :p.

  • MagicTestacle posted Oct 22, 2009 6:23 pm PT (does not meet display criteria. sign in to show)

    MagicTestacle

    Posted Oct 22, 2009 6:23 pm PT (hide)

    This looks like a bad action game, and an okay role-playing game hybrid. I really don't understand why any of you people are so happy about...
    We'll see if it's worth buying...

  • invinciblesuman

    Posted Oct 22, 2009 11:48 am PT

    cooool im getting this one

  • gorijanmikic posted Oct 21, 2009 12:45 pm PT (does not meet display criteria. sign in to show)

    gorijanmikic

    Posted Oct 21, 2009 12:45 pm PT (hide)

    ot bad game

  • Hilda1007

    Posted Oct 21, 2009 12:39 pm PT

    I will definitely be getting it. Loved Divine Divinity and halfway decent fantasy RPGs are thin on the ground. Letting all game developers know this: we will not all be buying consoles so please don't abandon your faithful PC gamers. If PC gaming dies a death, I will be catching up on my reading, but I will NEVER buy a console to play games! Even Fable 2 hasn't made me buy an xbox!!!

  • Sabzak

    Posted Oct 21, 2009 2:54 am PT

    Sorry if I sound like an idiot but
    does this game have single player mode ?

  • jjmonster2006

    Posted Oct 20, 2009 2:06 pm PT

    it looks good; But I have a problem with games that don't involve any flinching from being hit, and vice versa. It's a small thing but it makes me feel way more involved in the game.

  • Gladestone1

    Posted Oct 20, 2009 3:34 am PT

    Looks pretty cool..Upgradding a dragon..Hopefully like the poster said down below..Before it comes over seas all the bugs will be fixed..Looks like some good fight battles also..

  • SHR_2007

    Posted Oct 20, 2009 12:15 am PT

    I wonder what will be better?Divinity II or Dragon Age: Origins?

  • AdmiralSamwich posted Oct 20, 2009 12:05 am PT (does not meet display criteria. sign in to show)

    AdmiralSamwich

    Posted Oct 20, 2009 12:05 am PT (hide)

    This game looks terrible.

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