Diablo III: Updated Hands-On -- The Monk

We get our kung-fu grip on the new monk class announced at this year’s BlizzCon.

Shortly after the conclusion of the 2009 BlizzCon opening ceremonies, we had a chance to hop onto a computer and dive right into the monk class for Diablo III that had been announced a few minutes prior. What we immediately noticed about the monk is that its female incarnation is still not available, but there is a silhouette that suggests she exists. We then jumped into the proper game where we saw the monk standing inside of some gates, on a path that leads to the open desert. Here, a non-player character tells you that you must go to the town of Alcarnus and also alerts you to the fact that the desert is now overrun with evil creatures. But before setting out on the quest, we checked out a few of the details, including the monk’s skill tree, which has three columns: a, b, and c.

In this demo, the monk already has a couple of skills unlocked, as well as a few others that unlock after you level once. There’s also a nice mixture of active abilities. Of those, the two that seem to be most useful for the monk at this point are the exploding palm and the seven-sided strike. The exploding palm, which can be used in concert with the monk’s default attack (so it doesn’t drain mana), is almost like a touch-of-death skill--whenever the monk lands a third successive strike on a single enemy, a heart icon appears over the enemy’s head. This means that the enemy has only a few seconds (depending on how strong he is) before he explodes in a cloud of blood and takes a few surrounding creatures out with him. The seven-sided strike is more like a ranged attack for the monk. It lets him zip into a gang of enemies and perform several quick strikes before reverting back to his normal state. As you can imagine, this attack is especially useful for engaging groups of enemies, but it's also interesting that you can almost use it in tandem with the exploding palm. Just zip into a group of enemies to get to the strongest one and use the exploding palm. Then zip back out and let that enemy explode.

Another useful active skill for the monk is radiant visage, which blinds enemies in a certain radius, allowing you to move in quickly and take them out before they can attack. But perhaps our most favorite skill is the impenetrable defense. This is the skill that lets the monk reflect projectile attacks back at enemies for a few seconds. It's incredibly useful when you're surrounded by enemies casting any variety of spells in your general direction. And thankfully, it doesn't seem like you always need to be facing in the direction of the projectile to use it. In terms of other skills, there's also inner sanctuary, way of a hundred fists, and force without thought. Inner sanctuary is pretty straightforward. It creates a small ring around the monk that enemies can't cross, so it's especially useful when you're surrounded by a large group of enemies that would otherwise be difficult to fight through. Way of a hundred fists is a fast series of strikes, while force without thought is a counterattack skill.

A few of the other details we checked out before heading out to the desert are the character screen, the quest log, and the available skills option. The character screen gives you the basic rundown for your character and features typical stats like strength, dexterity, vitality, and willpower. The quest log shows your main quest as well as any side quests that come about as a result of exploring. Finally, the available skills option lets you quickly and easily drag and drop skills to hotkey areas in the Diablo III interface.

We then started our monk adventure, heading out onto the Sundered Pass. The first few enemies we encountered were lowly wasps, most of which were easily vanquished in a click or two, but only a few minutes in, we encountered much stronger enemies called fallen, which have appeared in previous games. These are little demonlike creatures that like to crowd, and they come in two flavors, regular and magic-powered. Using the exploding palm on the magic-imbued enemies and then running to let them explode and take out their own cohorts seems to be an effective strategy. But one of the stronger enemies we encountered (at least in terms of the amount of damage it hands out) is the dune dervish--a squidlike creature that spins its extremities while floating in the air, making it impossible to just walk up and hit it. That is, until it stops spinning.

As we continued battling through throngs of enemies, we came across our first wanted poster, which asks you to find an outlaw camp and kill its leader. Sounds pretty straightforward and shouldn't take much time, but since this desert area is absolutely massive, we got a little lost before finally stumbling upon the camp. Once there, we found the leader and executed him, which caused his head to fall to the ground. We were then told to bring his head to the Enclave Khamsin. But before heading there, we did a little more exploring, and it wasn't too long before our monk stumbled on a camp of cultists--whose members were apparently in the middle of worshipping.

But after charging in and slaughtering almost everyone in the camp, we saw that one cultist lived (automatically). He told us about a cache of their equipment and that it's hidden in a certain location. Well, upon exploring even more, we came across another cult camp and, yet again, killed everyone in it, but it appeared that there was a survivor of some kind of attempted sacrifice. We let her go, and she threw up. Yes, this NPC barfs as she tells you that a group of girls were taken to the cultists by someone named Zakarwa and that he drugged them. With that, she led us on the path that eventually took us to the enclave where we collected our bounty for killing the outlaw and spoke to the uncle of the barfing girl to let him know that his niece was dead. A few conversations later, we ventured out of the enclave and discovered what seemed like the last of the cult camps, and Zakarwa happened to be there. Naturally, our monk killed everyone in the camp, including Zakarwa, but it seems that you actually have the option to not kill him, if you're so inclined.

We returned to the enclave and told everyone that Zakarwa was dead, and then we left to do some more exploring. We eventually came upon a series of necromancer totems and a necromancer who said that he needed help to activate some ruins to contain some sort of evil spirits. So, we ventured out and came across a portal to a dungeon. This dungeon was slightly different from another located on the other side of the desert in that this one had a time limit as well as rocks and boulders crumbling because the dungeon itself was crumbling. While trying to find where we needed to go, the time limit ran out and our monk died, forcing him out of the dungeon and back to the surface.

With that our playtime ended. The monk is definitely an interesting class that seems to offer a bit more strategic options than a typical melee-focused character, like the barbarian. And you definitely have to be more careful with the monk because while his attacks may be strong, his defenses are not. Getting caught in a massive group of enemies can often mean death if you're not careful. We'll be interested to see some of the other abilities of the monk class and how they balance things out. Look for more coverage of Diablo III in the future.

172 Comments

  • Ezmai_RauteZ

    Posted Nov 8, 2009 1:20 am PT

    waiting waiting waiting waiting waiting waiting waiting... yep WoW is done, D3 and SC2 should be the main priorities.. Doing too many things at once is only losing valuable time which will turn against the game, the graphics and above all THE FANS !!! why announce it and make us wait, RUDE !!!!

  • Velius9

    Posted Nov 7, 2009 11:12 pm PT

    Is it possible to send Blizzard a complaint for advertising a game thats not going to be out for three years? I agree with the other posters, though i loved D2 getting hyped about a big game thats going to be out of date when it actually releases is not only stupid but frustrating. I hope someone from Blizzard is reading these comments.

  • vadagar1

    Posted Oct 28, 2009 7:31 pm PT

    OMG I traveled for half a year then I get back to civilization, got online and checked diablo 3.... and what do I find a monk class..... tell me,when exactly are they going to MAKE the game 2012??! thats when the aliens arrive, and BTW they will bring new tech. with them and pc games will be ancient history. COME ON BLIZ put some back into it, leave wow aside for a while I want SC2 and D3 at the end of this year or at the start of the next one any longer and the games will become old, remember D2... ya LETS not do that mistake again OKAAAAAAAA.
    shish GOD I'm really pissed now *breaking some stuff and saying things old people should not hear*

  • cheeseboiger

    Posted Oct 11, 2009 10:54 am PT

    This game is and will be amazing

  • Moirien

    Posted Oct 5, 2009 5:41 am PT

    I agree with Squigibow. I learned this lesson from Diablo II, after spending years following the development of the game and ultimately being disappointed by its outdated graphics and 800x600 resolution. That experience actually killed some of my interest in games, and certainly taught me that it's not worth obsessing over a game before its release.

  • Squigibow

    Posted Aug 31, 2009 11:02 am PT

    Well I just heard through the rumour mill(games radar) that we will be lucky to see this title in 2011(source from blizzcon 2009). I don't know about the rest of you but I am going to formally declare my disdain that all the hype is for nothing because time is to precious to fret on Diablo III( i mean 3 years from announcment to release gimme a break). Thank goodness Dragon Age Origins is comming this fall as I am confident that it will be a stellar title worth all the hype and waaaay less waiting. I might still be interested in joining the hype for diablo III if we had a reasonable amount of time to get excited but 3-4 years is just lame. Just my 2 cents.

  • MurderMode

    Posted Aug 26, 2009 5:46 am PT

    @gelugon - it's all fiction, a female monk could be a reformed lesbian with leukemia for all it matters. I read at a previous event blizzard had the male wizard faded out, and it's not like they would be struggling to find what a manzard should look like. Besides, plagiarism is direct duplication as far as I'm concerned... because everything in this world is inspired by something else

  • Vasot

    Posted Aug 26, 2009 12:55 am PT

    Necromancer >>> Monk
    Please bring back the Necromancer

  • Gelugon_baat

    Posted Aug 24, 2009 7:47 pm PT

    "...including the monk’s skill tree, which has three columns: a, b, and c..."

    Obviously the monk class is still at the alpha stage. I bet Blizzard's staff is looking up some D&D rulebooks for some inspiration on the naming conventions.

  • Gelugon_baat

    Posted Aug 24, 2009 7:45 pm PT

    Oh wait, Blizzard has already been accused of plagiarism before. Heh.

  • Gelugon_baat

    Posted Aug 24, 2009 7:44 pm PT

    "...What we immediately noticed about the monk is that its female incarnation is still not available, but there is a silhouette that suggests she exists..."

    Blizzard is simply trying to find some cultural loopholes to include female monks. It can pull off something akin to D&D's monkhoods, especially the Faerunian ones where gender does not matter (unlike Karaturian ones) but Blizzard can very well get accused of plagiarism.

  • Ced_Quijote

    Posted Aug 24, 2009 3:38 pm PT

    so all those revival-potions and weird "bring-me-back-to-life" skills will get switched off during hardcore play, right? Tell me this is so... otherwise hardcore will be like a VERY ripe avocado. You know what I'm talking about. Squishy on the outside. And not pleasantly so.

    As for the monk... I loved the monk in Hellfire. But I hated the assassin i D2... and this new Monk seems very much like a mix 'tween the two.

    One more thing... If I choose to be a female monk, do I get to be a nun?

  • Kherios

    Posted Aug 24, 2009 3:08 pm PT

    No offense but WoW already as enough crap on it to give someone years of entertainment and they keep adding more. They NEED to focus on making newer games such as SC2 and D3.

    If your gonna ask yeah I played WoW it's fun but I didn't find it addictive as what some people say it is.

  • kytomasi

    Posted Aug 24, 2009 10:46 am PT

    @SovietAgent


    I agree they should stop with the expansions for WoW(hell i dont even play WoW lol) and what focus on D3, but saying anyone that disagree with you is just a stupid fanboy is childish

  • portymd

    Posted Aug 24, 2009 10:41 am PT

    At least they said hardcore mode will probably be back, and the monk seems pretty killer.

  • graavigala

    Posted Aug 24, 2009 9:14 am PT

    i was suprised when they brought Monk back i was expecting some paladin or amazon copy, instead we got good old Monk back

  • Jethrob3

    Posted Aug 24, 2009 8:41 am PT

    monk!

  • netsoj

    Posted Aug 24, 2009 7:51 am PT

    This will be the only game I reserve...

  • vit12345

    Posted Aug 24, 2009 5:02 am PT

    This looks awesome! If it's Diablo 3 so i can wait no matter how long it will take.

  • Genexus

    Posted Aug 24, 2009 4:39 am PT

    TAKING SOOOOOO LONG...the thing is with the Starcraft and WOW in the loop now, how long will this take to complete...how long has this been in the making?? 4 - 8 years???

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