BlizzCon 2008: Diablo III Hands-On

We spend some quality time with a demo version of Blizzard's upcoming action RPG.

ANAHEIM, California--There are long queues for everything, merchandise is pricey, and the exclusive in-game mounts for World of Warcraft that were included in the price of admission can't be claimed yet. Nevertheless, the trip to this year's BlizzCon event has definitely been worthwhile because Diablo III is playable here for the first time anywhere outside of Blizzard's office.

The demo station that we were allocated on this occasion was set up for us to play as a barbarian, so, although we fully intend to check out the witch doctor and the newly announced wizard class before this show is over, that was who we played as. The level that we played through was set in the catacombs of a cathedral in which, after jumping through a few hoops to fulfill quest objectives along the way, our ultimate goal was to defeat a large boss by the name of Skeleton King.

En route to the king's tomb, we had to do battle with countless skeletons and other enemies that, unlike their counterparts in previous games, attacked us using a variety of different tactics. For example, the skeleton shield-bearers behaved almost like MMOG players in a tanking role; they stepped up to the front line and soaked up damage to protect other enemies with ranged attacks who were positioned behind them. Skeleton summoners also made for some memorable encounters. These puny enemies are extremely easy to kill, but you have to get to them first, and that's not always easy when there are a dozen or so skeletons doing their best to stand between them and you. Of course, you can kill the skeletons, but the summoners can replace them almost as quickly as you can kill them, so you really have to find a way to either create a path through the skeletons or to lead them away from the summoners that they're protecting.

We played as a level 10 barbarian, and the skills at our disposal included a few different melee attacks and a couple of buffs that could be activated anytime we amassed enough rage. One of the melee attacks was mapped to the left mouse button, which is used for movement anytime your cursor isn't hovering over an enemy. The remaining two melee attacks were mapped to the right button, and could be switched between using either the Tab key or the mouse wheel. Furthermore, keys 1 through 4 can have abilities mapped to them, and keys 5 and 6 are used for potions. It's certainly a more complex system than anything used in previous Diablo games, but it still looks very accessible by today's standards.

As we explored the labyrinthine catacombs, we were pleased to find that there were lots of environmental objects that we could interact with. Loose floor stones invariably had coins hidden under them, bookshelves could be searched for scrolls, locked doors could be smashed, and inconspicuous switches triggered traps such as falling chandeliers. Of course, there were also plenty of treasure chests to find, though the severely limited bag space afforded to us in the demo (not to mention the limited time that we had with the game) meant that we weren't able to pick up and examine everything that we found. Discarding items is as easy as dragging them out of the bag, but when you're playing Diablo III for the first time ever, item storage isn't really what you want to be concerning yourself with.

One of the high points of the demo was undoubtedly the soundtrack, which was suitably creepy and, although at times it seemed to get quite loud, it never interfered with the satisfying sounds of our mace crushing bones or our barbarian speaking up to let us know that her backpack was full. Diablo III's visuals also impressed, though the fixed camera angle didn't always afford us a great view of the action and, on one occasion, the lighting in a corridor was so dark that we couldn't make out a giant door at one end of it until we stood almost right next to it.

We were told during one of today's Diablo III panels that the BlizzCon demo of the game is different every time you play it. We'll let you know if that's true once we've had a chance to check it out as both the witch doctor and the wizard tomorrow.

135 Comments

  • midohacker

    Posted Aug 22, 2009 4:40 pm PT

    the game is very good

  • Nuthead0

    Posted Aug 22, 2009 4:17 pm PT

    Definitely gonna get this. I was just introduced to mmo's, but i hate the fact of monthly pay, so Diablo 3 will be perfect. Hoping for the best!!!

  • Matchstick911

    Posted May 1, 2009 2:08 pm PT

    Hooray, when this game finally comes out I can throw out WoW and play this instead.

  • cannytitus

    Posted Jan 19, 2009 3:53 am PT

    Im a really big FAN of the Diablo series, and I cant wait for this game to be released. Alos another question, will Diablo 3 have lan play?

  • rorohaddad

    Posted Nov 28, 2008 9:42 am PT

    i like this game

  • jmatthews19

    Posted Nov 24, 2008 7:47 am PT

    So, any idea what the storyline is going to be about? Game play is great and I'm glad that Blizzard finally is talking about release of D3... but one of the reasons I keep playing is for the storyline.

  • fel_rossi

    Posted Nov 6, 2008 9:36 am PT

    lol

  • southp777

    Posted Nov 2, 2008 2:33 pm PT

    Can't wait, big fan of games like this. Never played Diablo, but I can already say that I'm gonna like this.

  • CincyChaotic

    Posted Oct 20, 2008 7:03 am PT

    we need a video.

  • Vezra

    Posted Oct 13, 2008 4:41 pm PT

    Nope. Afraid you are wrong Magic Dragon. Jay Wilson himself said at Blizzcon that the Skeleton King the players fought in the demo of Diablo 3 was indeed King Leoric and that players must yet again put him to rest yadda yadda blah blah blah. That came from Jay himself. He also went on to say there will be more old friends and foes that return aswell.

  • DeathWissssh

    Posted Oct 13, 2008 10:36 am PT

    I can not wait til Diablo comes out....Hurry

  • MuFazzZ

    Posted Oct 12, 2008 11:44 am PT

    the truth is that in most MMO music is shut down when ventrilo-teamspeak come into play
    not a big deal i mean for the music
    lets hope theyll sacrifice a bit time from the time spent on music and focus on the gameplay and the interface

  • MuFazzZ

    Posted Oct 12, 2008 11:41 am PT

    lets hope the hotkeys and the way they are interaleted with the gameplay vwont be a problem
    gogo bliz go

  • CageFury

    Posted Oct 12, 2008 10:50 am PT

    "this comes out 3 days after my birthday so im definatly getting it"

    Did I miss something? I wasn't aware that a release date had been announced.

  • YellowJello

    Posted Oct 12, 2008 9:43 am PT

    I didn't read the entire article, so forgive me if they said this, but in the end of Diablo 2, you kill Diablo and destroy his soul stone. How did he manage to come back this time around?

  • TelekinesisBaby

    Posted Oct 12, 2008 8:31 am PT

    I'm pretty sure there are more kings that are liable to becoming skeletons, just because it is a skeleton king doesn't mean it is King Leoric

  • magic_dragon

    Posted Oct 12, 2008 6:44 am PT

    Fraid youre wrong Jemakaci http://diablo.wikia.com/wiki/King_Leoric

  • Acronomic

    Posted Oct 12, 2008 6:26 am PT

    I'm glad they didn't make the game "full" 3D. A fixed angle is always the best solution in a game like this.

  • astrotek

    Posted Oct 12, 2008 6:23 am PT

    ... still a fixed camera angle ... ? :-(

  • JOTJ

    Posted Oct 12, 2008 5:21 am PT

    this comes out 3 days after my birthday so im definatly getting it, as im a huge fan on diablo 2 although ive never played the first one

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