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Pardo parses the new Battle.net

BlizzCon 2009: Blizzard VP of game design reveals persistent profiles, premium Starcraft II maps, more for Blizzard's online service.

Who Was There: Blizzard executive vice president of game design Rob Pardo led the Starcraft II Battle.net panel, with Battle.net project director Greg Canessa also lending insight.

What They Talked About: Battle.net has the dubious distinction of taking the fall for Starcraft II: Wings of Liberty's delay into the first half of 2010. That's quite a burden to carry, considering there are an estimated 6 million eager gamers waiting to wade into Blizzard's interstellar real-time strategy warfare game.

So is the revamp to Blizzard's online networking service going to be worth the wait? According to Rob Pardo, the answer is in the affirmative, and the gaming executive delineated just why during a Starcraft II Battle.net panel today in Anaheim at BlizzCon 2009. Pardo began by emphasizing the importance of Battle.net, saying that with its 12 million users, the service outranks even World of Warcraft in terms of popularity.

However, Battle.net hasn't seen a significant update since 2003, and the changes in store are substantial. Breaking the revamp down into three core segments, Pardo began by emphasizing the "always connected experience." After noting that Battle.net has been seamlessly combined with Starcraft II, Pardo said that the service will feature persistent character profiles, which won't be deleted if a user's account is dormant for an extended period of time.

Pardo then showed the intro screen to Starcraft II, noting that players will be prompted to sign in as soon as they load the game. The launcher looks much like that of World of Warcraft, with players able to either jump into the single-player campaign or check out news and other announcements. Pardo then hit the single-player button, and players were offered the choice of going directly into the campaign or testing their skills in a skirmish or challenge mode.

Even in the single-player game, players would still be connected to their friends list, and other features such as achievements, stats, and match history were also available. Pardo then showed off a few interesting features in Starcraft II, including the ability to watch game replays as well as rewind said replays. Achievements will also be available in this mode, with these awards being the way players unlock player avatars and decals that can be placed on in-game units.

Pardo then shifted to the second core Battle.net tenet, what he called "the competitive arena for everyone." One of the detriments of the old Battle.net was that matchmaking often pitted veteran gamers against those just learning to play. To alleviate this issue, Pardo introduced a new ranking structure that divided the player base into leagues. After between 10 and 12 games, players will be fitted into a league, where they are ranked against competitors of equal skill. Because of the new persistent profiles, players will also be prevented from gaming the system, he said.

The final core value of Battle.net is to connect the entire Blizzard community, joining WOW, Starcraft, and Diablo players under one roof, much like BlizzCon. The primary way this will be done is through the Battle.net Real ID, which lets players talk to their friends across games and across realms in WOW. The achievement system will also span all Blizzard games, and players will be able to toggle how names appear in their friends lists.

Pardo noted that privacy options and parental controls will all be incorporated into the Real ID feature, and players will have to opt in for friend invites. Players will also have control over how much information they share with others.

The Blizzard executive then moved on to the custom map community. According to Pardo, the Starcraft II map editor will be more powerful than the one that was available in Warcraft III. Map publishing will also be easier, he said, as players can now publish their work on Battle.net, where other players can browse it. Beyond the launch of Battle.net, Pardo said premium maps will be available, where players have the option to charge for their work. A portion of the revenues then go to the creator, with Blizzard also taking a cut.

This option, in particular, has potential, according to Pardo, because it will attract the creme de la creme of amateur game designers to create content for Starcraft II.

Quote: "If people have a budget, look at what they can create."--Rob Pardo, in justifying the forthcoming premium custom map options.

Takeaway: While it may not be enough to justify Starcraft II's delay for the most hardcore of audiences, it appears as if Blizzard's improvements to the Battle.net service will have a lasting effect on how the company's games are played. Though slated to arrive after the launch of the service, premium custom maps have the potential to extend the life of Starcraft II. Gamers will undoubtedly be happy to know that they will be able to communicate with friends across games, as well.

189 Comments

  • Squeegeez

    Posted Aug 28, 2009 1:37 pm PT

    I will buy this day 1.

    I will enjoy lan with my friends (I have an internet connection...)

    I'm always online with 0 downtime, so i don't mind being online for single player.

    Depends on the incentives for the 2nd/3rd campaigns, i may pirate them, but if the incentives are good i might as well just buy the games with all the money i saved from previous piracies =P

    I will download pirated versions of the custom maps. Heck, i'm just going to throw it out there that custom maps are my favourite part of most games.

    I will still smurf on Bnet, via a 2nd copy my brother will purchase then get bored of multiplayer, thus giving me an endless loop on his CD key of 'delete my account', 'create new account'.

  • philby00

    Posted Aug 27, 2009 6:43 pm PT

    "Pardo then showed the intro screen to Starcraft II, noting that players will be prompted to sign in as soon as they load the game. The launcher looks much like that of World of Warcraft, with players able to either jump into the single-player campaign or check out news and other announcements"

    so no lan events and now i have to connect online just to start the game? even if i don't want to play online?? argh

  • Chosen_of_Chaos

    Posted Aug 25, 2009 9:23 pm PT

    I feel like Blizzard is trying to compete with other companies that they are already better than, or at least used to be better than. Steam is great, I use it for all my PC games, but I think that Blizzard wants to be the new THQ/ EA Games and rape their games for all tje money they can get. Personally, I have lost all my faith in Blizzard. And what about those of us with more than one computer and the only computer that can run Starcraft 2 isn't the computer attached to the internet? I feel Blizzard is trying to hard to go after Microsoft and Valve, it was because of WOW that Warhammer: Age of Reconning did so poorly. Had Wrath of the Lich King come out much later then I think Blizzard might not have as many people to make a statistic out of. I don't know about anybody else, but I think that I'll just play Starcraft and Warcraft 3 from now on. And to think my childhood dream was to program games for Blizzard, just glad the rest of my childhood sucked so I can just forget it all.

  • Overseer76

    Posted Aug 25, 2009 1:06 pm PT

    Oh, and I LOVE the idea that those hard working souls who put together awesome second-party content have a way to finally get paid for their contributions (albeit with a royalties caveat). Why is everyone bit-- complaining? I still haven't even started certain downloaded Neverwinter Nights campaigns.

  • Overseer76

    Posted Aug 25, 2009 12:58 pm PT

    Quote: "Gamers will undoubtedly be happy to know that they will be able to communicate with friends across games, as well." Well, of course. Because if you aren't playing a Blizzard game or a Valve/Steam game on your PC, then what are you playing?

  • swamptick

    Posted Aug 25, 2009 6:13 am PT

    Blizzard knows what's up. If you don't like it, go play something else.

  • InExcelsis

    Posted Aug 25, 2009 2:40 am PT

    Diablo 3 and Starcraft 2 are going to be two of the greatest games of all time just look at their previous installments and Blizzard can only build on those and make them better considering they have never made a bad game.

  • zuljin11

    Posted Aug 25, 2009 12:48 am PT

    With Diablo 3, Starcraft 2 and WOW all under one roof Battle.net looks like a nicer place to live than the real world. I might just have to start playing WOW again in preparation.
    Oh and to tell my G/f I won't be around much for a couple of months.

  • cjasko94

    Posted Aug 24, 2009 6:48 pm PT

    Meh.. seems lame.

  • diorj

    Posted Aug 24, 2009 6:37 pm PT

    Paying for maps.......Always online just to play single player. Thats a dealbreaker for me.

  • Pete5506

    Posted Aug 24, 2009 4:34 pm PT

    I hope this turn out well, this could be a bad thing for starcraft 2

  • Trogeton

    Posted Aug 24, 2009 1:31 pm PT

    good news for starcraft fans

  • NoLifeGamin

    Posted Aug 24, 2009 1:15 pm PT

    a better map editor!? then that means.....STARCRAFT-DOTA!!!! LOLOLOLOLOL jk that will never happen ...but maybe a tower defense map is possible? O_O

  • chriscox121

    Posted Aug 24, 2009 12:56 pm PT

    paying for extra maps dividing the game into three and charging for each one. tut tut blizzard what are you doing

  • Darkness7089

    Posted Aug 24, 2009 12:09 pm PT

    @ metalhead004
    New games are ALWAYS 60$. It doesn't take much math to realize that 60 x 3 = 180. It might even be near of 200 if they go for 65$ each. It wouldn't surprise me one bit. This being "anti piracy" as you are claiming is actually supporting piracy. I'd buy 1 copy for my CD key, I've no reason to buy the other 2 since I could just pirate them off demonoid for the campaigns and still have my CD key for Bnet. Only reason to buy most games is for the CD key online, campaigns you can just download. Anyone that buys all 3 copies of this is an idiot.

    People like Rob Pardo I used to respect from their previous works, now if I saw them I'd punch them in the face. They don't care about the fanbase anymore, only the money. I bet he's driving a 250 thousand$ car and living in a mansion with a helicopter on it.

  • Darkness7089

    Posted Aug 24, 2009 12:00 pm PT

    Blizzard didn't used to be such a pile of greedy pricks, only after the money poured in from WoW did they get corrupted. Pre 2004's WoW it was a decent company releasing quality games without the intent to milk a fanbase for all its worth with cheap tricks or gimp/broken features. With all the money they make off of WoW you'd expect their next game to be really good or downright awesome. But instead you're getting a game broken up until 3 pieces just so they can charge 180$ for it, with no LAN just so they can put in less effort. On top of it, Bnet has been announced as not being anymore advanced than Xbox Live. Where's my Ghost features!? why aren't they going in the game!?

    Has Blizzard ever played War3 since 2004? Join a Ghost hosted game on War3. Auto start/RM with no host even there, ping caps to keep out laggers, no retarded lagg box, less RF spam, IP Banlist to keep out the scum of bnet, it goes on and on, ya... where's THOSE features blizzard!? But instead of great things like all that, we get a paid map feature that they throw in there just so they can get more money. Here's to hoping the masters behind Ghost quickly make a SC2 version to make up for all of SC2's hosting faults, cus Blizzard's standards still hasn't caught up to ours.
    ...
    ???
    I'll be a guy that hacks those premium maps and rehosts them as free for everyone. Suck on that Blizzard, you've got enough money from WoW, leave the SC fans alone.

  • zer0ne

    Posted Aug 24, 2009 9:26 am PT

    It's up for the consumer to cough up the dough for premium maps. If the consumer don't want to buy, they still able to play the default sets of maps.

    I only dread if Blizzard charge players for playing online like XBox Live as, their Gold member need to pay subscription to play with friends online.

  • zaibutzu

    Posted Aug 24, 2009 8:41 am PT

    no lan is included that's it i'm boycotting this game

  • Toxic22

    Posted Aug 24, 2009 8:41 am PT

    Calm down people. Bnet wont be under a subscription service like WoW because it wont cost nearly as much to maintain. Anyone crying about the OPTIONAL premium map packs should realize that unless the map is super fantastic then it will most likely be free.

  • Wolfie600

    Posted Aug 24, 2009 7:49 am PT

    People will always complain about anything so people move along, Let the kids whine all they want and just play the game. Its a shame that no lan is included but whatever, I will still end up buying only the game itself.

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