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BlizzCon 2008: Staying true to Diablo

Lead designer Jay Wilson opens up about his team's game creation philosophy, with more information to arrive "in the coming months...and years."

ANAHEIM, Calif.--Diablo III was the topic of one of the first sessions on the first day of BlizzCon 2008, and it is the central player of one of the last. However, whereas the first was devoted primarily to shedding light on the skill set of the newest member to join Diablo III--the wizard--the second dealt heavily with Blizzard's game design philosophy in the demonic action role-playing game.

BlizzCon 2008 - Day 1 Wrap-up

The GameSpot crew provides a recap of the days events.

Diablo III lead designer Jay Wilson and technical game director Wyatt Cheng returned to helm the panel, with Cheng acting as a silent partner in the presentation. As he did only a few hours earlier, Wilson began by looking back at the history of Diablo, taking note of the core gameplay elements of the franchise. Diablo, Wilson began, was a reinvigoration of the role-playing game market, offering simple, action-based gameplay with random dungeon and item drops. Diablo II's primary contribution was to refine the mechanics of the first, as well as dramatically expand the universe's scope.

With these elements in mind, Wilson laid out what he and his team wanted to accomplish with Diablo III. Foremost, it was important to stay true to the Diablo experience. "We wanted a game that when people played it, they essentially said, 'Yeah, this feels right.'" Additionally, the design lead said that it was critical that the game feel visceral, such that each moment was intense and meaningful. It was also important for the Blizzard team to expand on the RPG experience without pulling the focus too far away from the game's hack-and-slash roots.

Significantly, Wilson said that the Diablo team has devised several new systems to give the game its RPG bent, such as the rune system detailed during this morning's session, but that it was "something to discuss in the coming months...and years."

Returning to the point of staying true to Diablo, Wilson noted that replayability was a core component of the game. Randomness is central to creating a replayable RPG, the lead designer said, noting that environments, monster encounters, and items all play into this concept. It isn't the only way to instill a game with replayability, however, as Wilson also pointed to higher difficulty levels ("we intend to bring back nightmare and hell difficulties"), as well as staged events, or adventures.

Also in the spirit of Diablo, epic heroes were identified as integral for Diablo III. "We want to put as many monsters onscreen as possible, then create epically powerful people who pound them into the dirt," said Wilson, eliciting a buoyant reaction from the crowd. Like Diablo II and Diablo before it, Diablo III will focus on a small number of classes that play distinctly differently from one another.

Even Blizzard has caught the nontraditional gamer bug, and Wilson noted that approachability was also an important element for the team. "If you can click a mouse, you can play Diablo," mused Wilson, saying in manner soon to be cliche that even his nongamer wife greatly enjoyed the Diablo III experience. The design lead also emphasized the game's "simple to learn, difficult to master" gameplay, a tenet of the franchise, as well as the importance of a smooth learning curve. "In Diablo II's normal mode, it was actually a fairly easy game," he said.

Wilson also said that Blizzard is working on a new version of Battle.net to better accommodate cooperative play. "We want to remove as many barriers as possible for people to play and communicate with one another," he said.

Getting back to Diablo's tried-and-true gameplay, Wilson said that the game's action elements were heavily scrutinized. One of the most significant changes made to the gameplay in order to improve the action was to remove the use of potions as the primary health mechanic. To prevent players from being so reliant on health potions, Wilson said that defeated monsters will now drop globes of health. This mechanic is also intended to keep players in the fray, so there would be little to no downtime between battles.

Giving players the option to do more than just charge and click was also an important consideration for the Diablo III team, said Wilson. Giving the example of the berserker monster, Wilson said that it is unwise to take these characters head-on. Instead, the berserker was designed as a heavy hitter that will be vulnerable if he misses. Were the players to check their advance, they'd be able to get easy hits on the berserker after they miss and their weapons become stuck in the ground.

As the action was measured, so was the role-playing. Wilson said that his team has taken steps to improve the game's story without losing Blizzard's "opt in" philosophy of giving players the choice to read dialogue. He also promised that the RPG elements will be improved by alleviating the generic nature of random dungeons, as well as incorporating more non-player character interactions to bring the world to life.

"We want to treat quests as a way to change up gameplay," he further explained. "If a town comes under attack, you may have to save citizens, aid guards, do something other than just have players clicking madly on a monster."

Concluding his talk, Wilson returned to the point he briefly touched upon earlier: adventures. A new component introduced with Diablo III, adventures are essentially scripted events that can be placed anywhere within a level. Whether or not the adventure arises on any given play-through will be random, as will the area that they slot into.

83 Comments

  • qoucher

    Posted Jul 7, 2009 7:00 am PT

    I'd really really like to know that since they're making it more action based, if they're going to take away one of the most important elements that made diablo 2 so playable, the ability to add your stats how you want them. I think i heard they're going to switch them to being randomly chosen, as that would increase the action gameplay part, and make gameplay smoother.

  • ffmaniac24

    Posted Oct 16, 2008 12:44 pm PT

    About dam time! ^^ I'm sure diablo 3 will do very well.
    This is blizard were talking about after all! Already set aside money, so as soon as it comes out, I'll be tearing through sanctuary on a NON-STOP slaughter fest! ^^ Diablo watch out! I'm coming for ya!

  • TehUndeadHorror

    Posted Oct 16, 2008 1:43 am PT

    =D

  • tudyniuz

    Posted Oct 15, 2008 10:12 am PT

    I think it won't be really that good but it will sell.I hope I'm wrong

  • djwood84

    Posted Oct 14, 2008 9:45 am PT

    Diablo was available for playstation. And it really, really sucked. D3 won't come to consoles, the game is going to be more complex than D2 in terms of control.

  • dobeslao

    Posted Oct 14, 2008 1:23 am PT

    good bye social life in the real world again!

  • Toro_Nev

    Posted Oct 13, 2008 8:21 am PT

    I know, it just keeps on getting better!

  • MidniteShadow

    Posted Oct 12, 2008 11:55 pm PT

    OMFG this game keeps getting better and better

  • Jeff_Boldt

    Posted Oct 12, 2008 8:18 pm PT

    the "adventure" system sounds pretty cool, that's exactly the sort of thing previous incarnations were lacking in, should certainly help to round out gameplay this time around.

  • Yuck_Too

    Posted Oct 12, 2008 8:12 pm PT

    Secret Cow Level...that was funny in D1, never mind when it came about in D2.

    Wonder what they might come up with in D3 and if it still involves pulling on Wert's thrid leg.

  • Binpo

    Posted Oct 12, 2008 5:45 pm PT

    Amazon please!!

  • Ziloron

    Posted Oct 12, 2008 2:04 pm PT

    I love the way that the Diablo Universe is expanding. The world of Sanctuary is being shown as a much bigger place than either Diablo and Diablo II have shown. I would love to see how the rest of the world reacted when Diablo was stalking around, and how they reacted when Diablo was defeated. Twenty years has passed. What's going on with the people?

  • quicksilver987

    Posted Oct 12, 2008 11:36 am PT

    oooh oooh oooh new char class... terran MARINE!!!


    ........................................................
    nvm

  • quicksilver987

    Posted Oct 12, 2008 11:32 am PT

    "I'm guessing there will be at least one or two more warriors maybe a knight and a rogue and we still need one more girl and MAYBE one more guy character"

    @Covenant107: all classes will have both the sexes available

    D3 is shaping up to be an awesome game... gotta agree though... dunno how the 'no belt' thing is gonna work out

    is it just me or is anybody else gonna miss pallys... and something palidin-esque is not gonna cut it

  • lightwarrior179

    Posted Oct 12, 2008 10:31 am PT

    It's good that Blizzard is staying true to the series roots while attempting to innovate on couple of things.I particularly hope they improve Battle.Net and it's matchmaking system...

  • Warchief_Zuljin

    Posted Oct 12, 2008 8:29 am PT

    "Transaltion: we care too much about our profits from WOW right now to even finishing this suckes anytime this coming decade."

    Pssst.. Blizzard is made up of different teams that work on different games. There is a seperate Diablo 3 team and none of the people work on WoW. You should know that Blizzard takes forever to finish a game, always have, always will.

  • Moloch121

    Posted Oct 12, 2008 7:28 am PT

    Yea well I hope it doesnt go to the consoles either, unlike before pc gaming seems to be slowing down a bit (PC gaming first for me) and anything game thats meant for pc should stay there (hopefully the witcher!)

  • exedeath

    Posted Oct 11, 2008 11:46 pm PT

    Hoon252 must not remember that Diablo was on the Original Playstation, so making the 3rd one for the consoles would be great. I have not upgraded my PC since 1999, so if it does not come out on one of the consoles I may have to wait a few more years till I can actually play it. If they would just take a month off from releasing new games I could afford a new PC.

  • Proman84

    Posted Oct 11, 2008 11:23 pm PT

    "...and years."

    Transaltion: we care too much about our profits from WOW right now to even finishing this suckes anytime this coming decade.

  • kuiu7

    Posted Oct 11, 2008 10:33 pm PT

    the artwork is amazing.i want a 1000 pages artbook of diablo 3

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