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DC Universe Online Q&A: Marv Wolfman

We chat with the acclaimed comic-book writer on his recently announced involvement with the upcoming MMO from SOE.

Comic fans anxiously awaiting SOE's upcoming DC Universe Online have another reason to hope that the upcoming game will be doing right by its source material today with the announcement that Marv Wolfman is part of the creative team working on the game. The acclaimed veteran writer will be lending his considerable talent to writing story arcs, quests, and in-game events for the ambitious MMO. We got the chance to talk to the seasoned writer about how he joined the team and his approach to the ambitious project.

GameSpot: OK. So first question, how'd you get involved?

Marv Wolfman: Oh, well I've been writing games for a couple of years now. And obviously I've been at DC since the '60s, in one capacity or another, and the combination seemed to make sense. Plus, I live out here in LA so that I can deal with a lot of the other people who are involved with the game as well.

GS: So what games have you written for?

MW: Most I can't talk about because they're not out, or they've been put on hold or--you know how things are. The only one I can talk about--and unfortunately, because it didn't come out great, but it was Superman Returns.

GS: Oh, OK.

MW: Yeah, it wasn't quite the game we expected. But these things happen when you're doing movie tie-ins and such.

GS: Of course, the bigger question is, how familiar are you with MMOs? Do you play? Did you do research once you got tapped for this?

MW: Well, I've been playing games for years. I mean, you could joke and say starting with the Atari. But I currently have, for instance, a PlayStation 2, I have a Wii and an Xbox 360, and there are games constantly on all of them. So I've been playing for a long time. In terms of the MMOs, I started with City of Heroes when I first started, I mean, like, within a week of it starting, and I've played Warcraft.

GS: Ah.

MW: So between the two of them, I've played the, you know, some big ones. I haven't played all of them, I just don't have the time when I'm playing the other stuff. But, as I say, with City of Heroes I was on it for five, six, seven months, something like that, and Warcraft on and off.

GS: Yeah. Well, those pretty much cover a lot of ground, so you should be pretty good.

MW: Yeah, that's what I think. And my wife works over at Blizzard, so we have a very game-oriented family here.

GS: So tell us about your role on DCUO.

MW: OK. First off, the overall story was conceived by Geoff Johns. Geoff came in working with everyone over at Sony and DC, and came up with a really incredible overview story which fits in with all the different types of characters DC has, from the superheroes to the detectives or the tech characters, the gods, the magicians. You know, all of the different genres of characters that DC uses on a regular basis--somehow managed to come up with an overarching story for it that allowed you to keep building on to it. My job is to take Geoff's rough outline of where it can go and start to bring it down to playable games and very specific events, and create much more of a tight-knit storyline coming from that one. So it's moving it to the next step and individualizing the play and the games.

GS: How different is the experience for you from writing for comics and the comic world per se? Because, as you said, you have to make this game-friendly.

MW: Absolutely--

GS: As opposed to the crazy stuff you could do in a book.

MW: Well, the big difference in a game--not an MMO in this particular case, because you actually have a storyline, but in a lot of games that I've worked on--is that this stuff is not always linear. And also you don't have a situation where--I'm sorry--you have a situation where levels can be dropped at the very last minute, which--and the story may be dropped as part of it. In an MMO, which is a continuing game that keeps building, that doesn't happen to the same extent that it allows you to actually tell a story. The story is clear from the very beginning. So, in that case, the linear type of storytelling I've done in comics or in animation or in TV or on other places, books, comes in handy. But the main thing is that being a game player myself, I know what I like. I know that parts that keep me excited when I'm on an MMO, because there's also a lot of running around and such like that. So, what you try to do is really come up with intense storylines within it. It's not just going out and you're given the mission where you have to beat up a monster or something like that. These have actual story purposes. The events mean something. You'll know what they mean. They're not a random type of "Oh, let's just keep you busy."

GS: And how challenging is it--given the game's "timeless setting" is probably a good way to explain it, because it's not quite completely in sync with DC continuity--to create content? It's almost like it's set in an iconic moment in DC continuity. Does that force you to change your approach, in a way?

MW: Well, not really. What it allows you to do is to incrementally make the changes. DC continuity is constantly changing. By having someone like myself and Geoff Johns and Jim Lee involved, as well as some others, it means that we're plugged into what's going on. So as we come up with the new stories, as we come up with the new concepts, we can determine the difference between, say, a storyline that may last three months in a comic, or something that's going to last a year and a half. And the ones that are going to last a year and a half, or are the big-event type stories, we can easily plug in and make sure our continuity mirrors what's going on at DC.

I think it's important that a game like this is being written by the guys who are actually there and who are going to take the time to make sure that it fits in with the continuity as best as you can. And failing that, in some places, definitely the characters will be exactly right. So you don't get that a lot in a lot of the games. You get them altered in order to fit into a different type of scenario. Here it won't be.

GS: So, speaking of characters, because of the somewhat timeless state of the game, do you have carte blanche to grab whoever?

MW: I don't want to say that I have carte blanche, because that means that I could just go in there and say, "Hey, I'm using Congo Bill," and everyone's going to look at me like I'm insane.

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35 Comments

  • CyanideV

    Posted Apr 16, 2009 3:32 am PT

    didnt marvel online get canceled?

  • immortalassasin

    Posted Feb 20, 2009 8:30 am PT

    dont u get it
    sony made dc universe online
    microsoft made marvel universe online
    they are opposite
    and sony and microsoft are rivals
    thats cool

  • slammedc

    Posted Feb 11, 2009 10:26 am PT

    I would hope that they would put a 3-5 day trial for download on PSN. That way you could see if you want to pay for the game and then an additional monthly fee. Noone really believes that SoE will put this up for free, right?

  • delateur

    Posted Feb 10, 2009 6:19 pm PT

    This could be the one game my PS3 plays for years. I really hope they pull it off!

  • Rammone-X

    Posted Feb 10, 2009 3:26 pm PT

    sdkingsht, I'm with you on that one buddy....

  • sdkingsht

    Posted Feb 10, 2009 2:52 pm PT

    man...this game has so much potential. please pull this off correctly Sony & DC. as a PS3 owner and a childhood comic book fan this is almost too good to be true. if it's done right then i am definitely on it day 1.

  • Igrat

    Posted Feb 10, 2009 12:46 pm PT

    Oh man, I want to be a man in a bikini flying around and spreading my joy to the world.

  • starduke

    Posted Feb 10, 2009 9:22 am PT

    Now, this game sounds cool! I want to be a super hero. I want to fly so high. I want to fight evil. I hope this game actully makes it, and I hope they treat it with the respect the DCU characters deserve. It'd be cool to be a custom made DCU superhero.

  • adventstrike

    Posted Feb 9, 2009 12:56 pm PT

    Please, please do it right, if it turns out right, this may be the thing which pushes me for a PS3. But hearing that Marv is on the game, gives it some hope. (LOVE THE NEW TEEN TITANS)

  • Yogurt1701

    Posted Feb 9, 2009 12:37 pm PT

    Lol, I'll be surprised if this ever sees the light of day. Even more surprised if it makes it to the PS3. Coz lets be honest, its not like Sony ever told a few porkies to generate hype & interest in their beloved black monolith, is it?

  • jadefury27

    Posted Feb 9, 2009 9:52 am PT

    but are they charging a seperate fee? i still haven't heard the word on that. i hope there's an offline mode with a lvl cap that you can take online or something. sony's online being free seems to make them think they can "nickel and dime" you on other things. i'd rather stare at tons of in game advertising to bring the overall cost down.

  • rogue81

    Posted Feb 9, 2009 8:47 am PT

    The issue with having a low ceiling for end game content is that people reach it too quickly, and in essence "beat the game" too fast. This isn't a console beat'em up, it's an online MMO. The idea is to make it last. If you're paying $15 bucks a month on top of the purchase price, do you really want to burn through everything in the first month? If that's the case, go buy Marvel Ultimate Alliance, or Fallout 3 because you really aren't going to like what any MMO has to offer (WoW clone or otherwise).

  • Drohan42

    Posted Feb 8, 2009 7:38 pm PT

    While I applaud the attempt, I am skeptical. Perhaps it is my ignorance, but doesn't making a new superhero essentially the same as City of Heroes/villains? "But it's in the DC universe," some might protest. It seems like that is only making the situation worse. The issue with City of Heroes was that the characters were too closely mirroring actual superhero characters. Won't that just continue in DC universe?

    Not to mention the fact that most superpowers have already been claimed by one hero or another. How can a player have any sense of identity with their powers if there are ## other player characters like them on top of the cpu driven DC heroes? It seems like you'll be just another face in a very homogenized crowd. And again, why do we need new heroes that have the same powers that already exist. If you hero is nigh-indestructible, can fly, has various kinds of vision, and super-strength, why aren't you just superman anyway?

    While I applaud the attempts to break away from the litany of WoW look-a-likes, and the idea of how actual comic book writers on board for quest construction is a fantastic one, I feel like this one is gonna flop. Hope I am wrong though.

  • dynomitemasta

    Posted Feb 8, 2009 6:23 pm PT

    could they make it look anymore sterile?...is dirt banned in the city or something? This looks to be terrible.

  • Redgoon23

    Posted Feb 8, 2009 8:33 am PT

    I am kinda excited for it. One of the bigger reasons why I bought a 360 was because of Marvel Universe. Then that got canned. So now I am either going to get this or Champions Online to hopefully replace World of Warcraft for me.

  • RascZak0

    Posted Feb 8, 2009 6:49 am PT

    Just another game from the SOE who cant do anything right. From earlyer games they have released I learnd to keep away from SOE. They never manage to keep life in any of their MMO games. After a while they destroy this one also when they get tierd of it and want to move on to the next. SOE gives a damn about their customers.

    The only game that they managed to do something right in were PlanetSide and im hoping for a PlanetSide II. Perhaps not from SOE)

  • JrSlacker

    Posted Feb 8, 2009 5:17 am PT

    Game is going to be garbage...

  • Tripwolf

    Posted Feb 7, 2009 9:02 pm PT

    More interested in Champions Online. SoE is a bit too money hungry.

  • KratosAurion7

    Posted Feb 7, 2009 6:57 pm PT

    If the game turns out as well as they describe it here I would be more than willing to pay a monthly cost for this. Althought I feel like I would enjoy it a bit more if it was free.

  • billybobbarvis

    Posted Feb 7, 2009 3:03 pm PT

    Dark_Spawn627: Why would they make it free for PS3 players, but not for PC players? That just wouldn't be fair.

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