Dark Age of Camelot Updated Preview
We take a look at the third realm in Mythic's upcoming massively multiplayer RPG.
If you've been following the progress of Mythic Entertainment's Dark Age of Camelot, you'll know that it's a massively multiplayer online role-playing game along the lines of EverQuest and Asheron's Call and that it's currently in closed beta testing in preparation for its release this fall. You'll also know that Dark Age of Camelot is a fantasy-themed game that draws inspiration from classical Welsh, Nordic, and British mythology. In the game, you can create characters from three different realms: Albion, which is based on ancient England; Midgard, which is based on ancient Scandinavia; and Hibernia, which is based on ancient Ireland. We've previously covered the implementation of both the kingdom of Albion and the land of Midgard. Mythic has since opened Dark Age of Camelot's third and final realm, Hibernia, to its dedicated beta testers.
Though Hibernia is the last of the three realms to be implemented, it's shaping up just as well as the other two. Unlike the more-civilized nation of Albion and the rough, inhospitable land of Midgard, Hibernia is a lush, verdant territory whose inhabitants prefer faerie tree houses and rings of toadstools to stony castles and brick huts. And unlike the people of Albion, who still owe allegiance to the throne of the late King Arthur, and the people of Midgard, who serve their Norse gods with fanatical devotion, Hibernia's residents place more importance on nature than on anything else. Some even consider it to be a deity to worship.
Though Hibernia's inhabitants would normally like nothing more than to continue their peaceful existence in the lush forests and green valleys of their homeland, the world of Dark Age of Camelot is at war. The Britons of Albion and the Norse of Midgard are each preparing experienced war parties to lay siege to their neighbors' lands. That's because after Arthur fell, each of the world's powerful relics--artifacts of great power--were separated among the three realms. The only way any of the three nations can ever hope to reunite these powerful items is to seize them forcefully from its neighbors, since each is simply too precious to relinquish. As such, swordsmen, wizards, and priests from each nation train to someday serve in a raiding party to capture an enemy relic or to defend their own nation's relics against invaders. Even Hibernia's most peaceful druids have realized that conflict between the three realms is inevitable and that unless they prepare themselves for battle, they'll be hopelessly overrun.
And so the realm's four major races have stepped forward. Players who choose to side with the nation of Hibernia will be able to create characters of the Celt, firbolg, lurikeen, and elf races. The Celt is the human race of Hibernia and is the most well rounded in terms of abilities. Firbolg are a race of huge humanoids that are said to be descended from giants, not only because of their tremendous stature, but also because of their equally tremendous strength. In contrast, the lurikeen are small, swift spirits that excel at professions that require stealth and manual dexterity. Finally, the elves are tall, thin humanoids that are the most skilled at using Hibernia's powerful arcane magics.
Of the three factions, the legions of Hibernia will be the most focused on the use of magic, in contrast to the more combat-minded Norse and the more well-rounded Britons. As with the game's other two realms, Hibernian characters will begin their lives as one of four base character classes, then will later change to a more advanced and specialized profession. But when Hibernia's base classes--the guardian, the stalker, the naturalist, and the magician--attain the fifth level of experience, they'll be able to choose from some of the most powerful magic-using classes in Dark Age of Camelot.
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- GameSpot Score9.1Editors' Choice
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- Mythic Entertainment
- Fantasy Online...
- Release: Sep 1, 2001 »
- ESRB: Teen
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