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Dark Age of Camelot Developer Chat 2

This second chat allowed community fans to ask questions and give input to the developers of Dark Age of Camelot.

Dark Age of Camelot Dev Chat - Logged by Donnie Temean
Hosted by http://camelot.xrgaming.net/

Q: *Meep* We all know that persistant games are subject to constant change, from new creatures to changes in how skills work. My question is how will DAoC allow players to adapt to changes in the game? Will it require players to reroll if they want to take new skills or be another class, or will it provide some mechanism for morphing your character while maintaining all or some of your skill level/experience?

A: At this current stage of development we are still open to ideas on this subject. At this point we rely mostly on our quest system to produce the needed changes within the realms. We plan to have the guild system be the main battlefield for the development of epic sagas and storyline.

Q: *Satarian* What historical figures of the medieval age will make an appearance?

A: We have decided to keep the actual main characters of the Aurtherian Legends as much a part of the backstory and current game. With this in mind, it is good to remember that "legend" will play a larger part of DAoC then actual history.

Q: *DarkhawkX* What is the status of seperate chat channels for player associations and groups of player associations (alliances). In, out, or still in development?

A: That's still in development. Once the big issues of combat and magic have been addressed, we will revisit our chat interface. We do plan on having a lot of player-friendly chat functionality.

Q: *Alisdair* 1. Regarding organizational structures within the game: Has there been any decisions made regarding the extent Player Associations will be incorporated into the game? And, on a related point, will the Guilds have direct player involvement such as leadership, meetings, goals, communication, etc, or will they just be NPC and code-driven career-paths?

A: Player Associations will be a part of Camelot, though we do not yet know their full potential. For the in-game Guilds, there will be some structure, but I'm not yet sure if their have a true leadership of their own.

Q: *Maya* Will there be tournaments, or tournament-type events? (IE, non-or-mostly-non-lethal-pvp-competition, possibly with strange visitors, major happenings, inter-nobility roleplay, the chance to turn up in "disguise" as the Black Knight, etc? To be Arthurian.)

A: If possible, we would like to incorporate tournament and festival type areas. It will be a while, however, before we are able to give them any sort of attention.

Q: *Morvix_XLGaming* Hello, I have been in beta for awhile.. I am wondering about what network systems you will be using to host the servers? This leads to the question about how valid would it be to think we could have huge realm wars with over 1000 people on the battlefield. Will there be any portal warps or such when that many people get together like that? I know it will cause some lag (ok a lot of lag) so how valid is that thought?

A: We have not yet decided on which host will best allow for the functionality of DAoC and it users. It is hard to current decided such an item without have a completed game. I would expect to be able to better answer your question once we enter final beta.

Q: *Savant* When all is said and done, and the CD is on the shelves next to the other MMOG's - What do you feel is going to set Camelot apart from the others?

A: We feel that our design allows for many different player types to enjoy the game. Our large world gives plenty for the explorer. Our "PvP with a purpose" gives plenty for achievers. Mahrin's working economy.

Q: *Headhunter* Might large characters..IE Trolls, Be able to Duel Wield Two Handed weapons?

A: I've put that on our wish list. It's very likely that we could have this, but it's not certain at this point.

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